Sideboard


This is my first deck build, and suffice it to say, I'm quite surprised at it's current rate of success. I decided to go for a Mardu-Aggro-Token deck not only because I mainly play casually at work with my friends, but because they invest a lot of money and big bad card combos in their decks, focusing on huge mana ramp up with punishing effect. I feel like this deck type would be better suited to play against all of their deck and at least hold it's own on the cheap. I've only been playing for about a month, so any feedback or tips on how to improv this deck's consistency and potency in initial play time will be most helpful.

The decks I play against mainly are as follows, a blue/black control/mill deck, a blue/green mana ramp deck with disgusting hydra combos in it's core, a black/green copy deck (hydras and phyrexian obliterators abound), and lastly a mono blue artifact infinity combo deck with protection from all colors if left to it's ends with 2 Karns inside amongst other shitty things like All is Dust (link to this deck is here: http://tappedout.net/mtg-decks/bdsm-tron/).

Needless to say, the competition has a lot going for it.

Originally, this deck was mainly goblin token oriented (as you can see by my sideboard) with a lot more black for control, but I learned it might be wiser to invest in more red/white, while keeping a splash of black; just enough to get my Sorins, Sarkhans and other big drop mardu cards out on the field. I had to balance this change in color preference along with consistency, so I added more scry lands to help me get the right cards out fast, as well as put in more multi-colored lands that would give me an advantage early game for Crackling Doom.

The Goal of the deck so far is direct attacks to life points, putting out tokens fast and then buffing them with Sorin's emblem for a +1+0, all while using lifelink from Sorin's 1/1 vampires each turn. Putting Seeker of the Way down before using Dreadbore or Crackling Doom further buff him due to prowess, and each turn I'm eventually swinging for 17 or higher. Adding Avalanche riders into the main deck also helps to stave off any huge drops by a turn or two by removing a land when it's deployed. Sarkhan is there to help me keep getting a consistant plains in there, but was more of a remnant of the first draft of the deck (this is my second draft).

Again, any help to make this deck potent and consistent would be awesome. Thanks!

Suggestions

Updates Add

Comments

Revision 1 See all

(9 years ago)

+2 Manabarbs main
-1 Stormbreath Dragon main
Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

28 - 0 Rares

19 - 7 Uncommons

2 - 3 Commons

Cards 60
Avg. CMC 2.76
Tokens Emblem Sarkhan, the Dragonspeaker, Emblem Sorin, Lord of Innistrad, Emblem Sorin, Solemn Visitor, Goblin 1/1 R, Spirit 1/1 W, Vampire 1/1 B w/ Lifelink, Vampire 2/2 B
Votes
Ignored suggestions
Shared with
Views