Monogreen Synergy

Standard* Hidden_Blade

SCORE: 46 | 85 COMMENTS | 11408 VIEWS | IN 29 FOLDERS


magicbananas says... #1

I'm not sure I understand the synergy behind this deck. There are parts that are synergistic, yet, a few of your choices seem to go better in decks that exploit a specific strategy. For example, Wild Beastmaster and Champion of Lambholt do well in flicker or token decks. In this build, they seem like dead cards when you draw them because Strangleroot Geist and Young Wolf are way more efficient cards. Your one drops say aggro, while your three and four drops say slow midrange. A lot of these cards are good and happen to be green, but I'd suggest cutting down your deck to a more efficient, cohesive strategy. Right now, it's just a green deck.

November 5, 2012 5:11 p.m.

Eskimole says... #2

@ magicbananas

T1: Young Wolf

T2: Brushstrider

T3: Wild Beastmaster

T4: Increasing Savagery on Wild Beastmaster. Swing for 22.

November 5, 2012 5:39 p.m.

Eskimole says... #3

And if they survive, you can go Garruk on Turn 5, attack, and draw 9 cards.

November 5, 2012 5:41 p.m.

magicbananas says... #4

Fair enough, but it still seems that if you don't have those cards in hand, a lot of your cards are just okay by themselves. I never feel cool about drawing a Champion of Lambholt turn three or on, and the Beastmaster is so fragile. It looks like you're trying to pull off a Selesnya aggro deck with the restriction of wanting to play monogreen. Monogreen works best when you want to swarm the field with creatures. This is a combo deck and the card advantage you need to pull off combos with consistency comes in other colors. I appreciate the deck type, as I run a similar deck in Bant, but this deck needs work before it's amazing.

November 5, 2012 5:54 p.m.

Hidden_Blade says... #5

@magicbananas yes I will agree with you as far as this deck needs work, certainly, and I do agree this deck could certainly use a more focused card selection, but then that is a big problem in the current standard as I don't have a massive amount to work with (I'm sure in the coming months, when additional sets come out, I will have a lot more to play around with. Then of course there is the issue of flexibilty. This deck needs to be able to get the required creatures on the table in order to work, and thus heavy removal decks hurt it. That is the purpose of the young wolves and the tanglefoot giests, to give me survivable creatures that will still be there when I go for my end game combo.

On another note while I appreciate your opinion, and largely agree, I would much prefer you give me a card recommendation, or specifics on what you think works and what doesnt. I mean it obviously works to an extent, as I won 3 games in my last fnm, and just telling me that you think it doesn't work isn't particularly helpful. If this deck was perfect, it wouldn't be posted here lol.

Thanks all the same.

November 5, 2012 6:43 p.m.

Hidden_Blade says... #6

Might be removing Champion of Lambholt , as the Wild Beastmaster is always the preferred drop, and can do so much more damage. Getting rid of the champion will give me a lot more room to add things like potentially more hardy creatures (read: Predator Ooze ) or something. Playtesting over the next few days with multiple changes planned.

November 5, 2012 7:02 p.m.

Grizzly92 says... #7

I would consider Drudge Beetle , Nightshade Peddler , Dawntreader Elk , Gatstaf Shepherd  Flip , Mayor of Avabruck  Flip . Those are some of the two drops I thought of to replace Brushstrider , if you would like to consider them and possibly run them, then that is the best I can offer. Personally, Mayor of Avabruck  Flip really gets me going because of his human buff, then his transformed wolf/werewolf buff.

Also, I feel it is a necessity to run Thragtusk in a green deck. He's just so good.

I'm not a big fan on Wild Beastmaster and I feel you are running one too many Garruk, Primal Hunter , but that is just me.

November 5, 2012 7:37 p.m.

Grizzly92 says... #8

Ah, while I was typing this, it seems that you have updated the deck! Some of my comment still stands, but I hope it is still there for consideration.

November 5, 2012 7:39 p.m.

hilo33 says... #9

I'm a fan of Predator Ooze if you're having trouble with removal

Other cards that might provide improved resilience and can be cast in the deck but may not work with your strategy/curve

Caravan Vigil

Mask of Avacyn

Jar of Eyeballs

Wolfir Avenger

November 5, 2012 7:41 p.m.

Hidden_Blade says... #10

@Grizzly92 Wow I never actually saw the wolf-creating part of the Mayor of Avabruck  Flip , that does make him markedly better than I thought.As far as Wild Beastmaster is concerned I've found him to be quite effective, but I'm starting to question this deck's speed with the beastmaster and champion. Not sure if a garden variety (excuse the pun) aggro green deck wouldn't just work better... Not sure anymore really.

