Moon Man will shine above all as the supreme leader of all Tiny Leaders decks ever. No deck can overpass Moon Man in power, efficiency, or weenie-ness. Or exile effects. The Weenies of Moon Man shall prevail!
But seriously. This deck is focused on getting many tokens and creatures onto the field, pumping them, and exiling anything that gets in the way. For a deck that costs half of a Scalding Tarn, that strategy is pretty effective. I'm still working on this deck, so any suggested cuts or additions would be super helpful! Oh and by the way, Brimaz, King of Orsekos is too expensive for me at the moment, and won't be going in until he reaches ~<$10, but that probably won't happen soon. Thank you!
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TOKEN GENERATORS:
God-Favored General: A 1/1 for two, but if you're willing to pay for his inspired trigger he's worth it. Almost like a repeatable Raise the Alarm.
Precinct Captain: A good, repeatable generator.
Twilight Drover: Makes value from tokens even when they die.
Midnight Haunting: Makes naturally evasive tokens for relatively cheap.
Raise the Alarm: Some of the best token generation this deck could ask for, and a great 2-drop.
Gather the Townsfolk: Effectively a second raise the alarm with a fateful hour trigger as well.
Launch the Fleet: This card is just ridiculous. Usually gets 3-4 tokens attacking in one go, super useful.
Martial Coup: Good for token generation as well as late game boardwipe if need be.
Spirit Bonds: An interesting M15 card that serves roles as protection as well as token generation.
BANNER / PUMP EFFECTS:
Mikaeus, the Lunarch: Casting MIkaeus turn 3 or 4 is usually the best time, and the fact that he gives creatures counters instead of just a temporary buff is excellent. Can also regenerate his own sacrificed counters.
Abzan Falconer: Your creatures are going to have counters anyway from Mikaeus, why not give them all evasion?
Frontline Medic: Once you get his first ability going, your army becomes, well, indestructible.
Mirror Entity: A great finisher, and can make all of your army huge in a way that doesn't remove existing buffs.
Pianna, Nomad Captain: Simple banner ability.
Spear of Heliod: Another nice banner effect, and can function as removal.
Brave the Elements: So many uses! Can do anything from making unblockable creatures to saving guys from certain boardwipes.
Guardians' Pledge: Temporary but huge effects.
Rootborn Defenses: Kinda like a Frontline Medic, except makes another guy as well.
Crusade: Yet another super simple boardwide pump effect.
Honor of the Pure: See Crusade.
Intangible Virtue: Sorta like the last two except slightly more situational.
EXILE EFFECTS:
Devouring Light: Convoke makes this much more easily castable, even available turn 2.
Banishing Light: Simple 3 mana exile.
Journey to Nowhere: Great for getting early game commanders.
Oblivion Ring: Like Banishing Light, but hits more things.
Condemn: Not technically an exile effect, but essentially one if you do it on a commander. That thing is gone forever, baby.
OTHER CARDS:
Boros Elite: Becomes a 3/3 for 3 eventually.
Champion of the Parish: The greatest one-drop in this deck, this guy gets so many +1/+1 counters, it's unreal.
Soul Warden / Soul's Attendant: The soul sisters make an appearance in this deck to help gain a bunch of life and float above death a bit more easily.
Feat of Resistance: Protection for Mikaeus usually, as this spell adds a counter that he usually needs greatly to give to the rest of your team.
Return to the Ranks: Gets most of your creatures back from death if you need them again.
Ajani, Caller of the Pride: His double white casting cost obviously doesn't matter in this deck as it might others. His +1 is good in the same way that Feat of Resistance is: by giving a counter to one creature, or Mikaeus, you can help give a counter to each other creature you control. His -3 can easily push a single creature to a huge amount of damage, ideally something that's been getting pumped since the beginning of the game, such as Champion of the Parish. And if you can get him to his -8, obviously that's a wincon in itself.
Plains: As a budget deck, these are all the lands ever needed.