Reanimator deck using the Hermit Druid
The objective is to get the Hermit Druid out as quick as possible, which allows you to mill your whole deck out, which puts all Narcomoeba into play. You use those 3 Narcomoeba to pay for Dread Return's Flashback cost to bring out a creature of your choice.
While there are actually a few choices, there are two choices which are much better than the others.
The first choice:
Sutured Ghoul
When you put him into play, you exile the two
Death's Shadow
s to make him 26/26. When he enters the battlefield, you may enchant him with
Dragon Breath
giving him haste, and then you swing for 26/26 Trample.
The second choice is
The Mimeoplasm
The Mimeoplasm
works in a similar way, but a slightly more efficient way. When you put him into play, you have him come into play as a copy of Murderous Redcap with +1/+1 counters equal to the power of
Lord of Extinction
. When he enters the battlefield, he will be a 40+/40+ Murderous Redcap, bombing your opponent for all he's worth.
If you are unable to play the Hermit Druid, there are Buried Alive and Exhume available to you.
Buried Alive is good because it provides you with a whole combo in your graveyard. I chose Exhume because I am not afraid of anything that might be in my opponent's graveyard at that point. If they have anything, they will have to mash it against a pretty badass
Sutured Ghoul
or just watch the nuke of
The Mimeoplasm
vault right over their head.
PROTIPS: If your opponent is running any sort of counterspell, or if you think they are running a counterspell, use Cabal Therapy to check their hand out before using Dread Return. It would be unfortunate if you had that spell countered and you lost right then. It would also be unfortunate if you were wrong about what counterspell they had, but you must try, and there is always next game. For decks running multiple counterspells, the better choice is going the Buried Alive/Exhume route. It is a bit slower, but I wager that you are still going to be going faster than a deck holding mana for counters. This deck is supposed to be bumrush fast, but you can sometimes outcamp your opponent by throwing out your alternate win cons and forcing their hand.
~~IMPORTANT~~
One thing that some people might be confused about is how to treat the various / creatures in the deck.
Lord of Extinction
and
Sutured Ghoul
have different rules determining their P/T.
When he is in the graveyard, the
Sutured Ghoul
is a 0/0. His P/T only changes when his ability goes off, and it goes away when he leaves the battlefield. However,
Lord of Extinction
'sP/T is governed by an ability that is always active, meaning that it is the same no matter what zone he is in. When you exile him with
The Mimeoplasm
, his P/T are treated as they were known when the ability goes off. if you do it right, it should be pretty damn high up there.
If you like the deck, give it a +1 and leave a comment or something. If you have any suggestions, questions, concerns, or smart ass things to say, there is a comment section.