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Strategy and Themes

Intet dreams of dragons, mysticism, and a future ruled by titans.

Manipulate the top cards of your library and play them for free. Build up fairly quickly with land ramp and cheat-casting huge spells as early as possible using Intet and other means. Play big creatures and big spells to deal potentially massive damage without without even attacking. Often makes enemies early, but that's fine, because they will all perish beneath the hooves, claws, and talons of primordial megafauna. It has been foreseen.

Win conditions include commander damage via beefed-up Intet, direct burst damage triggering off powerful creatures (or their clones) entering the battlefield, but most often simply overwhelming opponents with a growing horde of gigantic, evasive creatures.

Flavor: Massive mystical creatures and the mortals that adore them.

Dragons: Plenty of dragons and effects that combo with them. Intet, being a dragon herself, greatly approves of such things.

Beasts: Savage gargantuans, mother nature's blunt weapons, to dominate the ground.

Sphinxes: Every army needs a sharp scalpel or three in its arsenal, alongside its bombs and brute force.

No Artifacts because neither "mystic" or "megafauna" denote "machinations of civilization." Big spellcraft and big creatures or go home. Don't @ me because I know for a fact this deck does just fine without them.

Mainly focuses on effects that trigger upon creatures with 5+ power entering the battlefield, further amplified by creating multiple copies & tokens of such creatures.

Maintains a steady/ increasing tempo by playing cards off the top of the deck in a variety of ways, often for free.

While dragons are the most important creature type with the most combos to be had, they are not at all necessary to win.

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Revision 66 See all

(1 year ago)

+1 Etali, Primal Storm acquire
+1 Greenwarden of Murasa acquire
+1 Iymrith, Desert Doom acquire
+1 Lathliss, Dragon Queen acquire
+1 Polyraptor acquire
+1 Silverback Elder acquire
+1 Thassa, God of the Sea acquire
+1 Verdant Sun's Avatar acquire
Date added 13 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

53 - 0 Rares

8 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 5.14
Tokens Beast 5/5 G, Copy Clone, Dragon 5/5 R, Dragon 6/6 R
Folders EDH Decks, Interesting, Commander, urg, Commander, good decks, Deck ideas, edh, EDH (ELITE), edh decks to build
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