You can go to xmage.de and simply download Xmage. Xmage is a online deck testing program that I, and probably a lot of other users use to deck test. Check it out!
January 24, 2016 3:24 p.m.
whiterice336 says... #3
I think you can probably do with fewer Stoneforge Acolyte. Committing four cards to digging for equipment is probably not worth it without going full equipment and adding Stone Haven Outfitter . I might keep one and add another Captain's Claws if you really want access to your equipment. Ayli, Eternal Pilgrim would fit well in the other two slots. You could also drop all four and trade them for Expedition Envoy if you want to be a bit more aggressive. Drana and Gideon are obviously great if you can get them.
Here's my take BW Vampire Allies
January 27, 2016 2:34 a.m.
Wow! There's a lot of options to make this deck better, too many good cards that can fit and have a great synergy between them...
January 27, 2016 3:18 a.m.
Leviathanblaze says... #5
Hey Wilysnake, good news I have been tweeking and testing my IRL ally deck and I have some pointers from what I have played. Whiterice isn't wrong at all. Go with a 1 or 2 of the Ayli, Eteral Pilgrim she can be a devastating card. She synergizes well with Zulaport, she is removal, she triggers your cliffhaven, fills your yard (Graveyard's nickname) for March from the tomb, and she brings in the option to drop the foul tongue shrieks and your retreat for 2 palace sieges and 2 Stone Haven Outfitters. Bringing your "Budget" deck 3 win conditions and the means to stop even Atarka Red and Abzan in an arms race.
January 27, 2016 8:43 p.m.
tyler18432 says... #6
May i suggest watching the mana sources budget white black allies deck tech on youtube
January 29, 2016 2:34 p.m.
tyler18432 what do you mean? Is there something wrong with the deck? Let me know, everyday i learn something new.... with what name do i search it on youtube?
January 29, 2016 2:39 p.m.
tyler18432 btw, thanks for the suggestion, i appreciate all the help i can get!
January 29, 2016 2:41 p.m.
Your deck looks solid, though it could be better. I have two main issues with your deck.
First is the lack of removal spells. A number have been suggested in previous comments (I would add Stasis Snare to the list of cards you could consider), but the only card I see in your deck that even remotely counts as removal is Ayli, Eternal Pilgrim.
Second, you run a lot of cheap creatures. By itself this isn't a problem, but I would be afraid of running out of cards and by top-decking by turn 4 or 5 with your deck. Since Captain's Claws should be providing a surplus of creatures, I'd look into adding 1 or 2 copies of Vampiric Rites.
January 30, 2016 3:23 p.m.
l0gin4me really good cards i've been suggested, but sometimes i don't know with what should i swap it with... and about ending empty handed by turn 4 or 5, i noticed it when i was playing with my friend the other day and thought that i had to do something to fix or improve it. Sometimes is hard when you know your cards are working fine but you have to decide which card(s) to drop, to add another card which purpose is prevent some kind(s) of circumstances. That's when i find myself in a dilemma... i was thinking about dropping the 2 Makindi Patrol and add any of the suggestions, but it's Rally ability can help a lot at defending...
January 30, 2016 4:03 p.m.
Leviathanblaze says... #11
Wily, Really seeing improvements. Patrol is nice but does not synergize with your deck. Your claws make vigilance useless since it will trigger after the tap. instead I would play a little gimmicky. My deck just began testing Stormrider rig. I would add 2 Stormrider rig and 1 more Stone haven Outfitter. Cut Patrol and 1 march from the tomb to slot it in if you like it. Having 1 Stone haven outfitter and 1 Stormrider rig makes the tokens 3/3 on enter. It onl gets better in multiples.
January 31, 2016 10:49 a.m.
Leviathanblaze what about the removals Stasis Snare and Vampiric Rites i was suggested? It makes sense, i don't want to end empty handed by turn 4 or 5
January 31, 2016 12:28 p.m.
mtmlsandman says... #13
I'm noticing a lot of bombs but no answers to opponents creatures. You might need some removal. In standard the removal is not as great as it used to be there are still some cards that get job done such as: Ruinous Path Murderous Cut Gideon's Reproach Immolating Glare. Cards like these are used to get rid of creatures that get in your way. Also Drana, Liberator of Malakir is also a great creature with its first strike and flying. I would take it down to about 23 creatures and put in some removal. Also 1 or 2 Gideon, Ally of Zendikar would work great too!
February 2, 2016 12:14 p.m.
Leviathanblaze says... #14
Wily You are playing an agro deck you want to curve out and make sure that the tempo is in your favor. Previously it was suggested that you Run Ayli, Eternal Pilgrim. She is an aggressive 2 drop that has high toughness can kill anything it blocks and can give you a way to fill up your hand when you mix it with Stone haven outfitter. It also has built in removal option.
