My First EDH, Mayael the Anima

Commander / EDH* evil_monkey

SCORE: 4 | 46 COMMENTS | 1249 VIEWS


Epochalyptik says... #1

Fires of Yavimaya >Fervor . Concordant Crossroads is another option.

I don't see a need for

Auramancer

card:Behemoth's Herald (you don't have many small creatures worth sacrificing)

Khalni Hydra (it's just a dumb beatstick)

Sunstrike Legionnaire

Village Bell-Ringer

Guild Feud

Rancor

Blasphemous Act

Bonfire of the Damned

Recross the Paths

December 4, 2012 12:51 a.m.

evil_monkey says... #2

Thanks for all the advice guys! I have updated the deck to include Fires of Yavimaya over Fervor and included a sideboard that reflects cards that I am considering taking out and a maybe board for cards that I am considering. I will be doing some more updates when time permits.

Thanks again!

December 5, 2012 7:19 p.m.

andydw says... #3

I would suggest putting in some more good large creatures to maximize your commander's ability by adding some game changing creatures after people declare blockers or in response to spells. Some good creatures to add are the following. Craterhoof Behemoth Avatar of Slaughter Iona, Shield of Emeria Twilight Shepherd

December 8, 2012 1:03 a.m.

happyboyz says... #4

you only have one four drop for birthing pod

December 8, 2012 7:21 p.m.

evil_monkey says... #5

Thanks for the suggestions guys! More work is being done on the deck and I will be doin some research on 4-drop creatures to maximize synergy between Mayael and Birthing Pod together. Thanks!

December 10, 2012 4:37 p.m.

evil_monkey says... #6

What are your guys' thoughts on these four drops I am considering?

Sparkcaster Spellbreaker Behemoth Mycoid Shepherd Argothian Wurm

December 10, 2012 4:52 p.m.

Personally I love Spellbreaker Behemoth , make things uncounterable? Yes please. Besides that I have no experience with the others, though I wouldn't like waiting for something to die to get 5 life. Argothian Wurm seems fun though.

December 10, 2012 4:59 p.m.

GunbladeKnight says... #8

I second the Spellbreaker. Mycoid Shepherd is also nice since you use birthing pod. As for the Argothian Wurm , I am inclined to say no since it gives your opponent's the choice and puts it back on top of your library. So, unless your meta doesn't have much ramp for some reason, I would leave it out.

December 10, 2012 8:29 p.m.

Epochalyptik says... #9

Argothian Wurm is lackluster in general. It's only good as a beatstick, and people will rarely sacrifice the land to put it on top of your library when they could just use that land to cast a sweeper or removal spell. You should include cards that have abilities you are more in control of.

December 10, 2012 8:34 p.m.

MindAblaze says... #10

A couple of suggestions...I'd probably cut Auramancer in favor of Eternal Witness . You definitely want to run more fat with purpose, some guys that actually have alternative purposes than just beaters. I find if your beaters die, which they will, you're down a card and have nothing to show for it. It's not like a normal duel where one 6/6 can do alot of damage on its own. I'd look into card:Akroma's Memorial and Warstorm Surge which is an auto-kill of somebody with Blightsteel Colossus

December 22, 2012 1:21 p.m.

MindAblaze says... #11

deck:the-haven-at-sacellum is my Mayael deck. It has some creatures in it that have alot of utility beyond just being efficient beaters. ETB effects and activated abilities that hit hard make your life easier.

December 22, 2012 1:23 p.m.

gibson0111 says... #12

Here are just a couple of the fat fatties I like to run in mine that you may want to consider:Mossbridge Troll , Spellbreaker Behemoth =must, Rampaging Baloths , Blazing Archon

Mine works a bit differently than your deck does. But still.

December 23, 2012 12:02 p.m.

evil_monkey says... #13

Holy shit. Obviously need to cut some lands lol. Give me some advice guys. lol

January 21, 2013 7:47 a.m.

MartialArt says... #14

I made a Mayael Commander myself and figured out a pretty effective land base imo. Mayael's Call

If you want you can look it up to get some ideas and comment on anything you see that I could change or cut out (still need to cut down to 99 cards but it works anyway).

I for myself found Blightsteel Colossus and Twilight Shepherd to be not good in such a commander. There are too less options in here to deal with Blightsteel Colossus and because of this a control player WILL kill you with it just because you run it in your deck. Twilight Shepherd is not efficient enough. It will first be destroyed before someone casts a mass destruction. Does mostly not enough to be worth it. card:Faith's Reward is way better and surprises your oppoenents too.

A short comment for now. Further may come another time.

I hope it helps.

greets MA

January 21, 2013 8:33 a.m.

evil_monkey says... #15

Thanks for the comment! When I get a chance to take a break from work, I'll take a closer look at the suggestions and your deck to , hopefully, gain some inspiration. I'm quite new to EDH so some help with the land base will be excellent. Thanks again!

January 21, 2013 8:37 a.m.

