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Top Rank #5! on 2016-07-10

This is my Spin on a fun and hopefully can be competitive werewolf deck with what cards I have available to me. Focused around Zada, Hedron Grinder , Silverfur Partisan and Geier Reach Bandit . +1 if you like this deck any suggestions are welcome!

Starting Hand Explanation

Your starting hand is important and is ideal like this; It's a fast paced deck so 2 lands is usually fine. 1 or 2 Silverfur Partisan 1 or 2 pump spells, Village Messenger   and possibly Geier Reach Bandit and Duskwatch Recruiter for bonus. Turn 1 Village Messenger   turn 2 flip messenger pump with Titan's Strength swing for 5. Turn 3 Silverfur Partisan and start the fun pumping and flooding the board with tokens with a turn four Zada, Hedron Grinder . Target Zada with with a pump spell and flood the board with 2/2 wolf tokens and swing for lethal. Explanations to the cards in the deck are below. Enjoy!!

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Breakneck Rider 3/3 three drop that flips to a 4/3 that pumps our attacking creatures and gives them trample. Efficient for dealing with tokens and busting through big damage.

Duskwatch Recruiter Gives us card advantage and enables us to keep creature cards in our hand to keep from stalling. Flips and cheapens the cost of all our creatures by great value here.

Geier Reach Bandit 3/2 with haste and flips to a 4/3 and allows all of our werewolves (we have quite a few) while its flipped to come in transformed. completely bypassing the flip criteria on each card and giving us a significant board state to deal with with the key buffs on our flip wolves.

Silverfur Partisan This card is magical and makes pumping our wolves and later on Zada that much more worth it. With the plethora of cheap efficient instants in this deck creating a huge amount 2/2 wolf tokens wont take long at all.

Village Messenger   awesome turn 1 play that 99% of the time flips the next turn and having menace is almost guaranteed face beating they cant avoid. Great for early pressure and early pump spells.

Zada, Hedron Grinder Hold Zada if you need to until you know you can get a instant or two off before he gets burned. Him paired with a Silverfur Partisan and more wolves or 2/2 wolf tokens on the board makes for a burst of wolf tokens due to his inherent ability and things get out of hand rather quickly after that and not much our opponent can do to stop it when we swing.

Expedite this card is here for card advantage and keeping our hand semi full and if its cast on zada with 2 or more wolves on the board the draw can be immense. Allowing us to keep our pump spells in hand and generating haste to our new 2/2 wolf pups.

Moonlight Hunt Great removal for this type of deck since 99% of it is wolves or werewolves. Lethal most of the time to any creature you decide to target with it.

Rush of Adrenaline cheap 2/1 trample buff used singularly to hopefully generate a 2/2 wolf token or on Zada to create a buffed trample army to break through defenses.

Second Harvest Uses our token creation to make copies of another key card we may have on the board. Very useful if the game last long enough to get it off.

Titan's Strength 3/1 + scry helps us find the cards we need and pumps big for a nice bit of damage if they don't declare blockers to our "little" wolves.

Uncaged Fury Double strike paired with another pump spell either singularly or on zada for the entire wolf pack normally means lethal for anyone in the general vacinity lol great card for this type of deck and extremely painful for our opponents. A must have.

Harness the Storm with the low cost of our spells harness the storm seemed like a must have in this deck. It allows us to cast our spells twice as long as we have one of the same name in the graveyard to cast (you pay its mana cost). This is great for removal or pump to quickly end a game if its not dealt with early.

Howlpack Resurgence basically an instant that gives all our creatures except zada a static +1/+1 and trample for the rest of the game insuring our damage gets through and making our tokens 3/3 beast.

Westvale Abbey   with the huge amount of tokens we can generate fast playing and flipping this same turn is easily doable and a major win con if all else fails from it generating a 9/7 flying, lifelink, indestructible and haste creature thats hard to remove.
Clip Wings is for flying since my friends here and a few of the other locals seem to be heavy on flyers and I'd hate to lose the game because I have no answer for a flyer heavy deck. It also goes around hexproof and can get rid of Avacyn, Outjai etc..

Tears of Valakut works well against blue control crippling their ability to counter the damage on their flying creatures so earned a permanent spot.

Natural State instant speed 1 drop enchantment and artifact removal that works well with Harness the Storm

Neglected Heirloom   for matches where I see a significant amount of flips and the extra damage and first strike from it being flipped is great value.

Display of Dominance is great for destroying that pesky Jace and Ob Nix or avoiding Languish and Ultimate Price

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Revision 3 See all

(8 years ago)

+1 Howlpack Resurgence main
-1 Second Harvest main
Top Ranked
  • Achieved #5 position overall 8 years ago
Date added 8 years
Last updated 8 years
Exclude colors WUB
Legality

This deck is not Standard legal.

Rarity (main - side)

17 - 0 Rares

17 - 9 Uncommons

10 - 6 Commons

Cards 60
Avg. CMC 2.27
Tokens Human 2/2 G, Human Cleric 1/1 BW, Wolf 2/2 G
Folders Werecar, Gruul (Modern/Standard), test, Decks Close to Mine I Could Make, Stuff to Buy, Brews to Choose, wolves, Werewolves, decks to buy, Leighcie Werewolf Improvement
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