Hi there and welcome to my Mono Red Burn deck; Red Dead Reckless Abandon! In this build our concept is to to burn our opponents down with some unusal but powerful cards availible to us in the pauper format! I'll also be talking about strategies for the deck, both on play patterns and a few observations about the cards that we have for the build!
Our centerpiece cards are
Reckless Abandon
and
Collateral Damage
; burn spells with a disadvantage. And our goal is to gain as much value as possible from these powerful burn spells by sacrifing creatures that we don't care losing such as:
Footlight Fiend
,
Goblin Arsonist
and
Keldon Marauders
.
In addition to playing some typical burn spells such as
Lightning Bolt
,
Fireblast
, and
Flame Rift
we can also make use of the creatures in our deck to add on additional damage by trying to be as aggressive as possible with them. And because most of our creatures deal damage when they die we can also attack our enemies with impunity, forcing our opponents into making difficult decsions. This deck also doesn't care if our opponents are extremely defensive by using walls or other high toughness creatures since we can sacrifice any creatures we don't need for value, plus if our opponent destroys our creatures with cards like
Electrickery
we can punish them by dealing damage where we want to.
I'm still in the midst of testing the deck against various other top tier decks, looking for weaknesses and strengths in our strategy, and also studying other burn builds in the meta for new ideas.
Also we have a turn 3 kill combo availible in the deck, its not too flashy or complex but it does require a lot of good luck:
Play Mountain and
Torch Courier
turn 1, and attack with Torch Courier. (+1 damage)
Play Mountain and
Keldon Marauders
turn 2, then apply haste with Torch Courier and attack (+4 damage)
Play Mountain, then
Reckless Abandon
on your
Keldon Marauders
turn 3, after attacking for maximum value. Then play
Flame Rift
, then play
Fireblast
. (+16 damage)
You've now played 8 cards over 3 turns and dealt 21 damage...
Also I have some notes about some cards I either have in the deck or might add in the deck:
Collateral Damage
and
Reckless Abandon
are major sources of damage in the deck, and the main reason we're playing with these spells is because our plan is to gain as much value out of our creatures as possible by sacrificing them.
Collateral Damage
is especially good since we can punish opponents that attack us while we have blockers. Sacrificing our creatures after we declare blockers, stopping our enemies and damaging our opponent.
Keldon Marauders
is one of your most powerful cards, being able to give you value so long as it isn't countered it's is easy to sacrifice because you retain value after it dies and being able to give it haste with
Torch Courier
is a powerful combo on turn 2 or for pressuring our opppnents to block and either lose creatures, lose life, or both.
Brimstone Volley
and
Fiery Conclusion
are our answers to larger toughness creatures such as
Gurmag Angler
, and they fit the strategy of our deck. Additionally both of them are instant speed which is a large benefit to us as we can use them defensively or offensively and
Brimstone Volley
can deal very significant damage to our opponent if we choose.
Implement of Combustion
is not quite
Needle Drop
but its not terrible if you like drawing cards, and you can consider adding in either if you prefer. You could also consider
Runed Servitor
as it provides a sacrifice outlet and more cards for you (and your opponent...)
Thermo-Alchemist
is slow but consistent, its good in longer games and helps wittle an opponent while still being both a blocker and a sacrifice outlet.
Relic of Progenitus
is card draw and graveyard hate for our deck, you might want to consider running it if you have it in your collection. Personally I'd even consider using two in the main board.
Stingscourger
is an incredible card against many various stratagies, bouncing
Gurmag Angler
,
Ulamog's Crusher
,
Delver of Secrets
,
Glint Hawk
,
Vault Skirge
or any other pesky blockers can be very helpful at times. And we can also sacrifice him at instant speed when his Echo ability triggers if we want or use him as a morbid trigger for
Brimstone Volley
.
Terramorphic Expanse
is a card I've been considering for a while, as we can use it with
Searing Blaze
to allow us powerful removal at instant speed.
Alright I hope you like my build and let me know if you can reccomend any improvements or changes thanks!