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The main strategy of playing this deck is to get Narset out and attack to trigger her ability as early as possible. Once you attack for the first time, your opponents are very likely to have no more turn of their own for the rest of the game.

**Manage to attack for the first time without any blocking creature or creatures big enough to kill Narset. Normally a turn-three Narset and a turn-four attack is on average. Sometimes a turn-two or even turn-one Narset is possible if Magic God is on your side. Once her ability is triggered, chances are that one or more extra turn/ combat phase cards can be cast without paying their mana costs. And with the extra turn / combat phase you get, you can have more and more combat phases and extra turns for more ability triggering. Usually when you get 2 or 3 extra turns or combat phases with Narset on board, you opponents would just scoop and start another game.A land destruction card like Armageddon, Catastrophe , or Sunder exiled with Narset's ability could just end the game. Without having any land on board and Narset on the battlefield, your opponents can have very small chances to win the game.Last and the simplest one, exiling Enter the Infinite with Narset's ability. It can be achieved by Personal Tutor, Mystical Tutor, Long-Term Plans or simply just luck. The First Step: cast Enter the Infinite and then put Omniscience back to your library. The Second Step: Exiling two red cards which are useless for the rest of the game for example like Need for Speed , Mass Hysteria or Ashling's Prerogative to cast Fury of the Horde OR if Fury of the Horde has been used previously, just use ramping artifact or spells like Mana Crypt, Sol Ring, Mox Diamond, etc. to cast Seize the Day or Relentless Assault. The Third Step: Attack and then cast Omniscience. Cast all the extra turn / combat phase cards and then Beacon of Tomorrows should be on the top of your library. Therefore, whenever you attack with Narset for the rest of that turn, you can get one more extra turn. After all this, you should have at least one opponent killed by commander damage and about 20 extra turns. The Fourth step: Return cards back to your library using Scroll Rack so you'll have cards to draw. OR Forget about returning cards to your library and leave only Beacon of Tomorrows there.

Narset's attack reveals a Time Warp and a Personal Tutor: Cast Time Warp and then Personal Tutor to search for a Merchant Scroll. And on the extra turn, cast Merchant Scroll to search for a Mystical Tutor before combat. Use Mystical Tutor to search for Enter the Infinite then swing Narset again.You're still on early turns and you have a Personal Tutor or Mystical Tutor in hand: Use them to tutor for Fabricate or Rite of Flame . You can even use Mystical Tutor to search for a Mana Drain. The truth is that the sooner you can get Narset out, the better the chance you can win the game, especially in a competetive play group. Another option you have with Mystical Tutor is Force of Will. Depending on the situation, you can choose whether to play fast or conservative.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

18 - 0 Mythic Rares

55 - 0 Rares

16 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.86
Tokens Construct */* C
Folders edh deecks
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