The
Moon
will turn a fiery red as the planets align. Fire will rain from the
Anger
of
the
gods
. The earth itself
will swallow
our humble vessels in
its gaping maw
. These are but
Harbingers
of the
end of times
. Our only salvation is to embrace the
Path to Exile
, and pray our
spirits are guided to rest
.
Also check out Wrath of God **Primer** and Legacy Wrath of God.
Overview
Creatureless Naya control deck which takes advantage of having no destructible creatures to void two-thirds of all Modern removal. The
Amonkhet
gods
work great with
Porphyry Nodes
, keeping them alive and focused on our opponents' creatures (due to unnaturally high power and indestructibility). This deck plays similarly to W/R Prison, except with a much faster clock at the expense of
Chalice of the Void
and
Ensnaring Bridge
(which are facing too much artifact hate now anyways). Along with our other high-power, indestructible creatures, we can quickly turn the corner to win through beatdown by turn 4.
Here's an example explosive play:
T1
Utopia Sprawl
T2
Rhonas
T3
Thrun
/
Gideon
, attack for 5 with
Rhonas
T4
Hazoret
, exile
SSG
or cast a 1-drop, attack for 14 with
Rhonas
,
Hazoret
, and
Thrun
/
Gideon
Single Card Discussion
Madcap Experiment
into
Platinum Emperion
is a very efficient threat/prison, and we even get to ramp into it.
Blood Moon
usually shuts off removal spells to protect our Emperion.
If you're unfamiliar with this combo Show
If
Emperion
is the only artifact in our deck,
Madcap
is guaranteed to hit it. When it comes time to take damage from Madcap, Emperion is already on the field, preventing our life total from changing.
Rhonas
is pretty much the best blocker (deathtouch) and attacker (comes with his own overpriced buff) ever, but our opponent can easily "2-for-1" us indefinitely by just killing the 4/4 creatures instead.
Thrun, the Last Troll
is the perfect answer: a hexproof, indestructible animator! We get a (mostly) unanswerable 9+ power (with
Rhonas
's buff) for 7 mana, or at least two "enormous" blockers, potentially by turn 3! Sadly,
Thrun
can't regenerate to survive
Nodes
, but we can buff him with
Rhonas
.
Thrun
also just wrecks control and sometimes midrange.
Hazoret
is laughably easy to trigger and also animates
Rhonas
just by being there
Porphyry Nodes
is a very efficient board wipe in decks that don't play creatures. If our opponent stops playing creatures to try and remove it, we surprise them with
Rhonas
to keep Nodes alive indefinitely. Playing Nodes onto an empty board with
Rhonas
is generally inadvisable, especially against slower decks where we can afford to wait on Nodes, because our opponent can 2-for-1 us by removing Rhonas and therefore Nodes as well. There are many little tricks to keep Nodes and our own creatures alive; only the most important ones are mentioned here.
Nahiri
provides much-needed card selection, discarding our extra legendaries, flexible removal, and a 2-turn countdown to
Emrakul
. Discarding Emrakul even lets us shuffle dead/discarded
Emperion
s back into our deck.
Blood Moon
is just one of the best locks available in Modern, particularly against problematic interactive decks and greedy aggressive decks. Between
Utopia Sprawl
and
SSG
, we have 6 ways to play turn 2
Blood Moon
, locking our opponent out of the game.
Utopia Sprawl
is just one of the best mana dorks in Modern (doesn't die to
bolt
and free to cast after turn 1), and ramps into our all-important 3-drops. We need to enchant a basic Forest because
Blood Moon
causes
Sprawl
to fall off, and to avoid
Field of Ruin
, and
Fulminator Mage
, which is why we're overloaded on green fetchlands.
Raging Ravine
dodges
Nodes
, and is one of the few manlands that can animate
Rhonas
(after attacking just once)
Deafening Clarion
,
Firespout
,
Anger of the Gods
,
Day of Judgment
,
Wrath of God
are obligatory sweepers to beat the fast aggro decks in the format and especially good because we don't play destructible creatures.
Deafening Clarion
and
Firespout
are preferable because our mana is too tight to play double color cards. We play
Day of Judgment
over
Wrath
because the only regenerator among top decks is Affinity's single
Welding Jar
. Meanwhile the upside is we can regenerate
Thrun
. We also want to diversify a bit to play around
Meddling Mage
.
Why not these cards?
Path to Exile
has dysergy with
Blood Moon
, giving our opponent free basic lands.
Artifacts can't be played alongside
Madcap Experiment
.