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Nearly All-Land Maze's End Deck

Vintage

Rayle47


Okay, so this is amazingly effective, but it really works.

Mulligan until you get a Treasure Hunt .

Turn 1, play a gate (try to get gate that produces blue or green mana)

Turn 2, play a land that doesn't tap (or if you need to another gate and play the fastbond), then play Treasure Hunt , which can lead to a Fastbond or Treasure Hunt again. (usually I hit the Fastbond the 2nd turn or third turn)Reliquary Tower is to keep your hand full of your lands.

Turn three, play the Fastbond or another Treasure Hunt to lead to (hopefully) and [[Fastbond] (on this turn you should be able to play both a Fastbond and a Treasure Hunt since you have three lands (two for Treasure Hunt and the third for Fastbond.(Repeat this for the fourth turn if you didn't hit that Fastbond)

Then play your Maze's End, and all the gates, if you don't have all the gates in hand, just use Maze's End to search for them. Or your Treasure Hunt (with a handful of mana, you should be able to do it)

At the end step without the Reliquary Tower, keep a Treasure Hunt and/or Maze's End (with some basic lands), and discard lands that you know you still have one of in your deck, since you'll be able to dig them out with your Maze's End or treasure Hunt]]. Be careful with this step, if you discard a gate you need, you'll have to concede.

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Date added 11 years
Last updated 11 years
Legality

This deck is Vintage legal.

Rarity (main - side)

4 - 0 Mythic Rares

1 - 0 Rares

3 - 0 Uncommons

43 - 0 Commons

Cards 60
Avg. CMC 1.75
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