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Multani, Yavimay's Avatar - The Land is Angry

Commander / EDH Mono-Green

sub780lime


Maybeboard


"This earth that we trample upon, Is the most patient animal"

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I've been on a bit of a mono-color commander kick and after working through a janky living land deck build that wasn't working, I decided to shift to a Multani, Yavimaya's Avatar build since what I had been putting together could support a lot of the same card base.

The most basic concept is facilitate flooding more land on the board or into the graveyard to build up Multani, Yavimaya's Avatar and still have enough support to include some other wincons when the inevitable happens to Multani, Yavimaya's Avatar.

The most general game plan is to swing big with Multani, Yavimaya's Avatar. The various fetch and cycle lands help move more lands to the graveyard and other modes of fetching land mean a large mana base to support Multani, Yavimaya's Avatar. Since Multani's size will generate quite a bit of hate, things like Craterhoof Behemoth, Avenger of Zendikar, Hydra Broodmaster, and Sylvan Awakening provide other ways to potential close a game out.

The deck has quite a bit of ways (maybe too many) to fetch out lands and adding more to the battlefield. Every green fetch land is present. Cards like Harrow, Cultivate, Animist's Awakening, Mulch, Crop Rotation, Scapeshift, Exploration, Khalni Heart Expedition, Journey of Discovery, Grow from the Ashes, Search for Tomorrow,Burgeoning, Rites of Flourishing and creatures like Courser of Kruphix, Oracle of Mul Daya, Farhaven Elf, Ramunap Excavator, Burnished Hart, Nissa, Vastwood Seer  , Sylvan Ranger, all fill the board with more land.

We've included some standard creature ramp like Elvish Mystic and Llanowar Elves, though we've focused more on utility creatures since mana should not be a problem, especially with the doubling provided by Gaea's Cradle, Vernal Bloom, and Mana Reflection.

The deck could definitely use more ways to clear the board for Multani, Yavimaya's Avatar or another wincon. Current methods are limited to Nevinyrral's Disk, Powder Keg, and more targeting stuff like Rain of Thorns and Krosan Grip. We are definitely in mono-green and are choosing to leave some options out like All is Dust in favor of supporting the game plan.

There are always cards you are forced to leave out. Some of these might be viewed as more valuable to the decks performance and that is a part of needing feedback. Others were just ones I couldn't find room for in this build.

I am rarely a fan of planeswalkers in EDH and only felt Nissa, Vastwood Seer   added enough value.

There are other fatty's I considered, but didn't find room to include, Thunderfoot Baloth being one. Does Creeperhulk, Lifeblood Hydra, Impervious Greatwurm, Kalonian Twingrove, Wolfbriar Elemental or Ghalta, Primal Hunger could all easily fit, but not over other cards in their place right now such as Craterhoof Behemoth, Avenger of Zendikar, Hydra Broodmaster, Undergrowth Champion, Dungrove Elder or even Rampaging Baloths and Ant Queen. I'd love to have someone make the case for replacements :).

Triumph of the Hordes could make for a fun win con of infect, but I see very low odds of pulling it off.

There are so many more land fetch card that could have been included, but I chose to exclude. Farseek, Kodama's Reach, Rampant Growth, Mycosynth Wellspring, Sylvan Scrying, Ondu Giant (dropped for CMC) being some of them, though this is not an area where I think the deck is currently hurting.

I did include a number of potential utility cards tat fit the theme or could play a role. All of these were considered, but removed in favor of other cards. The ones that I would say were the toughest decision are Boundless Realms - common include, but I wanted to avoid the curve increase, Beast Within - Maybe one of the most efficient green removal spells, and The Great Aurora - Mana curve is a major issue, but dropping this and then Multani, could be an amazing play. Then again, all your opponents also have a bunch of open land with which to respond.

Beyond those, just more generic utility stuff I chose to exclude was Mwonvuli Beast Tracker, Momentous Fall, Amulet of Safekeeping, Soul's Majesty, Collective Voyage, Tajuru Preserver, Sliverglade Pathfinder, Greenseeker, Wayward Swordtooth, and Seek the Horizon.

The biggest concern is a lack of pressure. The deck is likely not doing much to slow down and discourage my opponent. That usually means we need to be fast, which green is great at, but I've hindered a bit in all the land fetch mechanics. The number of turns required to build to a state that swinging makes sense is giving my opponent a lot of time to get their game plan in place and I likely lose.

I really need to assess the fetch mechanic volume here and see if I overdid it. There is some other general utility that I could definitely include such as Seer's Sundial, All is Dust, Thaumatic Compass  , Rhonas's Monument or Growing Rites of Itlimoc  . I look forward to suggestions anyone might have.

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Comments

97% Casual

Competitive

Revision 16 See all

(3 weeks ago)

-1 Asceticism main
+1 Constant Mists main
-1 Exploration main
+1 Loot, Exuberant Explorer main
+1 Obscuring Haze main
-1 Restore main
+1 Rogue's Passage main
-1 Scavenger Grounds main
Top Ranked
Date added 5 years
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

42 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.47
Tokens Ashaya, the Awoken World, Bear 2/2 G, Beast 3/3 G, Emblem Nissa, Vital Force, Forest Dryad 1/1 G, On an Adventure, Royal
Folders noce, other decks, EDH, Multani / Molimo Land Avatar EDH
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