this was the first deck i put up on here, and after putting a few more years under my belt, i finally feel like i can approach the "flip" mechanic for werewolves with a better understanding of how it impacts/reacts with the game. i came to the conclusion that mutiplayer would be the best way to run a deck like this, because your wolves trigger off of every players turn, forcing them to all play around your board prescience with everything they do. so after much recent editing, i think i've gotten it to fit inside a doable budget, and still have it be relatively competitive within a multiplayer setting. i'd love to work in some good bloodrush cards, or even just some more reactive spells to handle the extra opponents; i just don't know what to pull at his point. please any/all suggestions help will help immensely.

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Date added 11 years
Last updated 6 years
Legality

This deck is Casual legal.

Rarity (main - side)

8 - 0 Mythic Rares

15 - 0 Rares

15 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.26
Tokens Emblem Arlinn Kord, Human 2/2 G, Wolf 1/1 B, Wolf 2/2 G
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