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Nayasaurus Rex! (Standard Ramp Dinosaurs)

Standard RG (Gruul)

huntoriousrex


Sideboard

Enchantment (5)

Planeswalker (1)

Artifact (1)

Creature (2)


Maybeboard

Creature (1)

Instant (1)

Sorcery (1)


I've been toying with this archetype of Dinosaurs, and now that Green Stompy is here in Standard, I think Dinosaurs has a real chance. There is a potential for turn 4 (or even turn 3 sometimes) Ghalta, Primal Hunger, which of course ends games. This is my conservative game plan here, though the Maybeboard has Sylvan Awakening, since we have a decent ramp package. I think it would be fun to see Sylvan Awakening be a kind of finisher that people won't see coming, and at only three mana, I don't think it would be terrible. I'm going to test this version on untap and at FNM to see where it stands currently. The sideboard is pretty heavy to counter control and red decks, since those are the worst matchups.

Yes, white is only in here for sideboard cards, which helps immensely.

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Took the deck to Standard Showdown at my LGS, here is how it did.

Match 1 - Against Mardu Vehicles (0-2) Game 1: Didn't draw ramp cards, he curved out perfectly to take it quickly. Game 2: Flooded out, another perfect curve out by him to take the match. It wasn't close at all, and he barely knew that I was even playing dinosaurs.

Match 2 - B/R Aggro (2-0) Game 1: Deck did what it should, got Ghalta, Primal Hunger out on turn 4. He used his Unlicensed Disintegration on my Drover of the Mighty so he ran out before he could set up.
Game 2: He was cut on black sources and all my creatures were too big for red removal.

Match 3 - W/U Token Embalm (0-2) Game 1: Missed lethal because I forgot about Hashep Oasis, to which I am very sad about. Also haven't played against this deck much, so I wasn't sure what to kill first.
Game 2: He used Ixalan's Binding and Fumigate to kill all my stuff, then got two Annointed Procession out to gain a ludicrous amount of life. Sad day.

Match 4 - Mono Red (1-2) Game 1: Soul-Scar Mage + Goblin Chainwhirler is a dumb combo, which promptly made all my dudes small. Wasn't able to build a defense. Game 2: Sideboarded pretty hard, was able to Ixalan's Binding a Soul-Scar Mage and win, since I was actually able to have stuff stay on the board. Game 3: Too many lands yet again, dead by turn 4.

So, 1-4 is pretty bad. But considering it's the first tourny in the new meta, I won't give up yet. I'm thinking about adding Shalai, Voice of Plenty in the board, and possibly cutting the Beneath the Sands for something like Gift of Paradise, which will at least help in red match ups. I think the deck is there, and it'll be much better after Soul-Scar Mage rotates.

Comments

Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 1 Mythic Rares

21 - 5 Rares

20 - 5 Uncommons

6 - 4 Commons

Cards 60
Avg. CMC 3.89
Tokens Dinosaur 3/3 G, Emblem Nissa, Vital Force
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