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Necromancer's Mercy

Modern

dopeland


Sideboard


Basically, I'm looking to overwhelm my opponent early game with a lot of cheap and cheap-ish zombie cards and zerg my way into a win. I have extra control cards to keep the other player vulnerable while I build a mana pool for the more stronger cards and dwindle their health exponentially. The graveyard-to-hand cards are to help with bringing back my stronger zombies, or my weaker ones in a pinch. I utilize Gray Merchant of Asphodel mid-late game as a game finisher.

If there is a better strategy you see with these cards, please let me know cause I'm still a fairly inexperienced player outside of playing against my friends!


Update v1:

So with some feedback, I've changed up the build to really push the zerg rush strategy, while maintaining control of the battlefield. I've added more inexpensive creatures that have undying or mechanics that let me cast them from the graveyard. I've also removed my older sorceries to favor kill cards and have added a blue splash to allow for more control cards and utilizing Rise from the Tides for a mid-late game win.

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Date added 8 years
Last updated 8 years
Splash colors U
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

9 - 0 Rares

12 - 8 Uncommons

17 - 8 Commons

Cards 60
Avg. CMC 2.12
Tokens Zombie 2/2 B
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