Those lands are useful but I can't really sacrifice the speed, so I'm going to have to go against using them.
January 15, 2015 9:41 a.m.
Eskmohunter says... #3
So im currently making an even more budget version of this deck that i'll post most likely tomorrow. Then i when i was starting to make it i thought of a card that might work in here which is Beseech the Queen
January 17, 2015 7:48 p.m.
Eskmohunter Spoils of the Vault does a better job of the same thing for faster
January 17, 2015 8:52 p.m.
Yeah Beseech and pretty much every tutor other than Spoils is not worth running in the deck. Spending three mana to only get one card and not being able to win that turn isn't worth it and horrible for tempo.
It's better to have tempo and be slightly inconsistent than to be slow and guarantee only one card.
January 17, 2015 9:02 p.m.
organometallica says... #6
I run a variation of this deck (not the one on my profile, I've been tweaking pretty substantially offline) using Taigam's Scheming. It doesn't net you anything to your hand, but enough of the times in the games I've played, there are enough of the cards you see that are just as good in the yard as they are in your hand. Past that it's almost as good as "Scry 5" in how you get to set up your draws and feed Dig Through Time. Food for thought; I've got to the point where I can get into the top 25% of most FNMs with this deck. A particularly fun time was milling out a guy running a 256 card Battle of Wits/Birthing Pod deck. Priceless.
Anyway, thanks for the inspiration!
January 17, 2015 11:47 p.m.
I had thought about running it for awhile, but never tested it. It was in the Maybeboard but I removed it. Three mana for no direct card advantage just seems like a big waste. If the deck had more control elements I could see it being good, but it just doesn't net me anything until the following turn really. I've also have been kind of thinking of dropping the DTTs, but don't really have a replacement for them. And the schemings would be worthless without the Digs.
January 18, 2015 2:52 a.m.
lemmingllama says... #9
I couldn't really see much of a difference if we did convert this to legacy. The cantrips would be Brainstorm and Ponder, and the Watery Graves would become Underground Seas, but the core combo wouldn't change much. Maybe also a couple Blue Elemental Blasts or Flusterstorms for the sideboard. The real issue is that this deck can't deal with maindeck Force of Will and Daze, and if our combo gets countered then we are screwed.
January 18, 2015 8:46 a.m.
Yeah the exact reason this wouldn't be Legacy competitive is due to Force of Will.
January 18, 2015 1:56 p.m.
Dig Through Time is now officially banned in modern, along with Treasure Cruise and Birthing Pod.
January 19, 2015 11:01 a.m.
Unless a rule has changed, Heartless Summoning doesn't make the retriever free.. If it reduces a 2 grey casting cost creature by 2, it only reduces it by 1 instead.. Atleast that's the way the rules used to be..
January 21, 2015 4:23 p.m.
@trentp - You'd be wrong. Rules never changed. Since the card was released it has always reduced the colorless casting cost of creature spells that you cast. This does not effect colored mana symbols in the casting cost, but if the creature costs 2 colorless mana, then 2 - 2 = 0.
January 21, 2015 5:11 p.m.
Only specific cards (such as Training Grounds) prohibit costs from being free. Generally it's only with activated abilities anyway.
January 21, 2015 5:30 p.m.
FAMOUSWATERMELON says... #18
It's not even funny how broken this deck is. But if I were you, I would correct that mana base a bit. While playtesting, I was without mana half the game, and I sometimes had to mull to 5 just to get mana.
January 21, 2015 5:38 p.m.
The mana base is a little low on purpose. The deck can function on 2 lands and works optimally at 3. The biggest issue with running more lands is that drawing into them becomes easentially a dead draw after you have 3 on the field. By turn 4 the deck optimally should have the tools to win by the next two turns, otherwise it will most likely end in a loss.
A huge piece of the deck is basically storming with Haruspex, drawing into more artifact creatures or draw spells so you can finish off the combo. One of those draws resulting in a land usually means the your turn is over and you're less likely to win.
January 21, 2015 5:52 p.m.
My bad Saljen, I was getting it confused with some other cards in the past.. It's actually an awesome idea!!!
January 22, 2015 3:46 p.m.
Quail- I took my version of the deck to Tuesday Night Modern and placed 2nd. Thanks again to introducing me to a deck archetype that is so fun to play!
January 22, 2015 9:48 p.m.
I also wanted to ask why you are running Wurmcoil Engine SB? It seems way too slow and off-build.
January 22, 2015 10:04 p.m.
Awesome to hear that the deck is successful. Thanks for the feedback.
It's really only for control matchups where the opponent will have too much control to allow you to combo out. Ultimately it can be changed though. Sideboard construction isn't my forte.
January 23, 2015 7:01 a.m.
Raggamufin says... #24
I tried to build a similar deck, based on yours, but mono black:
http://tappedout.net/mtg-decks/23-12-14-heartless/
there are some small differents, most of all i put out Altar of the Brood over Grave Pact, cause when Grim Haruspex and Altar of the Brood are in play u will mill yourself to death and u dont have any spells to destroy enchantments or artifacts. Also if u would have Grim Haruspex and Heartless Summoning in your opening hand im sure u play both, cause whats better than carddrawengine.Thats why i recommend you to put 2 Grave Pact in your deck, cause u have alot of mana an cheap creatures anyway.
so maybe:
+2 gravepact
1+up :)cheers
January 26, 2015 10:18 a.m.
Modern isn't a heavy creature format, so Grave Pact has very little use. It's also 4 mana and heavily Black Saturated. Playing it doesn't get me any closer to winning and cutting my win condition down to two cards is just a little ludicrous. I won't mill myself with a Haruspex out because all it takes to ensure the win is to drop down additional altars, play additional HSs, or hit the Haruspex with a Perilous Myr.
Also Butcher of Malakir is much better than GP for this deck, and I wouldn't even run that because it doesn't do anything for me.
gnizz00 says... #1
May i suggest Creeping Tar Pit as a beatdown untill you get your cards for the combo? Scrylands like Temple of Deceit and Temple of Enlightenment could also be used.
January 15, 2015 6:14 a.m.