Neheb is the ultimate combo piece.

During your first main phase, cast a spell or activate a creature ability to net red mana, with which you can cast huge damage spells. With all the extra mana you receive on your post combat main phase, you can deal a lot of damage. Cards that double damage such as Angrath's Marauders, Insult, or Fire Servant, when combo'd with damage cards like Banefire and Fall of the Titans, can end a game instantly. This deck is highly anti-blue with cards like Banefire, Boseiju, Who Shelters All, Red Elemental Blast, and Molten Disaster all making sure I can cast my spells freely without having to worry about my winning combo being countered.

COMBOS:

Hostility + Impact Tremors . With Neheb on the battlefield, cast a ping spell (Acidic Soil, Flamebreak, Flame Rift, Sizzle, etc.). The damage will be prevented via Hostility and you will make X 3/1 Elementals with haste, where X is the amount of damage that would be prevented. For each elemental that hits the battlefield, it will get an Impact Tremors trigger, dealing 1 damage to each opponent. Now go to combat and swing out with your elementals. You're almost guaranteed to deal damage to someone. Now on your second main phase, cast a huge X-cost damage spell (Fall of the Titans, Jaya's Immolating Inferno, Banefire, etc.), and you'll get the same Hostility + Impact Tremors trigger, with nearly almost a guaranteed enough amount of damage to win the game outright.

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Comments

91% Casual

Competitive

Date added 6 years
Last updated 2 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

35 - 0 Rares

17 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.11
Tokens Elemental Shaman 3/1 R, Emblem Jaya Ballard, Enchantment Golem 3/3 C
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