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Casual PDH deck themed around my D&D character, a triton warlock. Any suggestions welcome, looking for ways to tune the deck to have the appropriate mana curve, card draw, removal/denial, you name it.

The deck's win condition is built around the commander's prow-ish triggers and his built in flying for easy contact to get commander damage.

Cards like Bloodwater Entity and Pyroceratops are here to supplement the win con by benefiting from the same triggers as the commander, and cards that grant double strike or haste like Temur Battle Rage and Reckless Charge are basically there to ramp up and hasten the win by stacking more triggers and generating more power. I feel pretty good about most of them but again, open to any suggestions.

I've tried to keep the creature count low, and that's where I would be most open to making cuts but I don't know what the weak links are. Just about every creature has a utility purpose as either a prow-ish trigger for Umara Mystic, a way to return spells from the GY, or to just sit and benefit from the Instant/Sorcery triggers(Guttersnipe and Murmuring Mystic are probably my favorite of those creatures, and seem like the most value). Stirring Bard I'm unsure about, but I wanted to include The Initiative in some way since I have a lot of flying to make it easy to take, and there weren't a lot of good options for U/R. He also enables haste which could come in handy. Worth it? Let me know! As for the three adventure creatures, it seems good to me to have spells that will trigger the commander ability but then can also be creatures if I find myself in need of creatures. Otherwise they can just chill in exile. Does that seem smart?

As for the two background enchantments, do they seem worth it? Seemed like a good bet since this deck will rely on the commander pretty heavily, they could provide a steady source of card draw/power buff.

Everything else is here to trigger the commander and to provide a mix of removal/denial, protection, and card draw. I'm very open to more experienced advice on the quantities of these mechanics and if I am using the most efficient ones available. Do I have enough draw? Too much? Are there better cards for it? Basically that's what I'm wondering about everything this deck can provide.

Please and thank you for any comments and suggestion! <3

P.S. Windrider Wizard is supposed to be in the deck, I moved him to the maybe board because he's flagging as not legal for some reason. I put a Leapfrog in as a placeholder, but I don't plan on using him.

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93% Casual

Competitive

Revision 10 See all

(1 year ago)

-1 Archaeomancer main
-1 Distemper of the Blood main
+1 Distortion Strike acquire
+1 Planar Incision main
-1 Spell Pierce main
+1 Teferi's Time Twist main
Date added 1 year
Last updated 1 year
Legality

This deck is not Pauper EDH legal.

Cards 99
Avg. CMC 2.52
Tokens Bird Illusion 1/1 U, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Elemental 4/4 UR, Goblin 1/1 R, On an Adventure, Skeleton 1/1 B, The Atropal, The Ring, The Ring Tempts You, Treasure
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