February 3, 2016 7:33 p.m.
Leviathanblaze I apologize for my ignorance, but what does it mean to curve out and make sure the tempo is in my favor???
February 3, 2016 8:20 p.m.
Leviathanblaze says... #16
Please do not apologize. Curve out means that you effectively use your mana each turn. A 1 drop turn 1, 2 drop turn 2, ect. Tempo is the speed of the battle. Early game is for agro decks, midrange is for medium removal decks, and late game is for control decks. Being an agro deck means you cant slow down to cast something that is meant to eliminate a siege rhino because you need something that lasts on the board for you.
February 3, 2016 8:48 p.m.
Leviathanblaze I went to the local comic store, where they play magic at the FNM. I showed them my deck, and mentioned the lack of removals. I told them about the cards that were suggested here, and i didn't know what to cut down or what to drop to add the removals.The employee which he's been playing magic for aprox. 7 years suggested to drop Stoneforge Acolyte and the 2 Stormrider Rig, drop 1 Kor Bladewhirl, 1 Kalastria Healer, and 2 Captain's Claws. Then suggested to add these removals: 3 Ruinous Path, 2 Stasis Snare, and 2 Silkwrap.
February 3, 2016 11:49 p.m.
I was thinking about this deck as I was playing against a similar type of deck. I think Palace Siege can be replaced. Yes it's a straight up clock and if you dealt them quite the bit of damage by the time you cast it, it should kill them in no time (if it's not removed) but t really lacks strength. March from the Tomb I also think isn't that great (pretty sure I said that before). The synergy when multiple Allies enter is good. But 5 CMC for something to sit in your hand until your opponent has killed your creature(s) and it's a Sorcery? A lot of decks that will kill your creatures have in them and most are usually Abzan which has Anafenza, the Foremost which will make March from the Tomb worse, and the rest have been playing Kalitas, Traitor of Ghet which is ideally, the same thing. Those two cards I just think can be let go. As for replacing them, I really like Grasp of Darkness as a removal spell. Other cards that you could fit in those slots (considering that your removal is already pretty good) are Duress, Despise and Transgress the Mind.
This is an aggro deck, and I look at the creatures, and some of them aren't that aggressive, and a lot of them are 2 drops. Curving out (as stated above) is important and you want to efficiently use up all of your mana. I think dropping Serene Steward as well for something like Drana, Liberator of Malakir would be a fantastic idea. I know you do have other uses for your mana, but when playing the aggressive route (like if your opponent gets stuck on Land or doesn't draw the right removal), Drana, Liberator of Malakir will totally speed things up instead of swinging for 3-4 damage a turn that a simple Siege Rhino or board wipe can help them get back into the game right there. Drana, Liberator of Malakir will help push the deck even more as an aggro deck by getting more damage through thus speeding it up.
February 5, 2016 1:26 p.m.
IzzetGod I was thinking the same thing about Palace Siege first ability, the CMC plus the wait for my creatures to be killed... And yes, you said it before, about March from the Tomb, but now that you explained me with some examples I can see clearly why you wouldn't add it to the deck (thanks for that). I thought the same thing, about dropping Serene Steward and replace it for Drana, Liberator of Malakir...
Btw, can i have 2 different legendary creatures on the battlefield at the same time? For example, 1 Ayli, Eternal Pilgrim and 1 Drana, Liberator of Malakir?
February 5, 2016 2:45 p.m.
Yes, you can have more than one Legendary Creature (or other type of card) on the field at the same time, as long as they have different names.
February 6, 2016 9:28 a.m. Edited.
Leviathanblaze says... #21
Wilysnake, Your shop owner is not wrong. He is telling how to build around the normal standard idea. Roughly 1/3 land 1/3 spells 1/3 beaters. Allies with the packages available can hold out rather well without worrying about it. The ability to produce a large amount to creatures and get your life out of threat range from low numbers gives the decks leeway to run less removal. My deck only runs it in the side board after I know what type I need for my match-up.
P.S. I am going to put my deck online so You can see what I mean.
February 7, 2016 10:33 a.m.
I really want to add Gideon, Ally of Zendikar, but still don't have the money to add it to the deck... if i get it, what cards may i replace it with???
February 7, 2016 5 p.m.
What about dropping 2 Plains and 2 swamps and add 4 Blighted Fen?
February 8, 2016 2:27 p.m.
Leviathanblaze says... #24
I say no. Do 2 Blighted Fen if you really want to but don't do all four
February 8, 2016 5:34 p.m.
I will put it on the maybeboard to have it there, maybe i can play test it
Wilysnake says... #1
Then let me know how the deck feels...
January 24, 2016 2:10 p.m.