I really want to make Thing in the Ice work, this is my first actual attempt to do just that, even thouth Myth is the MVP of the deck. Feedback is very welcome. I don't have much experience with modern as a format, so help with the landbase would be a huge welcome! This is my first draft of the "Mythical TiTi", a highly synergistic deck based on the philosophy "Low-cost, High-effect". Essentially Legacy in Modern. Card breakdown will be further down, and will be updated and continued daily to semidaily.

So the philosophy is that TiTi, in my opinion, works best in an Esper shell (really just a UBw shell). Since, in modern blue lacks the cantrips from Legacy, a UR Tempo shell is not as viable to make the deck consistent enough, we will need another form of consistency. This is where Black comes in. Black gives us a lot of functionality, mainly the handhate (IoK & TS) and removal in things like Fatal Push. So the biggest negative you will usually hear with TiTi is "You'll work so hard to make TiTi flip, and then they will destroy it". So, blue gives us counters (although I need to work them in somehow) and black will let us remove their removal and/or threats. White comes in with another purpose. Path to Exile, great removal, AND a very underrated, golden gem for this deck. Myth Realized. Myth Realized comes in a as very very dangerous threat that can and will grow out of proportion rapidly.

Card Advantage:

Dark Confidant. Bob will quickly rack up a huge card advantage, given that we can protect him. 22/60 costs 0, 22/60 costs 1, 13/60 costs 2 and 3/60 costs 7. Cryptic Serpent being a 3of is still questionable, and I will need more playtesting to decide if I maybe remove 1 and play CS as a 2of.

Chart a Course. So the reason I choose this card over Think Twice is simple. It allows me to dig deeper for less mana. It has come out as more clutch in tight spots, and in a good scenario it's a straight up draw 2. Also the synergy with Snapcaster Mage is undeniable, as well as Cryptic Serpent (since it feeds itself and potentially another instant or sorcery), TiTi and Myth.

Snapcaster Mage. You know this.

Serum Visions and Opt. While not strictly card advantage, it is card selection which is always helpful.

Protection:

Fatal Push. You know this. Feeds the whole deck.

Path to Exile. Self explanatory. Feeds the whole deck.

Inquisition of Kozilek. Allows us to choose what our opponent plays, and since this deck doesn't cary any maindeck permission It acts as a pseudo permission. Also lets us know how to play the coming turn with the information of opponents hand. Feeds the whole deck.

Thoughtseize. See Inquisition of Kozilek

Kill Conditions:

Thing in the Ice  . The card that has inspired me to draft the deck. We carry 22 Instant and sorcerys and a playset of bobs so flipping will not be too tough. Except for a big ass body, it also acts as a pseudo wrath that doesn't hit Myth Realized, but gives us more value with Snapcaster Mage and takes away bob if we need to stabilise our life.

Cryptic Serpant. Read the card bitches!!! In this deck this card essentially reads "Creature: Cost UU, Body 6/5". This card will most likely be sided out in G2 and back in for G3, if it was used in G1.

Myth Realized. The man, the legend. The Myth. I could write an article about this card, but to keep it short, here we go. Dodges all sorcery speed creature removal and wraths (unless we need it to block), we can dump excess mana into it to make it grow. In this deck it grows from 25 other cards, because a secind copy will make the first one grow, "noncreature" remember?

Upcoming segments:

  • Card considerations, didn't make the cut

  • Card Considerations, should they be in?

  • Readjusting Landbase

  • Readjusting different card counts

  • Philosophy and the spirit of the deck

  • Sideboard strategys against us

  • Sideboard, what should we carry?

Critique: 11/12-2017

Summary: -2Opt, -1 Cryptic Serpent, +3 Gods Willing

At this point in time, the near birth of the deck, I can see building it two different ways. One way would be a bit more heavy on the control side, keeping both Myth and TiTi. The other being creature and card advantage based, but removing Myth and instead playing cards like Vampire Hexmage and most importantly Faeire Miscreant. For the time being I will be testing more towards the control/tempo side, even though the Creature based one sounds more fun.

This was my first time utilising Opt, and I've got to say that in not impressed. SAD. Maybe I've been spoiled too much from blue legacy decks, but Opt is really lackluster. I felt that the best use of it in the deck was using it in my upkeep to not Bob a Cryptic Serpent.. Sure it does replace itself, and gives a counter on Myth and removes one from TiTi, but I just feel like I need more from a card for it to stay in the deck.

I did hit Cryptic Serpent with Bob a few times, so I'm going to try and cutting one.

Since I've mostly been goldfishing game 1's, and comparing it to different decklists, I really need some more protection. And I'm choosing between Gods Willing and Spell Pierce, I'll start off with God's Willing to make opponents tap out, and as a pseudo permission. Also scry.

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Date added 7 years
Last updated 7 years
Splash colors W
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

28 - 0 Rares

20 - 0 Uncommons

2 - 0 Commons

Cards 60
Avg. CMC 1.66
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