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Enchantment (5)

Artifact (3)


And you thought Jund Midrange was good. Everyday I'm dropping bombs, and if they can't maintain, they will fall quickly.

Essentially each drop will take more than one removal due to the token output (except against Detention Sphere), not to mention Centaur Healer swap for 3 drops incase one wants to have life gain drops each turn while staying super aggressive.

Have yet to test in standard events.

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Date added 12 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

11 - 2 Mythic Rares

23 - 3 Rares

13 - 7 Uncommons

4 - 3 Commons

Cards 60
Avg. CMC 3.08
Tokens Beast 3/3 G, Cat 2/2 W, Centaur 3/3 G, Elemental 8/8 GW, Human 2/2 G, Knight 2/2 W w/ Vigilance, Wolf 2/2 G, Wurm 5/5 G w/ Trample, Wurm 6/6 G
Folders Constructed
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