This deck is extremely versatile. It is very powerful in an early game aggro, with the ability to sideboard against many of the meta netdecks.
The point is to get creatures out and stack up the +1/+1 counters on them and just keep attacking until they have nothing left.
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Shadows over Innistrad Game Day (finished semifinals 3rd/4th)
3-0-1 in swiss and I won the first two games of top8, lost the next two to UR Thingoggles and was eliminated.
Notes: Sideboard needs updating for the meta.
Deck changes: Sideboard was reworked for the meta. Considering a few mainboard changes.
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Shadows over Innistrad Game Day (dropped)
Notes: 5 games in a row I got either 7 land hands or 0 land hands. I decided to drop and try my luck starting fresh at another store.
Deck changes:
-4 Endless One
+4 Den Protector
-4 Undergrowth Champion
+4 Deathmist Raptor
-5 forest
+2 Rogue's Passage
+4 Evolving Wilds
Reworked sideboard.
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4-29 FNM
Lost 0-2 against UR Thing (though I kept slow hands and drew only lands BOTH games, so we didn't really get to play magic)
Won 2-0 against UW Control
Won 2-0 against Bant Company
Won 2-0 against BW Control
Won 2-1 against BW Controlly Midrange
Notes:
-It turns out that Inspiring Call is easily one of the best cards in this deck. It fills my hand, keeps my guys alive, and it all around-useful as a trick.
-This deck does extremely well against control decks.
Deck changes after FNM
+1 Hangarback Walker to main (-1 from sideboard)
+1 Inspiring Call to main (-1 from sideboard)
+2 Lead by Example to sideboard (-2 from main)
-1 forest, +1 Westvale Abbey
to main
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4-22 FNM
Won 2-0 against RG Burn
Won 2-0 against UR Thing in the Ice
Won 2-1 against BW Control
Tied 1-1-1 against Bant Company
Tied 1-1-1 against BW Midrange
Notes:I feel that Tireless Tracker was a bit underwhelming in this deck, so I pulled it out and replaced it with Endless One