Mono-red weenie speed deck ($25 budget)

Casual BioProfDude

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viperfang4 says... #1

Since you have lupine prototype, look at the new card consulate dreadnought.

January 2, 2017 11:20 a.m.

BioProfDude says... #2

viperfang4--holy crap! 7/11 for 1? I could actually crew that thing. It doesn't do a whole lot of good, though, without trample, unless I get it out by about turn 3 against a slower deck that won't push out chump blocks. That would require reworking the deck quite a bit to get more Built to Smash and similar cards into the deck.

Thanks for the heads-up!

January 2, 2017 11:43 a.m. Edited.

viperfang4 says... #3

Still, a 7/11 1 drop with crew 6, might be worth a little redesigning.

January 3, 2017 1:20 a.m.

viperfang4 says... #4

My prediction also is that that card will see play in the pro tour with lupine prototype and both will price spike. So get them while they are cheap.

January 3, 2017 1:22 a.m.

Fallerup says... #5

when these new crazy cards come out, I'm getting a play set. I mean, look at that Crazy card. Metallic Mimic for example. in a tribal deck it is just insane, I do have a tribal deck that it would fit perfectly in. and yes that 7/11 along with the other one that can crew it for just 3 mana? crazy right? I didn't catch the name of hte other one, it was in chinese, but it's a 6/6 vehicle for 3 and it has the ability: : another target vehicle you control becomes a creature until end of turn. So turn 1, somthing like Expedition Envoy Turn 2: the 7/11 one, turn 3: you play this and attack with the 7/11 and the Envoy, thats 9 damage on turn 3. very good. But that mimic is my favorite, it's gonna be so good with my Allies.

January 3, 2017 4:42 a.m.

Fallerup says... #6

Siege modification 1: Enchant creature or Vehicle. as long as it's a vehicle, it's also a creature. enchanted creature gets +3/+0 until end of turn.forget Built to Smash. Siege modification + Uncaged Fury is what you want. turning your flagships and what not into creatures and boosting them is insane. I know it's not trample, but still. you could also have Built to Smash-

January 3, 2017 5:04 a.m.

BlaineTog says... #7

New card was spoiled yesterday evening, though you might be interested:

https://twitter.com/ElaineChase/status/817160349375836160

It's a 2-drop with 3 power, except it splits its power between two bodies and is very difficult to block. Might be worth including a copy or two.

January 6, 2017 9:28 a.m.

Fallerup says... #8

yeah, that card looks VERY good. I already made plans to add that to my "Fast & The Furious" deck. but since tappedout doesn't have it in their database yet, I couldn't, but as soon as they do, it will be added there, in place of something like Furyblade Vampire or something. also the expertise thing that comes with that.

January 6, 2017 11:38 a.m.

HairyManBack says... #9

Sorry to hear this build took a major slap in face. Got that Kari Zev, Skyship Raider coming! It's perfect in here. But no Copter, for sure.

I think a major improvement in the SB will be Kari Kev's Expertise. Maybe MB in the right meta.

Thought about Heart of Kiran with Lupine and to a lesser extent Impaler. But it doesn't seem right with just those 8.

And not to be the consideration of bad news but that black expertise seems very bad for this build. If I think of some ideas you'll be the first to hear it.

January 9, 2017 8:24 p.m.

Fallerup says... #10

what do you think about Invigorated Rampage ?? I just added that to my red deck in place of Fiery Temper & Furyblade Vampire. I think + power on creatures is more fun than straight up removal or burn to the face. and the vampire is only good if you discard cards and if I take the fiery temper out there is no point having them in there.I'm really happy about the bannings. but I know it sucks for you, you just recently completed your set of copters. also, you think Scrapper Champion is too slow for this? it is 4 mana for a 4/2 (2/2 double striker). 4 mana is the only thing holding me back adding it instead of he bold impaler, that thing costs 3 mana every time you want it to deal 3 damage, then maybe a 4 mana once that does 4 damage is better. what do you think?

January 10, 2017 3:07 a.m.

Fallerup says... #11

I forgot to say you can make the champion into a 3/3 double striker, but only once since you have no other energy generator. if you had energy generation, it could become huge.

January 10, 2017 3:10 a.m.

viperfang4 says... #12

Well, maybe add 3 dreadnoughts and 3 hope of ghirapur.

January 10, 2017 9:27 a.m.

BioProfDude says... #13

Fallerup, I'm not huge on the effects cards, for some reason. If I use them, I try to stay at the 1 mana cost level. They burst in and do their thing, which has its place, but then they disappear at the end of the turn. They certainly have upsides and downsides. As far as Scrapper Champion goes, it's very good but way too slow at . Honestly, I rarely use the +2/+0 ability of Bold Impaler. That's a combat trick I pull late game when opponent's think I have forgotten about it. For me, it's a 1/2 creature for , and if it's still around later when I have some mana to spend, I'll use it. Early game I'm emptying my hand ASAP to get as many creatures out as possible. Burning 3 mana on an effect when I have creatures in hand is not terribly productive unless I think I can snag a good kill with it when it's blocked. Even then I might just let it die to get more creatures out early game.

