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Sorcery (3)


Current standard deck, rolled out pretty well. Decks premier tomorrow night FNM.

need 2 more Clifftop Retreats, and 1-2 caverns.

I am looking for Burning Oil to replace Pillar of Flame - because the value of the flashback and its very underrated currently in the meta game.

Someone clarify if possible:

Angel of Serenity (3) permanents, Selesnya Charm your own Angel of Serenity to permanently exile the 3 from Angel of Serenity.

??

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Placed 2nd, out of 16.

played 2 tier 1 decks, and 1 tier 2 deck. The tier 2 deck did the most damage, surprisingly.

vs B/G "tap & toss" friends homebrew scavenge deck. vs R/B aggro vs Bant Control

Game #1 vs. R/B Aggro

Both kept initial 7. I took play with a roll of 10 out of 12, against his 6.

Straight forward game, Temple Garden turn one into pilgrim, losing 2 life. Turn 2 borderland ranger to acquire mountain for Huntmaster turn 3. Turn 3 Huntmaster, attacks for 2. Rootbound crag end of turn off the draw. Turn 4 land, attacks pass, 2 to the cackler, 2 to him. Turn 5 Hellkite, opponent scooped.

Game #2 vs. R/B Aggro

Opponent mulligan down to 6.

Sunpetal tapped turn 1. Turn 2, draw the Temple Garden ( go figure ), pilgrim + pass. Turn 3 mountain + huntsmaster. Turn 4 thragtusk, attacks for 4 forcing blocks to allow thragtusk in next turn. Turn 5 attacks + pass, huntmaster trigger. Turn 6 oblivion ring a block, attacks for kill.

Left the series 2-0, proceeded to play casuals & play test some more - he couldn't keep up with the value of the creatures. Out paced him, wiped boards with Serenity all 3 games of casuals.

Game #3 vs. B/G "tap & toss"

I nearly lost the first game, thragtusk saved my life. Turn 5 he Dread Mangler + rancor attack for 5 on haste, forcing a Selesnya Charm. turn 6 he scavenged the dread mangler onto a Corpsejacker with a Jarad down, attacked for 10 and Jarad toss'd for 12. Thragtusk saved my life by 3.

Turn #4 vs. B/G "tap & toss"

Out valued, close game though. life was 6-0 at the end, he tossed a corpsejacker for 14 damage after the attack that i declared to block - was a good call to block that one.

Series ended 2-0.

Game #6 vs. Bant Control

The first game lasted 42 minutes, that says everything. Angel of Serenity to lock down 2 armanda wurms, destroying 1 token. Selesnya charm the last token, oblivion ring the oblivion ring on my huntmaster to gain 2 life back and a token. Lethal damage after the the huntmaster returned.

Game #7 vs. Bant Control

I lost, horribly. Like slaughtered and skinned in public. Turn 1 pilgrim, syncopated. Turn 2 Farseek for a Temple. Turn 3 Ranger, scattered. I died turn 6 to armada wurms. :(

Game #8. vs Bant Control

Tied to time @ 1hr

Last 3 turns of the game left my board state @ 2 thragtusk tokens, an angel of serenity and next draw was a thundermaw.

Dinkelberg!!!

Can't blame the guy, he is a good friend - young, but an excelling and vibrant brain at Magic. Everyone says he stalled for time, I disagree. He was looking for a way out, as he was staring death in the face for 4 turns - and held me off for 3.

Some minor changes made, should show in the bottom. :D ~nerve

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 4 Mythic Rares

22 - 3 Rares

13 - 2 Uncommons

7 - 6 Commons

Cards 60
Avg. CMC 3.35
Tokens Beast 3/3 G, Human 2/2 G, Knight 2/2 W w/ Vigilance, Wolf 2/2 G, Wurm 6/6 G
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