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Sorcery (2)


This deck is a variant of something I found on Channel Fireball. To give credit where it's due the original idea is [here (http://www.channelfireball.com/articles/budget-brew-mono-blue-energy/)]. Dynavolt Tower is the main card in the deck. The idea is to run instants and sorceries through the Towers, charge them up quickly, and burn whatever the opponent has on the board. Bounce and mass bounce spells take care of whatever you cannot burn with the Tower.

Three finishers round the deck out, Aethersquall Ancient, Rise from the Tides, and Jace, Unraveler of Secrets. The original didn't have Jace, but playing with him helped me keep mid game card advantage for free while still charging up the Tower and controlling my opponents' tempo. The Ancient is basically a free bounce spell attached to a 6/6 flyer because is all the spells running through the Tower. Rise from the Tides is the backup plan in case the other two fail because nothing says GG like OMG Zombies.

Sure, it's janky and it's weak, but it's cheap and with enough patience you might just pull it off.

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Updates Add

I changed this from a Standard to a Frontier deck because my work schedule changed and I won't be able to make most, if any, of my store's Standard events. I'm also really interested in Frontier and I think Dynavolt Tower has some intriguing possibilities. If you still want to play this in Standard then simply swap Dig Through Time for Pieces of the Puzzle.

Comments

Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

12 - 4 Rares

13 - 3 Uncommons

8 - 8 Commons

Cards 60
Avg. CMC 3.83
Tokens Emblem Jace, Unraveler of Secrets, Energy Reserve, Zombie 2/2 B
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