HairyManBack, Kari Zev, Skyship Raider is most certainly on my radar. My apprehension, though, is the same I have for Heart of Kiran-- they're both legendary, so only 1 copy at a time. I might 2x each in the deck, but certainly no more as they could end up clogging my hand while I'm trying to get it empty for Lupine Prototype. Kari Zev's Expertise is a very good card, but it costs 3 mana, and that's possibly too slow, though the extra cast-a-2-mana-or-less ability is pretty solid.

January 10, 2017 7:29 p.m.

HairyManBack says... #14

Wow dude, I totally spaced on Kari being legend. And to a lesser extent Kiran. Now I'm even going to have to look at my new lists.

January 10, 2017 7:43 p.m.

Fallerup says... #15

yeah I see it now, your deck concept is different from mine. it is full of 1 power creatures rather than a slow curve. mine doesn't go higher than 4 however. as for Kari, I find having 3 copies is about right, I rarely hit 2 of her with that number, I might bump it down to 2, I'll see, need to test some more.

January 11, 2017 4:33 a.m.

viperfang4 says... #16

I would tone it back to 3 harvesters and add in 2 Kari Zev.

January 17, 2017 5:22 p.m.

viperfang4 says... #17

Also add in 2-3 Hope of Ghirapur, they might save you a few times.

January 17, 2017 5:24 p.m.

BioProfDude says... #18

viperfang4, I have certainly considered that card, for certain (as well as Kari Zev, Skyship Raider). There is definite upside to Hope of Ghirapur, except the legendary part (same with Kari Zev, Skyship Raider). Only one at a time is quite limiting. These'll be a couple of cards that will require tinkering in the deck when I finally get my copies of them.

Thanks for the suggestions!

January 17, 2017 5:39 p.m.

viperfang4 says... #19

I feel like the downside is not really there with Hope due to it saccing and being a 1 drop.

January 17, 2017 6 p.m.

BioProfDude says... #20

viperfang4, in certain match ups Hope of Ghirapur would be a very good card. However, if I end up with more than one in hand (and I'm trying to empty my hand for 5/5 Lupine Prototype early game), then I need to sac one to cast the other. Here's the problem with that-- I need every single creature early game. Most opponents won't cast counter spells or removal that early in the game, so I would rather have creatures subject to removal than sacrificing. The logic: removal costs my opponent mana and time. Sacrificing costs me a creature in a speed deck and doesn't prevent my opponent from casting creatures (which early-game removal might and normally does). Keep in mind that I am routinely empty handed by the end of turn 4, sometimes on turn 4 and ready to swing with Lupine Prototype.

With all of that said, I do like the card and I think it's worth trying in play test. I had similar reservations about Bomat Courier and that ended up working well for me. :)

January 17, 2017 7:04 p.m.

HairyManBack says... #21

I think Hope is a great option either way. Particularly SB. Somehow it looks like Skin Invasion is just about the same. Combats removal and works with Neonate and Courier.

Do like the changes btw. Not sure about 4x Aethersphere however. Looks like it's going to hurt Lupine. Eager to see how it plays out.

January 17, 2017 7:11 p.m. Edited.

BlaineTog says... #22

I think your instincts are right: Hope of Ghirapur is not great for this deck, at least not ordinarily. You're trying to go under Control decks and they don't usually care about being locked out of the early game, plus they can just cast their Instants on your turn before combat. Against Aggro and midrange decks, it's even less useful since they can just play creatures instead. The flying is mostly useless since you're suicide-rushing your opponent most of the time anyway, so they'll just block your other creatures and let you get in the 1/1 peck.

That said, I could see it as an allstar for your sideboard. It could buy you a turn or two against Combo decks, which is all you really need sometimes.

January 17, 2017 8:10 p.m.

viperfang4 says... #23

I would still say to sideboard it. Flaying Tendrils and Yahenni's Expertise will hose you and this buys a turn. It also stops them for a turn to play saheeli.

January 18, 2017 11:34 a.m.

BioProfDude says... #24

Ah, Saheeli Rai, remember when she was (at best) a mediocre planeswalker and only cost like $3.50 a copy? Good times... :)

Yes, I think the sideboard is good. I'm not worried about Flaying Tendrils as I have yet to see that in the last several months. I think most people have forgotten it. My playing Make Obsolete completely confused a couple of opponents because they had simply forgotten it even existed. Yahenni's Expertise, on the other hand, is a rare and a bloody good one at that. That card will see frequent play. I honestly think it will be the major deterrent for all weenie decks.

January 18, 2017 12:06 p.m. Edited.

viperfang4 says... #25

Yahenni's Expertise will be the deterrent and see play. I might go as far as to say that Flaying Tendrils is still better due to the exile, that it doesn't kill Baral, Chief of Compliance (while the former will), and it comes down a turn earlier against aggro. So sad the best mass removal in the format gets brushed aside. Even Complete Disregard is brushed aside despite exiling Ishkanah, Grafwidow and much more at instant speed.

January 18, 2017 12:59 p.m.

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