MartialArt says... #16

Just 1 point to add. In this deck your creatures should either fly, trample, or have some extreme good abilities. Cut out every creature that doesn't fit in here. If you follow this you won't need to include cards that give these abilities. You won't need pumping cards that make your creatures bigger either since your creatures should already be bigger then any of your opponents. There's no need to increase this. You will just trample through or fly above. That's the thought I included in my deck and the reason why there are no cards like Mossbridge Troll , Craterhoof Behemoth , Angelic Destiny , or Titanic Ultimatum .

January 21, 2013 8:44 a.m.

Ok first I have the shameless plug of my deck, Mayael the Chubby Chaser. I may forget some suggestions or reasoning, but it's nice to provide something to look at besides words.

Starting with creatures, MartialArt is right in that they need evasion of some sort or they need to have some ability that devastates your opponents. Borborygmos , Kiki-Jiki, Mirror Breaker , Mossbridge Troll (without card:Mayael's Aria is a beatstick), Sparkcaster , card:Yeva, Nature's Herald.

Kiki-Jiki, Mirror Breaker may be awesome, but when not being abused he's not worth the space. You have some cool targets for him (It That Betrays , Sun Titan ), but 10 out of your 31 are Legendary and he doesn't seem to fit the point of the deck besides making a cool token. Sparkcaster hurts you more than it does others, returning a creatures for one damage? even if it's a utility creature, e.g. Mwonvuli Beast Tracker , it's harsh since you have a high mana curve. I also don't know how effective card:Yeva, Nature's Herald is, but she doesn't seem to fit the theme. As for the utility creatures you use, make sure you're happy with them. I can't tell you a magic number, but play with it until you feel comfortable.

Lands are tricky, but the first thing I notice is you have no ramp spells. If this is how you wanna play it, I'd suggest cutting down on non-basic lands so you don't have a whole bunch of restrictions when you drop a land. Also without ramp you will probably never trigger Emeria, The Sky Ruin .

I'm a land guy, and the signets are "meh" when I could have two more lands for Vorinclex, Voice of Hunger to double.

You run board wipes, I do not, that's where my ramp is, but Titanic Ultimatum is a one shot deal for a very color intensive and expensive spell. card:Akroma's Memorial offers a more lasting option.

Lastly aura enchantments seem to benefit Mayael decks less than others, Angelic Destiny could easily be another ridiculous creature creature or enchantment. Splinter Twin is acting just like Kiki Jiki here.

I guess I really didn't offer 13 cards to cut, but if pressed I would say 9 basic lands and the signets and Splinter Twin . From there you could rework the 100 cards you'd have. Hopefully the differing view will help you, and sorry about the essay lol.

January 21, 2013 10:24 a.m.

gibson0111 says... #18

I'd drop card:Yeva, Nature's Herald and put in some more bigger things. Pathrazer of Ulamog

January 21, 2013 1:29 p.m.

MindAblaze says... #19

First off, I'd be afraid staring down your list of fatties, my deck deck:the-haven-at-sacellum has a bit of a different feel but if you want to have a look feel free.

Second, I've got some suggestions for cutting land, Boros Garrison slows you down two turns sometimes...and if anybody plays land destruction you'll be mad.

Emeria, The Sky Ruin is probably not going to help you often, you need a lot of plains to get the recursion. card:Slayers' Stronghold and Sunhome provide nice boosts, but you want your mana to be spent on Mayael's ability or casting creatures. After that I'd probably trim the rest off your basics.

Finally, Thousand-Year Elixir doesn't have that many targets to be worth it, Mossbridge Troll is just a big dumb beater. If he eats removal you got nothing out of it, except you probably have some tapped creatures. Elixir of Immortality is probably meta-specific, but I'd rather have ramp or something. Often, Sparkcaster isn't going to bounce something useful, sometimes but most often you won't have a useful ETB effect to abuse.

Nice build, hopefully I was some help. Also, if you're running Blightsteel in Mayael, I'd consider Warstorm Surge to be an autoinclude, unless you're nice of course.

January 21, 2013 2:31 p.m.

You have way too many lands. Cut some:

Emeria, The Sky Ruin is too slow, and you don't have enough Plains to get it to work reliably.

You don't need so many basics. You really need to drop some; an ideal range for EDH decks is between 35-39 lands. 36 is my magic number.

I would drop the following creatures:

Borborygmos

Godsire

Mossbridge Troll

Mycoid Shepherd

Sparkcaster

Worldspine Wurm

Add:

Sol Ring

Thran Dynamo

Gilded Lotus

Chromatic Lantern

card:Sensei's Divining Top (works very well with your general)

Keeper of Progenitus

January 22, 2013 2:25 a.m.

MartialArt says... #21

I agree with Epochalyptiks suggestions.

Except for 1 thing: Keeper of Progenitus . While testing my own Mayael deck I found it boosting my opponents to much. It worked out quite better with those ramp artifacts I have in there.

I would add Grim Monolith , Basalt Monolith , Mana Vault and Mana Reflection to the ramp list. They work quite well in my Mayael deck. And if I get 1 of those monoliths out together with Mana Reflection I get infinite mana too.

January 22, 2013 2:55 a.m.

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