Mono-White Warriors/Tokens (Budget)

Standard -Sylex-

SCORE: 126 | 115 COMMENTS | 31722 VIEWS | IN 84 FOLDERS


-Sylex- says... #1

To FAMOUSWATERMELON :
Yes, there's 25 lands in my token deck.It seems a lot at first sight, but it is justified.
First of all, let's take a closer look at some of the cards :

4x Secure the Wastes
4x Dictate of Heliod
2x Mastery of the Unseen
2x Myth Realized

What do theses cards have in common ? The more mana you have, the better they are

When you run a 22-23 land deck, you're never guaranteed to hit your 5th land drop by turn 5. Since Dictate of Heliod costs 5 mana and that casting Secure the Wastes for less then X=3 isn't really great, having a ton of lands is the way to go.
You'll get flooded often, but that's when Myth Realized and Mastery of the Unseen come in handy. You'll have a place to sink your unused mana at the end of their turn while having your own instants ready to use. Keeping a hand with 5 lands, 1 anthem spell and a Mastery of the Unseen is perfectly reasonable in this deck. If you're not on a 50 $ budget, you can even go ahead and add a couple of Elspeth, Sun's Champion to add more late game power.

I was running Launch the Fleet in my previous version of this deck, but I went from 14 to 10 creatures, which meant Launch the Fleet wasn't good enough anymore, so I dropped it.

Heliod, God of the Sun sucks. Mastery of the Unseen is simply cheaper and better.

May 3, 2015 2:39 p.m.

You're going to have to explain how a 5/6 indestructible that gives everything vigilance and produces tokens at the same rate as Mastery of the Unseen sucks. Especially with the Dictate of Heliod and Spear of Heliod giving you two devotion each. It's resistant to boardwipes and is practically impossible to get rid of. Also, whereas manifesting comes with a certain risk, this guy's ability does not.

As for the land count, tokens as a general rule is a fast deck. If you at any point have enough mana to filter in to Mastery of the Unseen or Myth Realized, you've already won. However, in top-deck mode, lands are dead draws when you really want to be drawing gas to keep going.

May 3, 2015 2:47 p.m.

nhallen37 says... #3

I would add 1 or 2 Elspeth, Sun's Champion and 1 Heliod, God of the Sun for vigilance and more tokens. Great deck +1.

May 4, 2015 4:14 p.m.

-Sylex- says... #4

To FAMOUSWATERMELON : First, all the upsides of Heliod, God of the Sun,( the resiliency to wraths, nearly impossible to deal with ) also apply on Mastery of the Unseen, except for vigilance, but that's a useless ability 90 % of the time. The point of running either of thoses cards, and you'll surely agree with me on that, is to have a Plan B. That's your way of winning when you're on topdeck mode
Mastery of the Unseen has a 3 major of upside over Heliod.

1: Manifests are better then 2/1 enchantment clerics. The 2 toughness on the Manifest is important since it makes it a lot easier to chump block Goblin tokens and there's a ton of Dragon Fodder and Hordeling Outburst in the format. Also worth noting, Manifests are nameless, colorless creatures, so you're never gonna waste 2-3 turns of investement for bodies and get answered by a Bile Blight or even worse if a Virulent Plague gets in play.

2: I can tell you a few things about Heliod, God of the Sun. I played him as a 2x sideboard before FRF came out, so I know how he works in my deck. First of all, I never used Heliod, God of the Sun by thinking his 5/6 body was relevant. He isn't nearly as often active as you could think. Sure, Spear of Heliod and Dictate of Heliod give devotion each, but they're useless if I don't have any creatures. All of my creatures have a single in their mana cost.
Do you see where I'm going with that ?

