What llama said and Negation doesn't accelerate my combo so there's no room for it.
November 27, 2014 12:58 p.m.
DonRosenberger says... #3
An interesting deck with a variety of win conditions.
November 27, 2014 8:16 p.m.
Budget "Myr Cruelty" Playtest
Modern
SCORE: 0 | 0 COMMENTS | 1 VIEWSThank you so much for making a deck that i can afford lol
December 2, 2014 3:20 p.m.
lemmingllama says... #5
Mishra would be pretty cool as an addition, it would slow down the deck but would add more consistency, and add more damage from your lands. You would have to change those Flooded Strands into Scalding Tarns and cut a Swamp and Island for Mountains or shocks. Also it would be gorgeous when casting a Mulldrifter, draw 4 cards and keep a 1/1 flyer.
I would probably play test the deck before switching in full.
December 2, 2014 4:29 p.m.
The Strands would have to be Tarns yes. And then I would probably change a Watery Grave to be a Blood Crypt and then change an Island and a Swamp to Steam Vents. Also given this a combo deck life isn't really an issue other than facing something like RDW or Affinity
Also Mulldrifter isn't an artifact so that doesn't work.
I'd also most likely be removing 2-4 of the Mulldrifters for Mishra to begin with.
After testing him a bit I've found he's pretty good, still not set on anything though. I'm also looking into Trinket Mage as an option, but I don't know if it's worth it for only two mainboard targets.
December 2, 2014 6 p.m.
Trinket Mage tends to be outclassed by Fabricate in artifact related combo decks. Lets you grab Myr Retriever in addition to Altar of the Brood. The 2/2 body really makes no difference in a combo deck that wins in one turn anyway. As you said, both players life totals don't really matter, so there is no reason to run him, other than that Heartless Summoning does make him cost two mana less. So its really a trade-off of mana efficiency vs the ability to fetch either of your artifact combo components.
December 2, 2014 6:10 p.m.
The main appeal is the fact that he will cost only U to cast and he can fetch me a piece to my win-con or a creature to trigger Haruspex (Moonvessel is also a piece of the alternative combo). With Haruspex on the field it basically becomes a 1 mana draw spell with the addition of thinning my deck a little more and replacing the blue mana with colorless.
All that still doesn't mean I'm set on running it though. I know for this deck though that Fabricate is just unplayable sitting at 3 mana without accelerating my deck any further than grabbing only one card.
December 2, 2014 6:25 p.m.
lemmingllama says... #9
I'm running Trinket Mage as a sideboard card. He is an extra copy of Pithing Needle, Nihil Spellbomb, Altar of the Brood, or Myr Moonvessel depending on what you need.
December 2, 2014 6:25 p.m.
Yeah that's the plan for sideboard tech (I need to clean up mine a bit still) but as far as mainboard I need to determine if it's worth running.
December 2, 2014 6:34 p.m.
Not as good 4 card combo you also have in your deck: Havengul Lich+Heartless Summoning+Altar of the Brood+Myr Moonvessel
Also: have you thought about Infernal Tutor?
December 5, 2014 1:23 p.m.
I'm aware of that combo, it's in the description.
Infernal Tutor is the only tutor I'd consider running, but I think it's still too situational to be in the deck.
December 6, 2014 2:22 p.m.
you cant do your combo on turn two for it to work you need to already have one myr in your graveyard to target it with the one dying from heartless summon
December 6, 2014 2:37 p.m.
lemmingllama says... #15
The combo works. You play the first Myr Retriever, it dies and targets nothing. You then play the second Myr Retriever, it dies and targets the first one. Rinse and repeat until they are dead.
December 6, 2014 3:17 p.m.
Hi, I will use this deck on our local shop Modern Tournament.
I added 2 Muddle the Mixture as a method for tutoring cards.
I am able to do the combo around 50% on turn 4
Against aggro, a turn 4 win is excellent, they wont be able to kill me that fast(I think).
Against Control, we need to play different. Cast a myr moonvessel or retriever and start attacking him, put some pressure on. And when he taps all his mana do the combo and 1 turn kill him. Also sideboard Duress.
December 16, 2014 9:53 a.m.
Muddle the Mixture isn't worth running because it will cost you 3 mana to get only ONE card. Given the combo consists of 4 cards it just isn't worth losing the tempo for a slight bit of consistency. I've ran Muddle along with Shred Memory in the deck previously, and they just don't work very well. Digging for your cards is better than spending a turn to get only one card. If you want to run tutors I would suggest running Gifts Ungiven. It doesn't come out until turn 4 but it essentially allows you to win within two turns or so, if not that turn.
Duress also just pales in comparison to Inquisition of Kozilek and even more so to Thoughtseize in a combo deck. The SB isn't set in stone right now and will most likely change when I decide to work on it. Even so, I don't think discard will be a part of it.
December 16, 2014 7:42 p.m.
OniricPlayground says... #19
i'm not sure that Heartless Summoning can reduce the evoke cost of Mulldrifter.. did you check that? It would be indeed awesome
December 17, 2014 11:37 a.m.
Evoke is an alternate cost to cast a creature spell, and effects which increase or decrease the cost to cast certain spells also effect alternate costs of those spells.
December 17, 2014 11:44 a.m.
Quail, I'm confused. How are you dropping Heartless Summoning AND doing the Myr Retriever loop in turn 2?
Moreover, even if you COULD do that, the odds of having 2 lands, 2 retrievers, H.S., and Altar by turn 2 is really low.
December 19, 2014 2:07 a.m.
But it is possible.
That's why I have draw power in the deck. I don't NEED to win that early.
December 19, 2014 5:12 a.m.
And I don't understand your question how I'm able to do the combo turn 2, it's pretty self explanatory.
December 19, 2014 5:13 a.m.
lemmingllama says... #25
@Nexliser It isn't necessary to win on turn 2, just that it is possible. I have a very similar deck, and it consistently wins by turn 4, and with disruption I can draw into an answer and actually get it through countermagic by turn 7 at the latest. The turn 2 win is just if you had the perfect hand, which does occasionally crop up. If you are on the draw, you only need 4 specific cards out of the 9 you have in order to do it.
lemmingllama says... #1
@kdaragon Summoner's Pact can only fetch green creatures, so it is completely useless in this deck.
November 27, 2014 12:25 p.m.