Hello everyone! This is my pauper brew for my artifact land based deck. It's a powerful aggro style deck that uses difficult to remove creatures by enchanting indestructible lands.
To quickly explain how this deck works the concept is to play our indestructible lands and enchant them with effects that turn them into creatures. This deck has been recently as of spring 2022 been upgraded by two new cards Crackling Emergence and Harmonious Emergence.
Since all of the creatures in our deck are indestructible this lets us play a lot of supporting cards that would otherwise be less optimal in other decks. Fiery Cannonade for example can be played in our mainboard to take down many creature based decks. We can also play Cleansing Wildfire and target our lands/creature lands since they have indestructible allowing us to ramp our land count.
We also have favorable matchups against much of the best removal in the game
We are still vulnerable against some removal:
Also do note because lands are colorless some of our ways of making lands into creatures lets them ignore protection from color effects.
Examples of cards that give us colorless creatures:
- Nissa's Zendikon
- Clutch of Currents
- Boiling Earth
Sideboard options are very important for this deck, cards such as Tranquility are some of the best answers for our deck, luckily as a multi-color deck we have a lot of varied options.
Bounce effects such as Seal of Removal are very good against decks such as 'Tron' that play large creatures such as Ulamog's Crusher. It also helps against Serpentine Curve as it removes the threat at instant speed.
Spells such as Tamiyo's Safekeeping, Negate and Envelop helps us defend against bounce effects, enchantment destruction, and minus toughness effects. You may want to consider main boarding Negate if you struggle against non-targeted removal such as Chainer's Edict and Tranquility.
Boiling Earth and Fiery Cannonade are extremely powerful against goblin, elf and other horde style decks that try to overwhelm you and even if we have small creatures they won't die from damage effects.
Red Elemental Blast is one of our answers for blue counterspell decks and Serpentine Curve.
Lightning Bolt helps us race against midrange decks and control decks, letting us remove blockers or make it harder for our opponent to make a comeback after trying to stall us. You can also replace this with Seal of Fire to let you hit it with Commune with Spirits.
Ancestral Mask and Rancor greatly increase the speed of this deck but are potentially optional if you want to add more interaction into the deck such as Lightning Bolt and Pestilence.
As a final note this deck has interesting interactions with cards such as Akki War Paint which can placed on our lands before or after they become creatures. And all of our creatures interact with the modified keyword from Kamigawa Neon Dynasty, I have not found any cards so far that would be worth it for us but it's an interesting concept nonetheless.