Jace is a placeholder for the new Jace coming out. Have not tested either of them yet. Originally I had Transmute cards to tutor for Spellskite or the Myrs. Because of that, along with my Graveyard recursion I only really need to run one of each. How the deck is run might change now that I'm not running them nor am I running Havengul Lich anymore. For now I'm going to keep it how it is, especially since I'm probably going to put the Transmute cards back in depending on how the deck plays now with the edits.
June 30, 2014 3:39 a.m.
Judging by the speed of this deck, wouldn't Inquisition of Kozilek be a better fit then Thoughtseize ?
Just thinking if you up against burn, merfolk or affinity. Also, have you encountered any threats with 4 CMC or greater?
June 30, 2014 6:12 a.m.
I prefer Thoughtseize because it would let me get rid of cards that I would have more trouble dealing with/disrupt my combo. I don't care too much about my life total because I can win early/gain a good amount of life fairly easily.
Going up against my friend's Phyrexian Obliterator s have proven fairly difficult, so thought seizing them sounds pretty good.
I played against the same friend's storm burn deck and didn't fare too well, but that was also before I switched to the control build. I'm fairly confident I'll do much better against it an similar decks now.
June 30, 2014 8:38 p.m.
PizzaDroid says... #6
i'm not seeing a reason to run 4 Scalding Tarn have i overlooked something?
July 1, 2014 8:41 a.m.
@PizzaDroid while they're not essential to the deck (also pretty much any legal black or blue fetchland would suffice), Fetchlands are pretty much required in Modern for a deck to be competitive. In my deck specifically it doesn't help a great amount, but it does help me reach important cards quicker, since I'm essentially running 4 less cards (at the cost of 4 life). It also helps me make sure I get blue mana sources if I need them.
July 1, 2014 5:21 p.m.
AtticusLynch says... #9
There is no reason for Scalding Tarn to be in here. Unless I'm missing something.
July 1, 2014 5:47 p.m.
chokeandstroke says... #10
only problem i could see for the deck is ratch bomb and thats hardly played
July 1, 2014 5:50 p.m.
aeonstoremyliver says... #11
TL;DR comments.
How about Muddle the Mixture to tutor up Heartless Summoning ? Also some good Counterspell tech.
July 1, 2014 11:22 p.m.
chokeandstroke says... #12
I really want your deck to work, but its just to draw dependent, you would need the transmute cards back in for it to work
July 1, 2014 11:24 p.m.
I had Muddle the Mixture /Shred Memory in the deck previously. I haven't yet gotten to test the deck out without them but, I sorta feel like they take up space that can be spent on something like Mana Leak.
The deck does work, at least with the Transmute cards. But also, when playing the deck, even though I can get to my key cards faster, I still need to spend mana on the Transmute. The control elements (mainly Remand) will let me slow down my opponent and speed myself up. I'll obviously update the deck once I test it out, which should be soon.
July 2, 2014 3:40 a.m.
chokeandstroke says... #14
i see i was testing it on untap.in a bit, maybe i was somehow playing it wrong but i couldnt get it to work
July 2, 2014 6:25 a.m.
@chokeandstroke Untap testing is bad...90% of the time it gives me a crap hand regardless of deck.
I'm been up against this deck before, except the only difference was it ran 1 Wurmcoil Engine and 2 Phyrexian Metamorph instead of Golem's Heart and Jace, Architect of Thought
July 2, 2014 7:19 a.m.
Not sure what untap is, but I know the tappedout playtesting isn't very good. The randomizer algorithm is pretty bad and it's fairly often you'll get like 3 of the same card in your opening hand and like 4 lands and then just draw into land for the next 5 turns.
Control decks are also pretty awkward to playtest against no one, since a lot of your plays depend on your opponent's plays.
July 2, 2014 1:01 p.m.
PizzaDroid says... #17
i don't think you need the Scalding Tarn since your deck doesn't seem very mana dependent, i would take those out and add more card draw or more creatures like Epochrasite and Soultether Golem , or even Jace, Memory Adept for his ult
July 2, 2014 1:29 p.m.
The Fetchlands ARE necessary to make the deck competitive viable. It makes the deck slightly better for free (free for the deck, not my wallet). There's no scenario where not having them would benefit me.
Epochrasite is just a 2/2 for free... that comes out 3 turns after I cast it. It doesn't do anything.
Soultether Golem is also just a 2/2 for free, that can be removed by its own ability.
Neither cards do anything for me. They don't speed up my combo, provide defense, or act as heavy cheap beaters for an alternate win-con.
And lastly Jace, Memory Adept is just a trash card all around. At 5 mana, he comes out way too late and will be my entire turn. He gives okay card advantage, but not enough up front to warrant using him. Using his 0 as an alternate win-con doesn't do anything until I mill the last card, and relying on his ult is too risky of a scenario.
July 2, 2014 11:21 p.m.
chokeandstroke says... #19
Untap.in is a site where you can test a deck you made (or just play magic online without paying for anything) against another player
July 3, 2014 10:40 a.m.
AnagonLordofSnakes says... #20
Pretty awesome deck I deffinetly like it, I just wish it didn't fizzle so hard when they remove your heartless, which to be fair probably won't happen too much besides targeted discard. What do you think of Fabricate ?
July 3, 2014 2:26 p.m.
Yeah the deck pretty much fails if Heartless or the Retrievers get removed (I've scooped turn 1 before I had even gone against my friend who used Inquisition of Kozilek on my Retriever followed by Surgical Extraction on it). That's why eventually I want to come up with a sideboard that will give me an alternate win-con if I go up against a deck like that. Not really too high priority for me though.
Fabricate is pretty good. But Transmute with Muddle the Mixture or Shred Memory is just strictly better for the deck since it's uncounterable as Transmute and it can get non-artifacts.
Serum Visions is definitely a possibility. I wanted to try it in the deck but then completely forgot about it, so thanks. Will definitely put it in the maybeboard and try it out.
July 3, 2014 11:20 p.m.
What about trying out Semblance Anvil as an alternate incase your Heartless Summoning gets taken out by an opponent and also to speed up your combo.
also what about Blood Artist ? only to get your combo out faster, with Falkenrath Noble you'll have eight creatures with the same effect.
or even Prototype Portal to make sure you have your Myr Retriever , or any other artifact you want to copy.
September 7, 2014 5:56 p.m.
Semblance Anvil is cool, but unfortunately it doesn't cause my creatures to die, which is what I'm going for.
Blood Artist dies under Heartless Summoning and is unplayable.
Prototype Portal is cool, but I'll need to pay for each Retriever, rather than getting them for free. In addition to that, the tokens are not recurrable from the graveyard.
September 8, 2014 12:23 a.m.
awesome build! How about Blood Artist as a combo piece?
Sach_squatch says... #1
Have you ever considered running one less Jace, Architect of Thought and one more Perilous Myr or Spellskite ?
June 30, 2014 12:08 a.m.