Why have Eidolon of the Great Revel ? Maybe I'm missing something. You're essentially making it so you can't cast anything without paying 2 life. Yes it makes it harder for your opponent, but without lifegain, you're kinda just screwing yourself. I would totally keep Vexing Devil and ditch the Eidolon of the Great Revel .
August 10, 2014 3:10 p.m.
Darkwraith717 says... #3
Eidolon of the Great Revel is a wonderful card that needs to be in any serious burn deck. This one card stalls your opponent in so many ways and requires an answer. I always run 4 in my burn, and he consistently lands 4-8 damage in on the opponents while only hitting me once or twice max, from my casting of Lightning Bolt or Lava Spike or Vexing Devil , while swinging said devils or Goblin Guide etc. You get the picture, he's only 2 mana for a lot of damage and playing multiple is great, it leads to some very tough choices for your opponent.
August 10, 2014 5:55 p.m.
Hey, me again. I've been putting in a lot of testing and changing in and out and monitoring the current Meta / winning burn decks..
I have decided to drop Vexing Devil . I really like that you are strict mono-red and it really helps preserve your life total for any match that it's important.. However I feel you are making a mistake in dropping Bump in the Night . Would you drop Lava Spike ?because that's what it is... and if god forbid a game lasts until you get 6 mana available, you can use it again lol.
I feel as though Magma Jet is a bit slow and instead of trying to set up your draws for what you need.. you'd rather have the thought process / knowledge that you KNOW the next card you are going to draw is damage. That's why I am running the 8 fetches to thin, set up my mana for Bump in the Night and maximize the amount of damage I can put out. Yea I'll take an extra 2-3 damage a game running a singleton black land... but I will have another lightning bolt available to me, and a lot of sideboard possibilities.
I took out Vexing Devil because although he is awesome.. he is still a choice, and the choice that your opponent makes will be the one you do not want the majority of the time. at least 50% of the decks out there have Lightning Bolt which is a fantastic trade for your devil. At least 50% of the decks in the meta right now have a cheap removal spell, which will set you back from your goal ultimately.. and the worst aspect of them all, is when you need to draw a damage card to win... and you pick up a Vexing Devil ..
Here's my list again Burn, I am leaving my sideboard in the air until I get closer to the PTQ where I will fine tune it to the exact recent metagame.. I am unsure of Rakdos Charm , it is a very nice unexpected graveyard hate with many upsides.. It will not be used against twin or kiki because it is too obvious splashing black.. However, it is very good against affinity.. I may just want another Molten Rain , an answer to mass creatures like Volcanic Fallout , or increased Dragon's Claw and Searing Blood .I am keeping Combust to a simple 2 of, as Grim Lavamancer makes all of my creature removal spells live against Deceiver Exarch and twin is on the decline. However we do need some form of graveyard hate, and I like that Rakdos Charm has a damage upside if there is a creature heavy board as opposed to Relic of Progenitus ... Although relic draws you a card, I am not sure I want to play with my information on the board, but rather as a surprise. as an example, storm switching out to Empty the Warrens in sideboard response to Eidolon of the Great Revel . We are pretty creature light, so that would be lethal fairly quickly.. Having a Rakdos Charm in hand can quickly exile his graveyard for a surprise in response to Past in Flames , or it can turn his 6-10 goblins in play into the most powerful burn spell in your deck. Not sure though.
August 18, 2014 9:34 a.m.
I completely understand dropping Vexing Devil and for a time I wanted to drop it too but as far as a replacement is concerned I couldn't think of one. I originally tried Hellspark Elemental in its place however replacing a one drop with a two drop was a bad idea as it changed the amount of hands I could keep. Also Hellspark was just plain bad, I thought it would be useful but 2 for a not guaranteed 3 was not all that helpful. So after that I put Devil back in and yes its a choice but played turn 1 or 2 it hits fairly consistently. It's hard for me to cut Devil...
Yes I am sad to see Bump in the Night go but I felt Eidolon of the Great Revel would be better if I wasn't worried about damaging myself. With mono red I never damage myself and never care if Eidolon hurts me at all.
