Overall Idea
The idea behind this deck is to play creatures, and boost them with equipment. Weapons Trainer and Stone Haven Outfitter apply boosts either when in control of equipment, or to creatures that have equipment attached. Stoneforge Acolyte allows me to search for equipment so those boosts are more consistent between games. Munda, Ambush Leader gives this deck the ability to find more allies (such as Weapons Trainer of Stone Haven Outfitter), and if used after a board wipe he can help to rebuild.
Bone Saw is a nice equipment card that can activate Weapons Trainer's ability for no cost. Stoneforge Masterwork gives +1/+1 per each other ally. Captain's Claws creates ally tokens, boosts the creature equipped with Stoneforge Masterworks, activates Munda's Rally, and works with Angelic Captain really well. Hedron Blade provides +1/+1 and conditional deathtouch, which is really useful against Eldrazi.
Main Deck
Angelic Captain: 4/3 flying for 5 is good. It works well with other cards in the deck, especially once equipped.
Bone Saw: Cheap equipment to activate Weapons Trainer and Stone Haven Outfitter.
Captain's Claws: Allows more rally opportunities. Boosts Angelic Captain.
Hedron Blade: +1/+1 and deathtouch verses Eldrazi.
Makindi Aeronaut: A 1/3 for 2 with flying is very solid. When equipped it can become a card that must be answered.
Munda, Ambush Leader: Good stats and has the ability to stack the deck towards drawing allies in the mid to late game.
Needle Spires: Mana sink for the late game. 2/1 double strike, with equipment, Weapons Trainer, and Stone Haven Outfitter, it becomes even better.
Stasis Snare: It's always good to have a bit of removal, especially against large, possible indestructible, creatures.
Stone Haven Outfitter: Solid stats, boosts an equipped creature by +1/+1, offers card draw when an equipped creature dies.
Stoneforge Acolyte: Nice 1/2 available as early as turn 1. It's Cohort ability allows it to dig for equipment.
Stoneforge Masterwork: +1/+1 for each other creature it shares a type with, works well with Captain's Claws, the Trainer, and the Outfitter.
Weapons Trainer: 3/2 for 2 is great, it's ability to boost other creatures as long as you control an equipment makes it amazing.
Side Deck
Immolating Glare: Ability to destroy attacking creatures, useful against aggro matches.
Isolation Zone: Give the ability to remove a creature or an enchantment, good against fatties.
Ondu Champion: Solid creature that gives me creatures trample, useful in stalls.
Quarantine Field: Gives the ability to exile any non-land permanent. Good in a variety of situations.
Zada's Commando: First strike is amazing, especially against aggro. Cohort ability is useful in stalls.
Suggestions, Comments, Concerns?