This is a door to nothingness deck. It starts out with ramp spells (a total of 5 2 mana land grabs) and game acceleration with Rites of Flourishing. When the opponent starts getting 4 costs out, the deck stalls out with Fog, and Blunt the Assault. After, maybe 1 or two turns of that, it clears, using Terminus, and a Day of Judgement as backup. I put the DoJ in there just because having 1 clear is often times not enough. At this point, the deck usually has the mana base it needs to open the door, thanks to Gilded Lotus. Even if it doesn't, Clinging Mists provides a 2 turn stall late game, provided you successfully lead yourself to 5 life.
Known issues:
Artifact destruction: They aren't usually main decked, but when they do come out, they are painful. Negates can help.
Direct damage: This deck can beat burn, namely because burn is mediocre right now. All you have to do is board in the Divine Deflections, and use their own goblin grenade to kill their fireslingers and Chandra. Still, it make Terminus allot weaker.
Mindslaver: If this lands with 10 mana, or I can't destroy it during my turn, I lose. Either they blow all my fogs on my combat step, then clear me out, or use the door on myself.
Counter heavy: mana leak is not a big deal, as I play the door when I have near 10 mana already. Hard counters, however, hurt. Just 1 dissipated terminus can cost me the game.