Okay, so this is amazingly effective, but it really works.
Mulligan until you get a
Treasure Hunt
.
Turn 1, play a gate (try to get gate that produces blue or green mana)
Turn 2, play a land that doesn't tap (or if you need to another gate and play the fastbond), then play
Treasure Hunt
, which can lead to a Fastbond or
Treasure Hunt
again. (usually I hit the Fastbond the 2nd turn or third turn)Reliquary Tower is to keep your hand full of your lands.
Turn three, play the Fastbond or another
Treasure Hunt
to lead to (hopefully) and [[Fastbond] (on this turn you should be able to play both a Fastbond and a
Treasure Hunt
since you have three lands (two for
Treasure Hunt
and the third for Fastbond.(Repeat this for the fourth turn if you didn't hit that Fastbond)
Then play your Maze's End, and all the gates, if you don't have all the gates in hand, just use Maze's End to search for them. Or your
Treasure Hunt
(with a handful of mana, you should be able to do it)
At the end step without the Reliquary Tower, keep a
Treasure Hunt
and/or Maze's End (with some basic lands), and discard lands that you know you still have one of in your deck, since you'll be able to dig them out with your Maze's End or treasure Hunt]]. Be careful with this step, if you discard a gate you need, you'll have to concede.