Sometimes, you go to the kitchen table looking to help players out, have a good time, and watch the shifting tides of battle sway back and forth between players.

This is not a deck for those times.

Piloting this deck will make you the archenemy. It punches well above it's weight and will be dogpiled as soon as you get even close to going. The payoff, of course, being that you're casting CMC 7+ spells every turn from four onwards.

Welcome to Jodah, kids.

Your hand should have a wide variety of mana, ramp/fixing, and at least one big beater. You'll usually have more than one, which is good.

Usually, the deck plays just battlecruiser: play big cards, punch for lots of damage. Outvalue your opponents. Without protection, Jodah will probably die immediately, but the ramp is often enough to get you to bomb range by turn five or six. With Jodah, you can drop a ten drop on turn four.

Ideally, we go off on Turn 4, but usually, we just keep ramping until we can drop big bombs. There's enough "mana fixing" that you can usually cast them a few turns early, and panic everyone who thought that just because your commander is dead, you'd lose. There are no real synergies and combos here, save those that you get from the raw brute power of the cards we're packing.

Turn 1: Land, maybe Wayfarer's Bauble.

Turn 2: Ramping of some sort, either cracking the Bauble, or Farseek/Rampant Growth

Turn 3: Jodah, Archmage Eternal.

Turn 4: Omniscience, Conflux searching for Privileged Position, In Garruk's Wake, Aurelia, the Warleader, Decree of Silence, and Seasons Past. Cast your Decree, then Position, then Seasons Past to recur Conflux. Immediately recast and search for Seasons Past, Maelstrom Wanderer, Rune-Scarred Demon, Seasons Past, and True Conviction. Cast Rune-Scarred Demon, and search for Blightsteel Colossus. Cast everything in your hand except for Seasons Past. Turn your board sideways twice. If that isn't enough, use Seasons Past to grab Conflux again, then use that to fetch Violent Ultimatum and anything else, really. Use Violent Ultimatum to destroy Aurelia, the Warleader, Rune-Scarred Demon, and something else. Using the Seasons Past, recur Conflux and Rune-Scarred Demon, and immediately cast the Demon. Using Rune-Scarred Demon, you search for Artisan of Kozilek, which you cast and use to bring back Aurelia, the Warleader for another combat step. If you cast Conflux again, you can fetch and cast Seasons Past to bring back Violent Ultimatum, blow up Aurelia, the Warleader and card:Artisan of Koziek, recur the Artisan and the Ultimatum with Seasons Past infinitely, for as many combat phases as you need. While you do that, you can also use Etali, Primal Storm to cast every card in your, and each opponent's libraries. If combat damage isn't doing the trick, go to your final main phase, and recur Time Stretch however many times you want using the Conflux/Seasons Past loop, taking infinite turns. Twice. Before you end your turn, you can search up Karn Liberated by blasting and resurrecting Rune-Scarred Demon again, and over the next few hundred turns, exile each and every permanent on the battlefield, before restarting the game in a huff.

Turn 0 (Round 2): You control your entire deck, and most of your opponents'. You could swing for lethal, but there is another option. They all still have permanents, y'know.

Turn 1 (Round 2): Start the Conflux/Seasons Past loop again, then fetch Karn Liberated by killing and bouncing Rune-Scarred Demon with Seasons and Violent Ultimatum. Exile every permanent, and then each player's hand. All cards your opponents own are now in exile under Karn Liberated, as is every permanent you control. Restart the game one last time.

Turn 0 (Round 3): Use Myojin of Night's Reach to empty all your opponent's hands. You control all permanents in every player's library and your opponent's libraries consist of instants and sorceries. They have no hands.

Turn 1 (Round 3): Swing for lethal.

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Date added 6 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

27 - 0 Mythic Rares

29 - 0 Rares

19 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 6.46
Tokens Elephant 3/3 G
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