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Muldrotha, All-Devouring Swampland

Commander / EDH* BUG (Sultai)

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In the process of updating the deck with WAR cards. Still testing the deck, feedback appreciated.

~~ Under construction ~~

Intro - a slave to the grave

Reanimating, reusing your spells and grinding away your opponents with sheer value was always the way I enjoyed MTG the most and resonates with me on all levels. When Muldrotha, the Gravetide was spoiled, I immediately knew that she was everything I wanted.

Usually you don't see people ramble about how they tackled the process of building the deck itself, but I think it is interesting for this specific commander. Due to the fact that you can take Mully literally any direction you want (ETBs with Panharmonicon , going the artifact route with Paradox Engine , Darksteel Forge and the like, stax, elfball, aristocrats, you name it) it's quite easy to get lost in including as much value as you can.

Examples:

  • Secrets of the Dead can get you a lot of cards, but only really works when you are "going off" already and does nothing when Muldrotha gets dealt with.

  • Mulldrifter is a repeatable Divination you can evoke every turn from you grave, but is divination really a card you want to put in your deck? Is Mulldrifter really the creature card you wanna play when you have Muldrotha out? In some cases the answer is yes, but you end up durdling around to often without really "doing" anything. You don't need to draw 2 cards when you basically have your graveyard in your hand. I came to the conclusion that Mulldrifter is better when you can flicker him again and again.

  • Golgari Grave-Troll and other dredge cards can self-mill you loads of cards quickly to "extend" your hand. With Muldrotha already having a HUGE target above her head for gravehate, do you really want to make the deal even sweeter for your opponents in going heavy into the self mill plan?

I'm not saying that those cards don't have a place, just that one has to make a conscious decision about how you want to play the deck. And that is the biggest challenge I faced when building and brewing. One thing I found success in personally is trying to build the deck in a way so that it works without Muldrotha and use her as a "backup" plan once you are running out of steam.

"Maximizing" Value:

Another fallacy I fell into was trying to hardly play any instants and sorceries at all! I quickly realized that omitting instant speed interaction and the sheer efficiency that those spells provide just for the sake of not being able to replay them is not good deckbuilding. You don't need to be able to replay every single card in your deck with your commander which brings me back at my point above: getting lost in trying to squeeze as much value out of your cards as possible. You cannot possibly replay every single card in an EDH game anyways. One other thing when relying on "creature spells" like Reclamation Sage is that you get completely hosed by Torpor Orb effects.

Takeaways and last remarks

Don't get lost in too much value. Cracking and replaying that Burnished Hart 5 times is just not necessary, pick a gameplan and few card packages you like and stick to them without diluting your deck with too much random value cards.

The light lands package in this deck allows you to play more lands quicker, and you are gonna need those because Muldrotha is really mana hungry. Exploration , Burgeoning , Azusa, Lost but Seeking , Oracle of Mul Daya and The Gitrog Monster all allow you to drop extra lands. Why play cards Ramunap Excavator or Crucible of Worlds when Muldrotha allows you to replay lands already? Well you won't have your commander out all of the time and she only lets you replay 1 land per turn, while you can punish someone with Azusa and Ramunap and Strip Mine severely if they messed with you too much - this would not be possible with your commander.

When you have your mana situation set up, take your time and reflect on the current board state. You should have a great variety of options available to you at all times.

Stormin' off!

Muldrotha, the Gravetide + Phantasmal Image + Lion's Eye Diamond + Animate Dead + Aetherflux Reservoir

Have your commander in play, the rest either in hand or in the graveyard. Play LED, lets assume, from the yard for triple blue. Replay your Image targeting Muldrotha and let the original go to the bin. Since there is a new instance of Muldrotha on the field, you can replay another artifact for the turn, which will be LED. Crack it for triple black and play Animate Dead on your Commander, this time let the Image go to the graveyard. Repeating this loop lets you save enough blue and black mana that you eventually can crack the LED for other colors too. This nets you infinite mana, infinite (grave)storm (and with Reservoir infinite life) and you can replay all nonland-permanents form you graveyard. If the Reservoir is still in the deck, you can also loop Kokusho, the Evening Star and/or Gray Merchant of Asphodel with Phyrexian Altar . Alternatives would be Bitter Ordeal to exile all cards in your opponents libaries, or Blood Artist type cards work as well.

Spinnig and laserbeaming

Aetherflux Reservoir + Bolas's Citadel + Sensei's Divining Top

New combo from WAR. Have all the cards in play, then activate the Top to draw a card and put him on your libary. Replay it with the Citadel for 1 life and repeat this process 18 times to gain a total of 153 life (171-18 for the Top). Then just laserbeam down the table. You need to have at least 18 cards left in your libary, but you can also dig for specific cards this way really efficiently. Alternatively you can draw your deck and win with Laboratory Maniac or Jace. Wielder of Mysteries .