@hilo33 Ooooh I've never seen Mask of Avacyn , That would be pretty awesome in this deck where the VIP creatures need constant protection. I think I'll add it.Wolfir Avenger is cool and all but sadly the 3-drop space in this deck in limited in this deck. As for Predator Ooze I may sideboard him, but he always seems too slow.

November 5, 2012 8:21 p.m.

magicbananas says... #11

As far as recommendations go, I'd recommend looking at some Fight Club lists. You don't necessarily need a fight theme, but if you search Justin Plocher's Fight Club, his list will give you insight into Pro Tour level standard choices for mono-green. I endorse Predator Ooze as a hard to remove 3 drop. You already have a killer early game with Strangleroot Geist and Young Wolf and you are right in your decision to include Garruk, although I wonder if Garruk Relentless  Flip is better in this deck. Wolfir Silverheart , of course, is devastating when he comes into play. Wolfir Avenger is another great card to play when you're mono-green because creature heavy decks need resilience. I think whatever choices you make, you need to evaluate each card with that criteria in mind. Also, something I've been told by competitive Magic players is you never want to draw a card that is mediocre by itself. You don't want to draw dead cards. That said, I think you've got a good start here.

November 5, 2012 10:08 p.m.

Hidden_Blade says... #12

Well thanks dude, that was helpful :D

November 5, 2012 10:11 p.m.

the_nayr says... #13

I absolutely love this deck!!! Here is my take Monogreen Curb Stomp

November 6, 2012 1:40 p.m.

Codeboy3423 says... #14

Nice Deck I like it. +1

November 6, 2012 5:23 p.m.

my_gizmo says... #15

Hey, I just noticed that the link you posted to my deck is not correct.. It leads to someone else's deck with the same name as mine.

November 6, 2012 5:33 p.m.

Hidden_Blade says... #16

oh... ill fix it

November 6, 2012 7:20 p.m.

my_gizmo says... #17

Thanks man!

November 7, 2012 12:27 a.m.

gioppasup says... #18

Yes! Really wonderful! +1 by me!!!

November 7, 2012 10:17 a.m.

Hidden_Blade says... #19

Ok new update today, in final preparations for this weeks FNM. Some big changes that I hope will streamline, protect and quicken the deck.

November 8, 2012 3:05 p.m.

Panda213 says... #20

I like the changes and I too have realized that Champion of Lambholt can muck things up a bit, especially against fatser decks. Also, the addition of Deadbridge Goliath is a great call... even w/o the scanveneg its still a cheap big meanie. Have you thought of maybe using the other Garruk? Garruk Relentless  Flip doesn't give you the draw ability but I think his tutor ability helps make up for it plus he adds little D with the deathtouch tokens, food for thought at least :)

November 8, 2012 3:53 p.m.

Hidden_Blade says... #21

Thanks Panda213, I just value the high draw of Garruk, Primal Hunter . Its a hard to come by mechanic in mono-green and can really help in literally any situation.

November 8, 2012 4:19 p.m.

Panda213 says... #22

I can't argue that logic :)

November 8, 2012 5:16 p.m.

Panda213 says... #23

And a bit off topic but I have a deck simular to this... what are your thoughts on Oak Street Innkeeper ? I think I may sideboard her for fnm...

November 8, 2012 5:22 p.m.

Alvn_isnt_Low says... #24

I've starting constructing a mono-green deck myself and I am finding that Sheltering Word or more so card:Ranger's Guile have been better options for hexproof than Mask of Avacyn for mainly two reasons. Both Sheltering Word and card:Ranger's Guile are instants so they can be used in response to opponents spot removal and have a cheaper mana cost. But Once a Mask is out its 2 to equip all day. But i am finding that there is more artifact and enchantment removal across the colors than instant hate, Therefore the instants hit more often for me in my meta.

And if I see that my opponent has 2 mana open to equip Mask of Avacyn Im not going to want to play any creature targeting spells... but if i don't see an answer to my spell on the board im more likely to try and cast it... and thats when instants come in best. Nothing more fun than an opponent's wasted spell.

And @ Panda, Oak Street Innkeeper would be a nice card to sideboard going up against a heavy control deck seeing the idea of aggro is to swing hard and fast.

November 8, 2012 5:47 p.m.

kingl4d says... #25

Oak Street Innkeeper really only protects your creatures that a) were able to attack or use an activated ability requiring them to tap, b) would be targeted by a sorcery. Too conditional, imo. Even against a heavy control deck. I would rather have Mask of Avacyn because you use it to prioritize higher-profile targets.

November 9, 2012 8:33 a.m.

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