Okay, here's some maths. In order to make Heliod, God of the Sun active in a reasonable amount of time, I would need at least a Spear of Heliod and 2 nontoken creature in play.
Let's pretend that I have a perfect opening hand and go T1 Mardu Woe-Reaper, T2 Seeker of the Way and T3 Spear of Heliod. I wouldve already dealt a total amount of 9 dmg if theyre would be no early blocks. Then turn 4 Heliod, God of the Sun. Then another random permanent and you've got it, your 5/6 indestructible. Now, wasn't I already winning at that point ? That kind of opening hand only happens in the craziest of dreams and getting to 5 devotion can be pretty damn long and difficult, especially vs heavy removal matchups.

3: And finally, Heliod, God of the Sun is a win-more, whereas Mastery of the Unseen would work as a cheaper, safer and more versatile Plan B in long games or even vs aggro/midrange matchups where the life gain is relevant.

May 4, 2015 9:56 p.m.

-Sylex- says... #5

To FAMOUSWATERMELON :
what the ??? Sigh... I swear I used line breaks to make my answer easier to read , but apparently, Tappedout isn't working 100 % fine tonight...



To nhallen37 : Thanks ! also, If you have a couple Elspeth, Sun's Champion in your binder, don'y hesitate a second to add them to the deck ! However, I wouldn't reccommend you to use Heliod, God of the Sun. If you want more insight on the reasons why, just read my comment just above.

May 4, 2015 10:13 p.m.

Ok, so first point. First of all, Vigilance is far from a useless ability. It allows you both to chump and swing without the risk that a big creature will ruin your party. That's invaluable in a competitive token deck. Second of all, while 2/2s are obviously better than 2/1s, you can't forget that it's using the cards in your deck. You'll be hitting yourself in the head if you manifest a key card instead of drawing it.

Second point. Your example is clearly wrong, as you mention that you would deal damage "if there would be no early blocks." HUGE, HUGE if man. By the time you get out Heliod, God of the Sun out, your opponent is likely to have a pretty solid board state. Now let's imagine that you got Mastery of the Unseen here. With it, you would be pumping out creatures at the same time as Heliod, except that if your opponent has some big creatures out (very easy to imagine with the number of biggeys in the format), they're completely useless chumps. Now if you had Heliod out, not only would you be pumping out chumps, but you would ALSO have a 5/6 indestructible attacker. In one scenario, your opponent has the momentum. In the other, you do. That momentum can win you games. And five devotion is not that hard: should you put Heliod in, you would have a total of 30 in your deck.

Third and final point: Heliod, God of the Sun is a win-more? I just proved in my previous paragraph that he obviously is not. And please believe me that Vigilance can be more important than Mastery of the Unseen. Regardless, this deck will get destroyed by control and other big decks in the late-game, and a bit of lifegain won't do much. Vigilance allows you to gain tempo and finish off: the quicker, the better. This doesn't stand a chance late.

(Also, do you mind making paragraphs? I can get very intimidated by a huge block of text XD )

May 4, 2015 10:14 p.m.

And sorry about mentioning the paragraphs a second time. Didn't see your comment :)

May 4, 2015 10:15 p.m.

I love the deck. You've been putting in a lot of work from what I've read. My only suggestion is too to 2 Mastery of the Unseens to your sideboard. I play UW Tokens so I know your decks bad match ups. Mastery will fill the board after a boardwipe and ugin won't affect your manifested guys. Other than that I like it, +1 to you. This is my list:

Ephara's Rally! (Budget Azorius Tokens)

Good luck to you! Go forth and conquer your enemies!

May 5, 2015 7:05 a.m.

I've built and really enjoy playing this deck. I have 2 Elspeth, Sun's Champion. What slot do you recommend she be put in? I was thinking Mastery of the Unseen. Or should I simply make it a 62 card deck? Thank you!

May 12, 2015 4 p.m.

nhallen37 says... #10

I like this deck so much I did my own little spin on it if you want to check it out: White Warrior Tokens.

May 23, 2015 11:32 a.m.

-Sylex- says... #11

Sorry to all of thoses who commented in the past few weeks, I have been very busy and I didn't have the time to answer each of your comments.




To FAMOUSWATERMELON : Yea, and I'm sorry for that. I'm ashamed of thoses big scary-looking thick blocks of texts.




