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Hey guys, this is my naya company deck that is relatively aggressive, but can pull through the long game with clues and Nahiri... Criticism is appreciated and don't forget to hit that +1 button. Here are the starting line ups.

2x Akoum Firebird: this is like my budget Archangel Avacyn  , but I'm very open to suggestions for this cards replacement.

3x Bygone Bishop: this is a great card for staying power, and it works well against bant company.

1x Captain's Claws: I only really included this card because I'm running Weapons Trainer and I wanted it for tokens.

4x Collected Company: this is this decks reason to exist. It gives us everything we need in one spell, the deck is built around this card.

2x Den Protector : this is an amazing card for returning dead creatures and, oh guess what?! Collected Company! Cards just great.

3x Dromoka's Command: this is a toolbox for two mana, can't go wrong.

2x Firemantle Mage : a great finisher, basically means your opponent has to be running tokens to survive if you've established a good board state.

1x Managorger Hydra : this has all the late game value in the world. Even in 3 turns starting on turn 4 this thing could be huge.

3x Hanweir Militia Captain  : again, late early to mid game menace, we usually can conjure up at least 3 creatures, if not more.

1x Lantern Scout : this is a great thing to have in your back pocket against any form of aggro.

2x Matter Reshaper : just a decent body with pseudo evasion and the ability to replace itself, nothing short of bonkers.

2x Nahiri, the Harbinger: this is one of the many planeswalker choices we had to choose for this color combo. I am open to other suggestions, but I think she's a good fit. I could always run 2 one of planeswalkers, or 2 of one and 1 of another instead of running 2 4 mana finishers.

2x Nissa, Vastwood Seer  : great card with great abilities, no reason not to run it.

4x Sylvan Advocate : this card is the best thing to happen to collected company since when Fleecemane Lion left standard.

3x Tireless Tracker: this card gets huge fast off of giving you card advantage

2x Weapons Trainer : this card is largely replaceable as long as the creature has red in it, costs 2 mana, and isn't a 2/1.


Ideas/ possible replacements

-Gideon, Ally of Zendikar for Nahiri, the Harbinger or Akoum Firebird

-Secure the Wastes for Captain's Claws

Suggestions

Updates Add

  1. Hey guys, went to FNM. I lost to playing it too safe against a mono white humans deck. My mistake was in not using my Firemantle Mage early enough, and it allowed him to reach cards he needed to reach and overwhelm me. Lost 0-1.

  2. I tied against black green aristocrats, I just made some mistakes. 1-1-1

  3. I won against a mono humans deck. 2-0, I just learned from my mistakes

  4. I won against RG werewolves. 2-0. By big creatures just overpowered his low removal and small creatures.

Comments

Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 2 Mythic Rares

45 - 11 Rares

2 - 0 Uncommons

0 - 2 Commons

Cards 60
Avg. CMC 2.75
Tokens Clue, Dragon 5/5 R, Human Cleric 1/1 BW, Morph 2/2 C
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