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Monogreen Izzet

Standard*

JMullen


Stupid test idea

Here are the conditions that this deck needs to meet.

A) The capability to ramp to 7 mana by turn 4-5.B) Having 5 Creatures in PlayC) Protect Itself while it's setting up the win condition

My current weaknesses (As I see them): Green provides little in ways to protect it's assets once they are in play, or it's life total without solid dedication. No Card Draw to find pieces that I need to win the game with. Curve tends to be stuck in the Three Mana Zone, leading to issues if mana becomes inconsistant

Strengths (As I see them): Capable of wins out of nowhere when attacking in with Dragonshift in hand. Late game Durability with Howl and Bounty. Possible to shut games down with Spire Tracer and support.

I realize that not all the logic is sound, and I am sure of it. I am looking to try to get this up to FNM level competitive, though, and I'm open to suggestions.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

21 - 0 Rares

12 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 3.14
Tokens Beast 3/3 G, Human 2/2 G, Wolf 2/2 G
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