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Monstrosity? Monstrosity.

Standard*

danielpepper910


Maybeboard

Creature (1)

Land (1)

Instant (1)


Almost-mono green monstrosity. Needs some refining for sure, but with some combos, I've been able to to get some massive swings. Solidarity of Heroes is crucial here!

Ok, so obviously this plays on monstrosity mechanics. There's a lot of mana fetches to support the high costs, but what's crucial is Solidarity of Heroes, Aspect of Hydra , etc. to boost you to those massive swings. I end up using Fleetfeather Cockatrice as a main force, since it is flying. The lower cost creatures will serve as an early defense until your main force is set up, and Staff of the Wild Magus will give you steady life. Also, Mortal's Resolve and Cancel will help protect against simple destroy creatures.

Edit

Going to do some major edits. After playing with this deck a bit, I came to the realization that those massive swings are pointless without trample. So. The goal of this deck is to be to boost massive monstrosities, apply trample, and then smash through your opponents defenses, and destroy them with one or two strikes.

Ok, so i'm going to cut it down to 60. Currently looking at what to take out. any suggestions?

Took BoardFire's suggestion on Dissolve over Cancel

Took ChillyToTheBroMax's suggestion on Polukranos, World Eater. Didn't have that one!

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Top Ranked
  • Achieved #97 position overall 10 years ago
Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

2 - 0 Rares

12 - 0 Uncommons

23 - 0 Commons

Cards 64
Avg. CMC 3.27
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