Sideboard


Maybeboard


AMURICA! (http://www.youtube.com/watch?v=rFOjCVKRLlI&feature=youtu.be&t=8m45s)

Forgive the Two Best Friends Play references. It had to be done playing R/W/U.

General concept:

Turn 1: Land

Turn 2 to 5: Burn

Turn 6 to Whatever: EPIC BURN!

Burn right from the start until you hit Sphinx's Revelation or Steam Augury. Use that for draw and life. Continue burning, ignore their creatures as much as possible. Play Epic Experiment and with the low number of permanents a large amount of damage should ensue. Hopefully this brings out a free Supreme Verdict or Steam Augury. Otherwise cast Supreme Verdict when they start building up more than a few annoying creatures and cast Steam Augury for more draw.

One important thing to note is Epic Experiment is NOT meant to give you better mana cost per damage than other burn spells. It simply wont do it. Where Epic Experiment shines is in it's ability to give cheap draw and free casting of those drawn cards. MAKE SURE YOU DON'T PLAY IT EARLY THOUGH. You need X = 4 at least otherwise you can get some nice cards exiled but can't cast them. Thus, Epic Experiment is almost a mid to late game draw card and nothing more.

Use Magma Jet and the scry lands every few turns (if able) to sort your draws. It helps to hold a scry land for Epic Experiment as the experiment can suffer heavily from running into lots of land.

Elixir of Immortality for some minor lifegain but more importantly to reset your library if you've chewed through a lot of your deck and your opponent is screwing with your hand or library in some way.

Now, after game 1 or possibly 2, they'll probably sideboard out as much creature removal and other useless cards for some more control. Mono blue will be especially annoying. Thus, game 2 or 3 we will sideboard in Swan Song if we suspect some evil instants or sorceries are inbound. Wear / Tear for obvious reasons if needed. Planar Cleansing and Detention Sphere can help deal with non-creature permanents and Chained to the Rocks can be a potent creature removal spell with all the shock lands were running.

If an opponents AEtherling is bothering us we will use Chained to the Rocks + burn to hopefully overload the amount of mana the opponent has saved up for his blink. Otherwise, for AEtherling and other annoying creatures such as those with ETB effects, hexproof, or other protection, can mostly be ignored as we should be able to race them effectively to the finish with burn damage.

Finally, we have our own AEtherling as a 1 off alternative win condition in the event that someone is running a mono blue counterspell deck or some other combo that effectively shuts down burn decks.

Suggestions

Updates Add

Swapped out Silence for Anger of the Gods and Dictate of the Twin Gods.

After playing against many opponents in casual I found that this deck wins 67% of the time. It suffers heavily from blue counter-spell but we didn't do many 2 out of 3 games so it likely could work out better with some counter-spells thrown in. Either way I'm pleased, it can definitely hold it's own.

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

34 - 11 Rares

12 - 4 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.73
Tokens Bird 2/2 U
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