This is my EDH deck MY RULE PERSISTS BEYOND DEATH.

Pretty hateful and douchey deck, but hey, it's mono black, what did you expect?

The only weakness to this deck is dealing with enchantments and artifacts, but it's definitely been compensated for with Karn.

The deck can win in a few ways.

General of the armies of the Three Kingdoms. For me he was the first commander that really made me want to play this format. His raw power combined with his awesome flavor and history really drew me into it. Not to mention his rarity almost no one plays Xiahou-Dun.No mono-black commander is better than Xiahou Dun . His ability is the most flexible and unique of all the top mono black generals. His simplicity and utility are paramount. Sometimes the simpler things are the most beautiful.

Xiahou Dun:When you read Xiahou Dun you probably imagine me sacrificing him over and over and casting Demonic Tutor like a mad man. This is far from the case and I rarely tutor for anything that would actually fix a problem in game. I find that the more you do in commander the more of a threat you are, no matter what you're doing. It is much better to save him for when you really need him. I am not scared to use him at any point, even on turn four, but only if I really have to. There are engines that allow you to abuse the heck out of him but they are better saved for the late game where you will just win (hopefully) and politicking doesn't matter anymore.

Opening Hands:I think that the backbone of your game should be making all of your land drops. If you can find something powerful like Phyrexian Arena or Dark Confidant you can keep the lands flowing. If you are using Partial Paris Mulligan rules then its pretty easy to get rid of high costing spells and keep any cheaper spells. I really like early draw in this deck, maybe a tutor. If you can find either of those you will be okay. Also keep an eye out for sweet synergies like turn 3 Liliana of the Veil and turn four Reanimate. You are gonna want to turn life into cards or creatures at some point.

Creatures on the board are a bad thing because this deck only runs few creatures so you won't have bodies to absorb damage. You do have plenty of ways to deter attackers with GFTT, Heros downfall, and others. And more than enough ways to clear the board if needed.

Have had a pretty big success rate with this deck and it is a lot of fun to play. Feel free to post questions, critiques, and suggestions!

The list I'll present to you is not new, since I already used the deck for quite some games. So most of the choices survived my first attempts to improve the deck.In my opinion, Xhiaou Dun is a great general for this kind of deck. Not only is he a recursion engine all of his own, he also makes for a formidable attacker for dealing 21. The basic strategy is to control the early game while slowly generating CA. Xiahou himself helps here by recurring removal or card draw. Later on Xiahou gets back the big spells which will end the game quickly when resolving unmolested. The only weakness to this deck is dealing with enchantments and artifacts, but it's definitely been compensated for with Karn and Nevi's Disk.

Weaknesses:Your main weaknesses are the graveyard, faster combo decks, and becoming enemies early. The graveyard is obviously the most important weakness here. Since you plan to let all your creatures die and then resurrect them, running into a Nihil Spellbomb or an Angel of Finality is just not good. This slows you down, puts you in an awkward spot, and makes winning much harder. I like to bait graveyards with singular reanimation. Sometimes you can force someone into using their removal early.

Ironically, graveyard hate has the same answer as faster combo decks. Sadistic Sacrament, Jester's Cap and Praetor's Grasp. These preemptive strikes are pretty much the only way one can prevent graveyard hate and fast combo decks from wrecking you. If you didn't guess why fast combo is good against you is that being the control deck isn't really our strong suite. Countering spells is worthless in black even with the niche options and killing an artifact or enchantment is just as pointless. Therefore fast combo can do almost whatever they want. You can put up great numbers against an Azami deck though.

Have had a pretty big success rate with this deck and it is a lot of fun to play. Feel free to post questions, critiques, and suggestions!

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Date added 11 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

24 - 0 Mythic Rares

29 - 0 Rares

16 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.01
Tokens Emblem Liliana of the Dark Realms, Emblem Ob Nixilis Reignited, Faerie Rogue 1/1 B, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
Folders Look Cards, Mono-Black
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