My sideboard has been pretty good in almost every match up. Took awhile to get the right mix and match of cards and quantities but so far so good. Although I'm sure I'll change my mind sooner or later
August 18, 2014 8:52 p.m.
Hey Just a thought, I know you dont want to damage yourself.. but with such a heavy pod Meta, it might be worth considering adding 8 mountain fetches to thin the deck and allow your Searing Blaze s to be much more effective by allowing you to play at opponent's EoT or combat step in response to things.. it really makes the card a trillion times better. (unless they arent there for budget concerns, which is completely understandable)
Also your sideboard seems pretty perfect, Personally I just went the Stomping Ground 4xDestructive Revelry approach instead of Smash to Smithereens , just because it hits more targets. It completely rules out the Leyline of Sanctity fear, takes care of Ensoul Artifact , or any other harmful enchantments out there.
I've made a few more adjustments to my list and responded to your post. take a peak when you get the chance.
August 20, 2014 8:21 a.m.
Searing Blaze is undoubtedly better with fetchlands but unfortunately they are not in my deck because of price. I know I listed this as competitive but even I have a budget that I build around. I'm one of the stubborn hold outs waiting for a fetch land reprint, whenever that will be. Fetches certainly do open the deck to a world of colors that I would love to one day try. Just like Destructive Revelry
Oh and I never adressed Magma Jet . It's awesome in a grindy, top decking game where knowing what's on top of the deck is so important. Many times I've seen exactly what I wanted in the top 2 or I've seen nothing but thankful that my next 2 draws aren't going to be what they could have been, like land when I need a bolt.
August 20, 2014 7:18 p.m.
RabidCatigi says... #8
Just curious, would Pulse of the Forge be a good substitute for the sibeboard for Flames of the Blood Hand
September 20, 2014 7:48 p.m.
Paul.The.Firewood.Salesman says... #9
As mentioned above, the deck completely folds to Leyline of Sanctity . Depending on where you play, it will be worth spashling green for sideboard Destructive Revelry . A single Stomping Ground would suffice, assuming you use fetchlands. If you have the money to spend, splashing white for Boros Charm and Lightning Helix would also be worth it. You don't even need Arid Mesa and Scalding Tarn as fetchlands. You can use the reprinted, and currently much cheaper, Wooded Foothills and Bloodstained Mire to fetch Sacred Foundry . If you know that your local community players don't use cards like Leyline, then it's solid as is.
October 4, 2014 2:20 a.m.
Bigbadbear88 says... #10
I like, but where is your Grim Lavamancer ? With 8 fetches he would be very effective.
Check out my deck, Lightning Bolt and Some Lookalikes, its Burn deck I had designed a few months ago
October 14, 2014 11:40 p.m.
Buckminsterfullerene says... #11
See, in aggroburn, I feel like Kiln Fiend can be your best friend. He's always so underestimated. Until that turn 3 swing for 10. Check out my aggroburn: Kill it with FIRE!!
October 16, 2014 1:20 a.m.
AffinityJesus says... #12
Why not Ancient Grudge in the sideboard over Destructive Revelry ? It's an instant speed two for one that you don't have to force the green mana early in the game for. I think getting that extra value to slow down affinity is much better then pushing for a little extra burn.
October 19, 2014 4:08 a.m.
aeonstoremyliver says... #14
Destructive Revelry can also hit enchantments, mainly Leyline of Sanctity , while also maintaining the burn plan.
October 19, 2014 12:48 p.m.
I would put Rain of Gore in the sideboard for decks like soul sisters or kitchkin heave pod.
October 21, 2014 12:13 a.m.
Snakeramakid says... #16
This is a deck I've been dreaming of building for months now! I'm so glad I'm not the only one that sees the potential in a four color burn deck. Now I've just got to get the money together for the lands.
October 22, 2014 11:35 p.m.
Snakeramakid says... #17
Have you considered using Monastery Swiftspear instead of Goblin Guide? I've always wondered how well it would due in burn.
October 22, 2014 11:37 p.m.
I think you'd be better off running Lightning Helix over Searing Blaze TBH. You could probably also run Shard Volley instead of Bump in the Night to make use of your extra lands late game.