At first I thought line breaks were working the same way in threads that they work in descriptions, but apparently not. I knew something was wrong when I wrote some of the replies, but I thought it wouldnt matter that much since most of my threads were 4-5 lines long.



However, as much as I enjoy their concept and how fun it is to brew on Tappedout, I hate how their frickin comment section works.



It's incredibly frustrating to work for nearly 3 hours, constructing a well-thought answer and then losing everything cause of misclick, bug, website crash or, EVEN WORSE, posting the comment then realizing that your time and efforts were wasted and that nobody will ever learn anything from what you shared since it's completely unreadable !




Sorry for that rant, but I had to let my emotions go ... I've learned from my mistakes and from now on, I'll be writing my replies in the good ol' pen and paper fashion before posting them. This way, I'll be able to remove my comment, write it again and be safe if some bad luck happens or if it's too hard to read.



Oh and btw, we hadn't finished our argument on wether or not I should run Mastery of the Unseen or Heliod, God of the Sun. I wanted to reply, but my comment section has reallyBecome Immense XD. Ok, instead of doing this pun, I'll clear my comment section.


I still believe Mastery of the Unseen is better and if you have anything else to add, I'll invite you to comment it after I've cleared the comments. I suggest that we copy each of our comments, except for the lines where you mentionned the paragraphs ( Don't worry, I'll do them right this time ). Let me know what you think about it then we'll see.




To Fantastic_Mr_King : Thanks ! I'd like to add some Mastery of the Unseen to my deck, but I just have to figure out what to switch in and out. My main goal for this deck is to be able to beat the 3 most popular decks of the format, Abzan, Mono-red and Esper Dragons. I'm not sure about a playset tho, I think 3 would be fine since having 2 Mastery of the Unseen in play isn't always relevant.



To freedom_fighter : I'd suggest you to cut 2 Triplicate Spirits. The 3 bodies and the evasion is nice, but it ain't no Spectral Procession, by that, I mean the spell isn't that great.


Elspeth, Sun's Champion is strictly better then Triplicate Spirits. Having the option of wiping all the Thunderbreak Regent, Stormbreath Dragon, Siege Rhino and many other 4+ power creatures is simply too valuable.



To nhallen37 : Nice ! I'm not sure about the Astral Cornucopia, but other then that, the curve is pretty well balanced and the decks seems to work fine.

May 24, 2015 5:10 p.m.

I feel the rant. Not a huge fan of the comments either :(

May 24, 2015 5:11 p.m.

JamestheJoo says... #13

Thanks for the shout out! love this deck.

August 2, 2015 10:10 p.m.

Gideon's Phalanx would be more than awesome in this deck

August 4, 2015 2:52 p.m.

-Sylex- says... #15

To emiletremblay01 : I'm not really sure if Gideon's Phalanx would be that good in my deck. The effect of the card is quite powerful, but it costs 7 mana, which is a lot, the game is usually over by the time you get enough mana for this spell to be relevant.

By that, I mean that a Red aggro deck would've already killed you, a Abzan deck would've already established a solid board state and a control deck would've already got the time to stabilize.

I haven't worked on this list in a while ! The most obvious card is Consul's Lieutenant, but aside of that, there's not a lot of good white cards that fit into the token strategy strategy. However, the deck is going to lose it's core pieces after the rotation, but I'll still try to get something to work.

There's another white deck that I'm currently playing and working on : ''A Long Journey Through The Desert'' (Budget)

It's a very fun deck and it's in the same budget range as this deck, 35-40 $ but it's going to be cheaper then that if you own the pieces of this token deck since they run similar cards.

''A Long Journey Through The Desert'' (Budget) is also way more competitive and viable then Mono-White Warriors/Tokens (Budget). Trust me, tokens are fun and all, but the creatures backed up by Citadel Siege, Mastery of the Unseen and Return to the Ranks are just a lot stronger and they don't require the combination of Token/Anthem to be good.

August 5, 2015 5:39 p.m. Edited.

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