Sideboard


Strategy:Burn them quickly as your power level reaches 9000+

Creatures:

Goblin Guide: Great 1 drop and a staple for any serious burn player. It pushes damage through and scouts out your opponent's deck a little.

Monastery Swiftspear: Another great 1 drop. Although not as powerful as a Guide t1, it can outdamage one given a couple spells, which in case you didn't notice will be happening a lot.

Eidolon of the Great Revel: Another staple for burn. It almost single-handedly makes burn viable in modern.

Grim Lavamancer: Added in to provide a little extra reach and value from our spells.

Spells

Lava Spike: literally just for the pinging.

Lightning Bolt: for the pings as well as potential creature removal.

Shard Volley: is here for a little more of the lovely game of ping pong that I want to play with my opponent, and only a 2 of because of my manabase being so small.

Boros Charm: Really great card with options (although mostly just for the 4 points of "I need some aloe").

Searing Blaze: In here for the major utility it has: crack a fetch and drop their creature and do some major tickling. Sideboard in the others if against a creature base deck.

Rift Bolt: as yet another damage spell for the cheap cheap. Can help do some nasty combos with a swiftspear or the likes.

Atarka's Command: Great card, and pushes the green splash over the top.

Lightning Helix: 3-Point damage dealer, and healer. Must have in any non mono deck IMO for the 6-point life swing. Only two because too many 2 drops and your hand can get clunky.

Manabase

Arid Mesa: See below.

Bloodstained Mire: To help manafix and thin out the deck for more burn spells off the top.

Wooded Foothills: See above.

Sacred Foundry: My white source for the deck. Only 2 because I shouldn't really need much more than 2 to accomplish what is needed.

Stomping Ground:My green source for the deck. Again only 2 because I shouldn't need much more.

SideboardDeflecting Palm: I see this as a great option for when I'm playing a deck that likes big creatures.

Destructive Revelry: Great card and is 4 of for a reason. Helps with affinity, and things like Leyline of Sanctity

Kor Firewalker: For the mirror. Whoever resolves the most and can keep them there the longest usually auto-wins unless you bolt your face or draw 15 lands in a row.

Path to Exile: A modern staple removal spell for it's low mana cost, and the fact that it get's exiled instead of going to the yard to prevent devles or the like. Plus can help you manafix in a tight pinch.

Molten Rain: Really good card for playing against Tron or really greedy manabase decks. Only 2 because of the 3CMC.

15: Still deciding on my last sideboard spot. Since twin is gone I thought I'd try and help one of burns worse matchups. Trying to beat UWR Control is just stupid with the amount of counterspells and such. Really would like some good suggestions here. Maybe Reality Hemorrhage to help against a card:Master of the Seas or Etched Champion, not to mention Kor Firewalker. Thoughts on the sideboard are where I really need the most help so please fire away!

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Date added 8 years
Last updated 8 years
Splash colors WG
Legality

This deck is Modern legal.

Rarity (main - side)

30 - 2 Rares

22 - 12 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 1.61
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