Mossflower's Infinite Wanderings

Commander / EDH mossflower

SCORE: 69 | 89 COMMENTS | 21828 VIEWS | IN 25 FOLDERS


fideljongil says... #1

maybe Charmbreaker Devils? with so few instants and sorceries you're bound to get something good at least and recover from bad cascades

July 13, 2012 1 p.m.

fideljongil says... #2

maybe Charmbreaker Devils? with so few instants and sorceries you're bound to get something good at least and recover from bad cascades

July 13, 2012 1 p.m.

fideljongil says... #3

maybe Charmbreaker Devils? with so few instants and sorceries you're bound to get something good at least and recover from bad cascades

July 13, 2012 1 p.m.

fideljongil says... #4

oh dear...I'm sorry for the spam comments...worthless internet connection

July 13, 2012 1:32 p.m.

mossflower says... #5

I can't cascade into Insurrection , so there are currently only 5 targets in my deck for Charmbreaker Devils : Comet Storm , Capsize , Word of Seizing , Rite of Replication , and Fabricate .

Coincidentally, the first four are the most responsive cards in the deck, and the last one is the best tutor. This does make it rather tempting, but this would dedicate another slot to being reactive, where the focus of the deck is to be proactive. I think I have enough answers after the re-addition of Comet Storm and can instead focus on finding as many infinite mana engines as possible.

July 14, 2012 3:19 p.m.

deedeedee401 says... #6

i'd suggest getting rid of word of seizing since the other cards either help you build your combo or can bring huge result to the table since you're often able to make so much mana

July 14, 2012 7:24 p.m.

mossflower says... #7

I agree. I recently came across Overabundance . I think this card has a lot of potential, so I'll try that out instead.

July 15, 2012 8:55 p.m.

deedeedee401 says... #8

well its the same as mana flare, except that it hurts you in addition and requires a secondary color, so it would be easier to pull out due to only needing a single red mana and 2 colorless

July 16, 2012 12:28 a.m.

mossflower says... #9

I've actually been considering Mana Flare for a while now, but I never liked how much it can help the opponent. The extra green required shouldn't be an issue (this deck is tri-color to begin with), and I I feel like the damage done by Overabundance helps me a lot more. Playtesting should reveal whether this works.

July 16, 2012 1:18 a.m.

deedeedee401 says... #10

well they both help opponents, most people won't mind the one damage from overabundance, but mana flare helps mitigate some of the aggro your deck might draw during a game since EDH is a 4 player format

July 16, 2012 12:56 p.m.

mossflower says... #11

The little playtesting I've been able to do in 4-player has never had me drawing any aggro from the other players. This deck just sort of chills in the background until it combos off. Unfortunately, it often combo'ed a little too late. Another mana doubler will help with comboing faster, and the damage on Overabundance just helps keep an opponent from abusing it too much.

July 17, 2012 7:49 p.m.

mossflower says... #12

I played a good amount with this deck this past weekend, and I found that Overabundance just helps the opponent too much. Good opponents will just take the life-loss and run away with the game before I even untap. We're going with Vorinclex, Voice of Hunger now.

July 22, 2012 9 p.m.

deedeedee401 says... #13

vorinclex is a good choice, also since you bring praetor's, you might want to try out jin-gitaxius since he gives you draw to help bring out your combo

July 23, 2012 8:01 a.m.

Jarrod_0067 says... #14

Isn't there a limit to how many times your general can die?

July 31, 2012 9:39 a.m.

mossflower says... #16

@deedeedee401: He's a bit too slow for my liking. I'm not referring to his 10 cmc (I can pay that on turn 5 or 6 easy enough), but the fact that his card draw doesn't help me until a turn later. In that turn, the entire table will suddenly start hating on me, and I don't want to be drawing that much hate.

@Jarrod_0067: I've never heard of one. The official rules for commander are at http://mtgcommander.net/rules.php

I don't see any such rule in there, so until someone shows me otherwise, I'm sticking by the deck idea.

July 31, 2012 7:31 p.m.

mossflower says... #17

I take the comment about Jin-Gitaxias, Core Augur back. I just saw that it has flash. It's going in.

July 31, 2012 7:37 p.m.

Silver23 says... #18

for a great deck, you need to overcome all difficulties that an opponent can throw at you. my teneb deck can board wipe anything you do so i can pull off infinite combos that you have in your graveyard. you have no counter cards so i can get away with it. and a counter can screw up your deck. when i playtested it with sin triplets (copy and paste on deck search) i took away the combos and held off the deck long enough to pull of the combo for the win. the counter part is easy to add. i do not see a purpose with Claws of Gix when infinite damage and infinite poison counters can doom your deck. not to be rude or anything but without countering spells like Counterspell or Cancel can screw up the deck.

August 1, 2012 10:58 a.m.

mossflower says... #19

Claws of Gix is a Trinket Mage able sac outlet. The infinite life combo with it is funny because it is never relevant: The process of getting infinite life also puts the entire deck onto the field; choose an additional infinite combo (most likely direct damage).

Main reason I don't run regular counterspells is because you can't cascade into them. I do have Ertai, Wizard Adept . though. He's as good if not better than any regular counterspell: Because of Maelstrom Wanderer , you can always use him as soon as he comes out, and his effect is repeatable every turn. Truth be told, though, I really don't like leaving mana open for counterspells: I'd rather play my threat and leave it to the opponent to deal with it.

August 1, 2012 7:40 p.m.

Silver23 says... #20

the good combo is to get cascading overdone is with Deadeye Navigator and Maelstrom Wanderer so you get whatever card you want and screw over the opponent.

August 2, 2012 12:59 p.m.

mossflower says... #21

Deadeye Navigator doesn't interact with Maelstrom Wanderer ? Deadeye Navigator only interacts with ETB and leave the battlefield effects, but Maelstrom Wanderer 's cascade requires him to be re-cast.

It would be awesome if I were able get infinite cascade without first getting infinite mana, but I have yet to find a way to do it. It's not for a lack of trying, though...

August 2, 2012 7:12 p.m.

Silver23 says... #22

do the Deadeye Navigator , Peregrine Drake , for mana. then use Unsummon to return Maelstrom Wanderer to hand and play for the infinite mana and super cascade.

August 3, 2012 4:21 p.m.

Silver23 says... #23

i forgot to include Mnemonic Wall

August 3, 2012 4:22 p.m.

mossflower says... #24

Mnemonic Wall and Unsummon ? You do realize that the sac outlets are almost always better for the purpose of getting the general to be cast-able again, right? I've found that running seven is enough to have gotten at least one by the time you want it.

In any case, Deadeye Navigator and Peregrine Drake do make another infinite mana combo, and I am already running Palinchron . It'd also provide infinite r/g with Bloom Tender . I do also have a few other nice ETB effects... It's definitely something to consider. Looking at my list, the only thing I can see it replacing is Jin-Gitaxias, Core Augur /Sphinx of Magosi . I guess this big blue creature slot is giving me the hardest time....

August 3, 2012 8:36 p.m.

Silver23 says... #25

well i have Sin Triplets and it is just one big combo. i get my ideas from it and one combo links to another and ect. but it isnt the best because i do not have many cards due to budget restrictions and location to nearest card store so it is just on the cards i do have. the cards that i could need are easible obtainable and can be traded. if you have any suggestions you have i will look into the combo and see if it works.

August 5, 2012 10:22 p.m.

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