EDH Classic

Deadeye Navigator + Peregrine Drake + Torment of Hailfire

Not much to say. If all else fails, make infinite mana and show them that you don't mess with the God-Pharaoh!

Extinguish all hope

Mikaeus, the Unhallowed + Glen Elendra Archmage + Phyrexian Altar + Torment of Hailfire

Not intended, but you can also loop undying and persist with the altar to generate infinite mana for our big bad black X spell.


I tried to have no 2 card combo wins, makes the game more interesting for me since getting at least 3 cards together is a little bit more difficult.

Lands package

Azusa, Lost but Seeking

  • Adding 2 landdrops really accelerates you quickly. Nasty synergy with our Excavator and Strip Mine.

Scapeshift

  • Pull out Coffers + Urborg, and all the fixing you might need. Not the reason the card is in the deck, but it also powers up your future draws by thinning the your deck from lands.

The Gitrog Monster

  • All hail the hypnotoad. Not much to say, you all know him and love him.

Tatyova, Benthic Druid

  • Innocuous enough so she doesn't get hated on all that often if she isn't at the helm herself and provides decent value you know and love from simic cards.

Burgeoning

  • Do you feel it? This warm feeling inside of you when both Burgeoning and Tatyova are on the field?

World Shaper and Life from the Loam

  • Just graveyard and land synergy together in a package. Decent value - what's not to like here?

Ramunap Excavator

  • Provides synergy with fetchlands and consistent land drops for when Muldrotha isn't out. Also allows you to play multiple lands per turn from your graveyard, which Muldrotha alone can't do.

I'm still looking to add Exploration and Oracle of Mul Daya . Waiting for Reprints for those.


Gotta have some friends

With War of the Spark releasing, we get a massive influx of new planeswalker cards. Before the set, I didn't play a lot of them but with Wizards adding static abilities I think it adds a lot more depth to them. It also lets us take full advantage of all permanent types in MTG.

Ashiok, Dream Render

  • Turning off tutoring is actually really good. At first one might think that Ashiok will be good in more competitive metas, but it actually hates on a lot of random things: Cultivate and other ramp cards, fetchlands, Birthing Pod -like cards and of course tutors cards like Vampiric Tutor . And that is only the static ability. Milling yourself for 4 every other turn and exiling all your opponents graveyards can be extremely relevant too. So I think no single ability on this card makes it really good enough but the 3 mana package these effects come with make Ashiok fulfill a lot of roles for only a single card, and they(?) also add 2 black devotion for our Gary.

Jace. Wielder of Mysteries

  • Don't get me wrong, I do think that our original Laboratory Maniac is the better card. Having a whopping 3 blue pips is also kind of a turn off - the thing is that winning with Lab Man has to be one the most ubiquitous and boring ways to close out the game. It also helps that Jace actually does something on his own when you don't already have an empty library.

Liliana, Death's Majesty

  • In general, aggressively downticking your walkers in EDH is kind of awkward because then they die literally if you tickle them. That downside is mitigated in our deck because of how Muldrotha works, and Amonketh Lili does everything our deck wants to do. If you set her loyalty up right, you can even reanimate 2 creatures a turn (downtick her on 3 and then replay her with your commander). If there is nothing valuable to reanimate in your bin, she fills it up and creates chump blockers to protect her and buy a bit more time. The "ultimate" doesn't come up all that often, but it isn't that far off either.

Liliana, Dreadhorde General

  • boy... so this card no joke. The static is obviously the best thing, and the fact that it triggers from tokens dying too works well with her +1. Her minus comes close to a mini wrath, and having to sac two creatures is sooo much better than just one. I don't think we even have to talk about that ultimate, yeah Liliana doesn't mess around.

Ugin, the Ineffable

  • I'll admit it, I really really like a Ugin as a character so I guess you can say this would be a pet character. He does a lot of different things, the only downside is that he comes in with only 4 loyalty. Muldrotha has his back though.

Ugin, the Spirit Dragon

  • Known and feared, Ugin basically functions as an eight mana panic button to exile most of the board.

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Date added 6 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

22 - 0 Mythic Rares

47 - 0 Rares

16 - 0 Uncommons

5 - 0 Commons

Cards 103
Avg. CMC 3.98
Tokens Copy Clone, Spirit 2/2 C, Zombie 2/2 B
Folders Sultai
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