Sideboard

Creature (3)

Enchantment (1)

Artifact (1)

Planeswalker (1)

Sorcery (3)


Since I'll be staying in Japan for the next x years, I build a Frontier deck that I can play there since that format is booming in that place.

Anyway, this is my revival of my previous Standard Jeskai Narset deck that surprised my local game store in Hampton Roads in VA and win some money games. This deck focuses on obviously Narset who can throw any kinds of shenanigans when she's attacking for FREE, yes you read it right, for FREE! She can throw spells in an instant helping her killing her blockers. She can throw combo spells that gives more lethal damage to her opponents. She can also call planeswalkers who can back her up. You name it. This time, I will attempt to make this deck doable and competitive in this booming Frontier format.

Why not Jeskai Black?

Although its more explosive in this kind of deck, its too much color filtering for me even I have Urborg, Tomb of Yawgmoth. Also, Im not fan of netdeck...although I get some ideas from them and innovate. Its my opinion so please don't hate me lol :p

The Creatures:

  • Soulfire Grand Master - she is your early game defense and support late game. With your burn spells, you will gain enormous amount of life in no time thanks to her. Also, you can buyback your spells late game or when you have a lot of mana to cast your spells over and over and over again.

  • Jace, Vryn's Prodigy   - who cannot resist the full power of Jace? Just two copies in this deck because I try not to put too much creatures for Narset.

  • Torrential Gearhulk - Men, I can't resist to add this guy either. It is an another body that flashback our instant spells, backs up Narset and helps Howl of the Horde's Raid trigger.

The Spells:

  • Wild Slash and Lightning Strike - your early game burn spells. Even you don't have scry like Magma Jet, it gives you instant damage specially when narset flips it and deal damage before her blockers kill her.

  • Brutal Expulsion - another flexible spell that burns a small creature and delays a spell. I think this is very good against Aetherworks Marvel decks which cheats their eldrazis. Sure you can control my turn or exile my permanents but I will delay you casting them again.

  • Anticipate - there's a lot of situations that I empty my hand after turn 4-5 so its here to give some card advantage early to mid stages of the game.

  • Jeskai Charm - your flexible three drop spell. You can bounce their big creature, you can pump your creatures and give them lifelink, you can just directly burn them in the face. A very flexible Jeskai spell.

  • Ojutai's Command - another flexible 4 drop spell that can bring back my Soulfire Grand Masters and Jaces', counter their Siege Rhinos and any eldrazis, gain 4 life when needed and of course a timely draw a card.

  • Fumigate - trouble dealing with big and massive creatures? Here's your spell. Who cares if my Soulfire Grandmaster or Narset to die? I have more copies of them to comeback at you and I gain life also hehe! lol

  • Dig Through Time - These cards help you find the right pieces that you need. Also, it helps you reload your hand and do more setup for Narset.

  • Howl of the Horde - this is the card that you can do a lot of shenanigans with Narset. You can burn more your enemies, you can bounce more than one creature, you can force your opponents sacrifice two or more creatures, you can have extra turns, you can dig for more cards...you name it! More Howl of the Hordes, more damage, more turns, more bounces, more draws.

  • To know more how does multiple Howl of the Horde with or without raid ability stacks, click the spoiler below:

  • Part the Waterveil - if Riddle of Lightning is included in Frontier, I'll leave Temporal Trespass in this deck but it seems I got a better spell to give me extra turns plus I can make one of my lands a 6/6 creature. Who doesn't love extra turns anyway? Also, if I do howl of the horde + part of the waterveil with [unrealistically] awakening, that is an overkill.

The Planeswalkers:

  • Gideon, Ally of Zendikar - if in case Narset is not in the battlefield, he can do the job. It dodges sweepers (Languish, End Hostilities, Crux of Fate, Fumigate), it gives me a creature, it buffs my Narset, it can finish the game for me.

  • Dovin Baan - I'm torn between him and Narset Transcendent because of what can they potentially do in this deck. I think, I'll stick to him for now because he can defend himself, gives you a card advantage specially after a boardwipe, and if you pull his ultimate, you're guaranteed to win. With Narset Transcendent, I should have a spell ready for rebound and her +1 depends on the top card of my library.

  • Ugin, the Spirit Dragon - Forget the Eldrazis and devoid spells, he is still a very good comeback card for this deck...and you can always cast it for free thanks to Narset!

Sideboards:

With this new format, we don't know what will be the metagame so I based it on the current results from hareruya gaming and among others.

For more shenanigan decks I have you may click any of the links below:


Bontu's Reckoning of Hedron Alignments [HOU]

Standard* usurphling

SCORE: 59 | 46 COMMENTS | 12247 VIEWS | IN 27 FOLDERS



Keep Cascading and Flashing with Rashmi [XLN]

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SCORE: 63 | 22 COMMENTS | 10831 VIEWS | IN 32 FOLDERS



[DDT] DuterteDonaldTrump Dubious Challenge [HOU]

Standard* usurphling

SCORE: 10 | 11 COMMENTS | 2000 VIEWS | IN 2 FOLDERS



The Devil's Lore ver. 2.0 [Frontier]

Frontier usurphling

SCORE: 4 | 629 VIEWS | IN 1 FOLDER


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Revision 1 See all

(7 years ago)

Date added 7 years
Last updated 7 years
Legality

This deck is not Frontier legal.

Rarity (main - side)

11 - 1 Mythic Rares

22 - 8 Rares

12 - 4 Uncommons

5 - 2 Commons

Cards 60
Avg. CMC 3.65
Tokens Emblem Dovin Baan, Emblem Gideon, Ally of Zendikar, Emblem Jace, Vryn's Prodigy, Emblem Sarkhan, the Dragonspeaker, Knight Ally 2/2 W
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