I also think Satyr Firedancer makes more sense than Goblin Guide . You're playing burn, not RDW, so having a single efficient creature isn't going to help you much, but being able to aim all your burn at the dome and still kill creatures is very useful. At worst he'll bait removal that could otherwise be aimed at your eidolons.
I agree that Monastery Swiftspear or Kiln Fiend would also be good alternatives
October 27, 2014 1:04 p.m.
JustinHangingtree says... #20
Shard Volley
works very well with Treasure Cruise
because it puts two cards in your graveyard.
Monastery Swiftspear is great, but it nonbos with guide and eidolon which are both better.
What you do is up to you, but in my testing, Treasure Cruise is hard to use without Shard Volley is awkward with Monastery Swiftspear .
November 4, 2014 1:37 p.m.
I agree with you about Shard Volley that putting two cards in the graveyard is really good however it's still sacrificing a land. I have honestly never liked that part although cutting it down to one copy was only because it seemed like the card that would be missed the least.
I'm not 100% in love with Monastery Swiftspear but I've been testing it out extensively because of how many lists I've seen have success with it. It's very similar to Goblin Guide which sounds great but not so great against aggro where they both will run into blockers. I had been useing Vexing Devil in its place for a long time and have liked that card a lot. The Devil is good against aggro in that early game it almost always hits for 4 and late game is always a fat blocker. Which is relevant against aggro. Another thing is I really want to keep that slot at 1 mana. Swiftspear and Devil are the only options I can think of without splashing another color, I don't really want to do that.
I've really liked Treasure Cruise it keeps me in games that I have no business winning or it slams the door shut on any hope an opponent has on winning a close game.
November 4, 2014 6:08 p.m.
JustinHangingtree says... #22
I understand that being down a land seems pretty bad, but 99% of the time, it doesn't even matter. Just test the deck with no swiftspears and 4 Shard Volley s and Treasure Cruise s for a little bit and see how you like it. I highly suggest it. If you do, we'd be playing identical lists. I played with this one for a while too though. I think they are both very strong and I'm not sure which one is ideal yet.
November 4, 2014 9:51 p.m.
Bigbadbear88 says... #23
I am currently running a pretty stock pre-khans R/W/B burn build, including Vexing Devil and no Swiftspears, Lightning Bolt and Some Lookalikes. In your experience, how much of an advantage does Treasure Cruise give over Bump in the Night and Rakdos Charm? Also, do you prefer Leyline of Sanctity or Dragon's Claw in the sideboard, not considering price at all, and why?
November 4, 2014 9:56 p.m.
JustinHangingtree says... #24
my opinion on Leyline of Sanctity
vs. Dragon's Claw
is that the Leyline is uncastable when it is topdecked, so it must be in your opening hand to be good. Dragon's Claw
can be played turn two no matter what two lands you get. I think Claw is better.
as for Treasure Cruise , the advantage can completely flip around a game or close down a close game. It is sooooo insane drawing three burn spells for one mana and just killing your opponent on the spot. Bump in the Night is pretty good too, but I prefer Cruise. Rakdos Charm [RTR] is really good too though. Its up to you, man.
November 4, 2014 10:07 p.m.
Bigbadbear88 says... #25
I am a little biased these days, as I just came off an amazing Bump in the Night related win at FNM. My opponent was at 6 life with creatures on the board with me at 2 life. I was horribly mana flooded, 9 lands on the board, and couldn't Volcanic Fallout without killing myself, nor could any of my topdecks (no hand) kill my opponent and save me. I ended up topdecking a Bump and was about to concede when I realized the flashback. I was able to Bump, tapping my Mana Confluence for black and bringing myself to 1, and flashback, killing my opponent off a 6 damage play. However, I do realize that a Treasure Cruise in that situation could probably win the game in a much less spectacular way, as the graveyard was full and I could play anything I drew, most likely giving me the needed gas to burn or haste creature for 6.
Saljen says... #1
Needs a couple Blood Moon in the sideboard.
August 10, 2014 3:07 p.m.