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Enchantment (2)


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Enchantment (1)

Artifact (2)

Instant (2)


This deck was inspired by Komamura's Narset, the Last Avatar deck. I encourage you to take a look at the original here!

Thanks to the Reddit EDH community! You guys are awesome!

It's about to get real!

WARNING:

This deck is intended to be as cut-throat as possible. Unlike the original deck-list provided by Komamura, I have designed my Narset build to be degenerate, and downright cruel. You will find that playing this deck against the same playgroup will cause you to be the focus of the entire groups attention, which is why I have named it the "Archenemy of EDH". You may also be alienated by your peers, and refused entry into further EDH/Commander events.

By continuing you have acknowledged that this deck:

1. Does not follow the French 1v1 Rulings or Banlist

2. Will likely win games (or cause opponents to scoop) before the game has had a chance to start.

3. May cause you to lose friends.

You have been warned.

The deck is fairly simple to pilot - however knowing when to drop Narset and swing comes with experience.

Most Narset decks run one of two ways:

1) Heavy Counterspell and Control, with big spells to finish the job. (EG. French 1v1 Competitive)

2) Giant Spells that can win the game by themselves, or planeswalkers, with land destruction or other effects.

My particular build attempts to balance the two in a way that allows the deck to continue to be competitive, but not follow any single style of build. As with most Narset decks, this deck is ENTIRELY dependent on your commander - so learning when to play her is VERY important!

My particular list abuses extra turn and combat phase mechanics to assist with our deck getting out of hand as fast as possible. In most cases, Narset can actually have near-infinite attack or combat steps, depending on what cards we exile during our attack step.

In most cases, our opponents will simply scoop when they realize we are taking 4+ turns in a row, with multiple combat steps in-between. The primary strategy is to ramp out a early turn Narset, or begin playing our heavy board-control cards while we continue to slowly build up our board, giving us a nice head-start.

Overall, the deck typically will slowly put our entire deck into play, until finally bursting out of control and killing each opponent. 90% of the time, your opponents will simply scoop, which is why this deck can be unfun to play. (But incredibly fun to pilot!)

As the deck completely relies on our general, it is very important that Narset stays alive when we attempt to play her. Heavy control decks (counterspells), and decks that run many sacrifice or board-wipe effects are typically our worst match-ups.

If I am playing decks such as this, I attempt to "bait" a counterspell. There are many ways to do this, but I find the best method is using a tutor to find a Temporal Mastery and placing it on top of your library. I always make sure that my opponents are fully aware that Temporal Mastery will cost only two mana to cast on my next draw step. In most circumstances, this alone will bait a counterspell.

Another method I like to use included the cards Mana Crypt and Lion's Eye Diamond. As both cards can be cast for , our opponents get slapped upside the head with a Narset that got played while they were tapped out, thinking we did not have enough mana to cast (or re-cast) our general.

As always, if playing against control players, I like to assure I have a counterspell of my own in-hand, and/or a haste enabler that will assure Narset can attack the turn we play it. There is absolutely nothing wrong with waiting until the right time to strike - you can even wait until you can cast a few extra turn cards (by hand), and then take your opportunity!

(NOTE: I AM NO LONGER RUNNING THE PROTEUS STAFF COMBO IN THIS DECK) Proteus Staff is an instant win card with our general. As the deck runs 0 creatures (as I'm sure many of you have noticed), we can use Proteus Staff on our own general, allowing us to put it back into play and stack our entire library in any order we wish. If a haste enabler is on the field, we can stack our deck to let us win the turn we swing. Keep in mind that if you decide to run a creature based Narset deck (even if it's just a single creature + Narset), this card is no longer worth running.

Strionic Resonator an amazing card in Narset. It allows us to copy Narset's ability to exile the top 8 cards of our library, instead of 4. This increases our chance of hitting an extra turn (or combat step) by a long-shot. If you are wanting to build ANY variant of a Narset deck, this should be an automatic include.

Mana Severance is a recent addition in the deck. This allows us to exile all of our lands, assuring us that we will hit ONLY spells that can be casted with Narset. This is to be used later in the game when we have an assured board state, control over our opponents, or are desperate to hit an extra turn card.

Decree of Silence This is another recent addition, however I have found it to do a LOT of justice in my playgroup. Having Narset swing into a land destruction spell, followed up by this guy has always been a game ender for me. What's worse then losing all of your lands? Having your next three spells countered without any effort. Ouch!

Q) Why do you run odd colored fetch-lands, such as Polluted Delta?

A) I assume you're newer to competitive decks if you are asking this question. Even though we do not run swamps, we can still benefit from searching for an Island type card, which by itself is a bonus. (Finds us Taiga, Volcanic Island, etc). More importantly, fetch lands help us filter out the lands reducing the chance that we will exile a land when we swing with Narset. It's basic probability - yay, math!

The Avatar has an evil side...

Your opponents in a typical game when playing this deck...

Your opponents by turn 4-5...

If you liked this deck, please give it a +1! It's much appreciated, and encourages me to make more guides like this!

Suggestions

Updates Add

Hey Everyone,

Thanks for checking out the deck. I'm currently in the progress of acquiring some cards for the deck:

Temporal Manipulation, Capture of Jingzhou, Ravages of war, and possibly a Maze of Ith. Please keep in mind that this is the deck I physically own and have built - it is not a theory deck, MTG:O, or Cockatrice decklist.

I'm welcome to any suggestions! Anything that can increase the speed, and redundancy of the deck is more then welcome. I am currently looking into ways that I can assure guaranteed permanents with Narsets ability. I know there are a few cards that would allow me to exile all lands from my deck, but they will need playtesting.

Recent Removals: Static Orb, Razia's Purification, Boom Bust, Star Compass, Nevermore added to sideboard, Howl of the Horde, Leyline of Sanctity moved to sideboard, Relentless Assault, Cast Through Time

Recent Additions: Temporal Manipulation, Capture of Jingzhou, Ravage's of War. Talisman of Progress, Coalition Relic, Basalt Monolith, Razia's Purification, Mana Severance, Counterspell

If you liked this deck, please give it a +1 - it's much appreciated!

Comments

Revision 9 See all

(9 years ago)

+1 Leyline of Anticipation main
-1 Transmute Artifact main
Top Ranked
  • Achieved #25 position overall 9 years ago
Date added 9 years
Last updated 9 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

63 - 2 Rares

13 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.09
Folders EDH ideas, Current Decks, Jeskai EDH, If I decide I don't mind people hating me off the board, EDH ideas
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