Musashi's Mosh Pit [Primer]
Commander / EDH
SCORE: 306 | 148 COMMENTS | 42645 VIEWS | IN 120 FOLDERS
Crow_Umbra says... #2
Thank you, the deck is a lot of fun to pilot! I've had a blast with it in its recent outings. I haven't made too many new additions, as I've liked how consistent it's felt.
So I haven't had Battle Angels of Tyr out with Aurelia, the Warleader, and Isshin (yet), but to answer your questions:
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If I'm not mistaken, all Myriad token copies will exile at the end of each combat. You get a new batch of Myriad tokens each time you declare as an attacker.
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If Isshin and Aurelia are both on the battlefield, Isshin triggers and gets you an additional Aurelia combat phase. Gotta have some kind of Vigilance anthem on field if you want all your creatures to attack each extra combat after the extra untap step.
I've only used Aurelia as a game closer once so far. Usually the group slug stuff does enough work on its own.
June 22, 2023 9:46 p.m. Edited.
Dangerwillrobinson79 says... #3
Oh yeah, your build looks perfect and the theme is rad.
I’m trying to wrap my head around the interaction that Isshin’s doubling effect has on the other two cards. Seems like myriad would trigger twice. And I think Aurelia’s extra untap and combat would also trigger twice.
If that’s the case, in a four player game, that would create 6 attacking angels (2 per opponent) on the first round of combat. Exile the tokens. Then, Aurelia triggers the untap all creatures and second combat phase sending a second wave of 6 attack angels. If her untap/second combat phase is doubled by Isshin, Does that mean there’d be a third untap/combat phase?
June 22, 2023 10:43 p.m.
Crow_Umbra says... #4
Thank you, I appreciate it. I've really tried to hone in on the elements that are most fun for me to play each time.
So in regards to your questions:
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Myriad triggers an additional time. So in a 4 player game, let's say the Original Battle Angels attacks Player A. Players B & C will now get 2 Myriad tokens attacking each of them. Those tokens exile at end of combat. The Myriad copies attack each opponent other than the defending player. So Player A only gets the OG Battle Angels.
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Aurelia only causes creatures to untap after the first time she's attacked each turn, but the trigger with Isshin out does create an additional instance of "After this phase, there is an additional combat phase". Since she only untaps after first time she attacks, that is what makes a Vigilance anthem necessary to have the whole team swing out in the 3rd combat.
June 22, 2023 10:54 p.m.
Dangerwillrobinson79 says... #5
The first time! Yup, I missed that part, thank you. Awesome build!
June 22, 2023 11:09 p.m.
Crow_Umbra says... #6
No prob Dangerwillrobinson79, I misread someone's land count as 38 instead of 33 earlier today lol.
Things can definitely get funky once Delina, Wild Mage starts making non-legendary token copies of things.
June 22, 2023 11:16 p.m.
Crow_Umbra says... #8
Lol if you look at the inner circle of the mana chart Dawmn, the deck currently produces more Black mana than what is represented in converted costs. Between my mana base, rocks, & Treasure production, I haven't had much issue in color fixing in the past year that I've been playing the deck.
June 27, 2023 10:47 p.m.
Crow_Umbra says... #10
Thank you KBK7101, I appreciate it. It was a cool update to start my weekend with.
July 3, 2023 12:16 p.m.
Just played a Casual game against this deck, a 4-player free-for-all that quickly became a 3v1 because this deck is not at all casual.
My friend playing Most Pit picked it because he liked the samurai, and it said Casual. Emphasis on that, it was picked because it was advertised as a Casual deck for a Casual game, and he played it without even reading it beforehand (in fact, none of us had read our decks. We all picked Casual decks off the list with themes we liked).
By about Turn 5, the Most Pit player had such an overwhelming advantage that every other player started focus-firing on him for the rest of the game, and he still pulled out a narrow victory. It was at that point that we realized while we were all playing actual Casual decks, Most Pit is a Competitive-in-Casual-Clothing.
From the first few moves, the Commander (which has maybe the lowest mana-cost I've ever seen on a Commander) was out, alongside a Victory god (also ridiculously cheap) empowering all his Creatures to be basically unkillable.
He was basically throwing a late-game power level within the first few turns, and knocking down everybody before they even had a chance to build up because he could throw his creatures into combat without any fear.
And any time someone tried to destroy his Creatures with a special Sorcery or Enchantment, there was some low-mana cost deflection that saved them. Making the deck impossible to fight in either conventional combat or trickery. The only way any damage was done at all was because it was everyone attacking him back-to-back, and he still won narrowly.
Great build, very creative, very well made. Please take this off the Casual list.
October 29, 2023 11:13 p.m.
Crow_Umbra says... #24
Hi there JustLucky, thanks for stopping by. I'm sorry that you had an un-fun experience against this deck, but that's what happens sometimes. One of the tougher things about "Casual" in the context of EDH is that it is a pretty wide spectrum of power. Personally, I think this deck is a mid-higher powered Casual deck, but still has room for more optimization that I'm not really interested in implementing, because I like the consistency of where it's currently at.
If you check out my profile description, I generally aim to build mid-higher powered casual decks, since that's the general range of the local metas I'm in. I don't consider any of my decks to be "competitive", as one might for cEDH (Competitive EDH). I've linked some cEDH decklists to give you an idea of what I'm talking about. Those competitive decks run even more hyper efficient mana-bases, lower average cmc curves pf 2.5 or lower, and often can threaten combo wins before Turn 5. As an extension of this format, cEDH is meant to be the most hyper-efficient, no holds barred version. When I think of of "competitive", those are the parameters that I have in mind, and why I consider my decks to still be in the larger realm of "casual" by comparison.
Although your story is unfortunate, I'm still missing lots of context in terms of what decks everyone else was playing. I wish your friend had taken more time to read my primer, and could have taken the time to share the decklist with the rest of your group so you all could have agreed on a relative power/budget level. I know my deck has plenty invested into it, and it can be an imbalance if the rest of the decks at the table are not a similar level of tuned.
Dangerwillrobinson79 says... #1
This deck looks ferocious! I’m thinking about an interaction between 3 cards. If Isshin, Two Heavens as One is on the field, and you attack with Aurelia, the Warleader and Battle Angels of Tyr, do you get double the angels off myriad on the second combat phase? And, after the second combat, does Isshin’s doubling make you repeat Aurelia’s untap and do a third combat? Because… wow!
June 22, 2023 7:59 p.m.