Immolating Glare gives the deck a strong quick spot removal for anything that is large or threatening to the artifact creatures that try to strike at or block them. Its the only "destroy" based removal in the deck but is also the quickest and easiest to use for only two mana.
Declaration in Stone is another two drop removal and the first of the exile type cards in the deck. It has to be timed to make the most out of its use but helps to battle decks that play token creatures or have ways of gettting numerous threats with same name in play at a time.
Stasis Snare is an enchantment that is used as an exile style instant removal for anything that has to be dealt with that the opponent is too afraid to attack or block with. This also makes it another good card to help handle vehicles after theyve already crewed and attacking with them.
Quarantine Field seems a bit much for the deck especially when you consider the deck is running 4x of every removal plus Walking Ballista which can be brought back time and time again with ease in the deck. However, in standard right now when running mono-white there isnt anything but Quarantine Field that can directly target and deal with planeswalkers. What is greater is it can also target multiple threats at same time. In playtests that were ran, even with the deck only utilizing 22 lands, the deck seldoms has less than 8 lands in play in any given game. Thats up to a minimum of three(3) targets exiled with a single card being feasible with how the deck performs. It was because of this card that the deck was able to perform against w/g humans and when combined with Stasis Snare and exploding apparatus from sideboard, take on jeskai/saheeli control.