Patch 2 Summary:
2022 - Q2 2023
The name of the game in my current iteration and in many similar decks is wheeling other players with cards whose designs are all reminiscent of the original king, the eponymous Wheel of Fortune. Some of the Allstars that come to mind are Windfall, Jace’s Architect, Magus of the Wheel, Whispering Madness and Winds of Change. There’s more in the deck to be sure, some on creatures, some in instants, but these are some of the most bread and butter when it comes to dishing out the pain, and Nekusar ensures there will be plenty of pain to go around.
Speaking of pain, there are many more lethal pieces in the deck than the Commander himself. Nekusar is an excellent piece and a menacing face to slap on top of the 99 in a special sleeve, but his appearances on the board are becoming less common thanks to the ease of access to wheeling effects and a variety of triggered abilities that proc on draw or discard. We’re mostly looking for Sheoldred, the Apocalypse, whose release in Brothers War has been one of the most significant buffs to this deck just the same as her presence has been felt across the format and beyond--cheers to all you salty standard players hahaha. Others who really get the job done on the card draw front are Underworld Dreams, Fate Unraveler, and Kederekt Parasite, while on the other end of the wheel, we have the highlights in Megrim, Liliana's Caress, Bloodchief Ascension, and Raiders' Wake. Peer into the Abyss sits as our one-cast K.O., and Chasm Skulker can become a force to be reckoned with that gives back a bit even after a board wipe occurs, assuming it’s not an exile or Boomerang effect.
Utility is a new focus I’ve made for the deck, bringing in cards like Bone Miser, Waste Not, Kess, Dissident Mage and Tegrid, God of Fright really give us a lot of incentive to keep the wheel combos going and disregarding our graveyard to ensure others are taking swaths of damage as they discard and draw. A bit of insurance/lifegain is built into the deck as well as giving Aristocrat players a pain in the neck with a few of the aforementioned hard hitters along with Sangromancer and Exquisite Blood, we want to make sure we are still around and gaining more while others are getting hurt. Another big utility card that might be overlooked is Harmonic Prodigy, whose triggered ability hits not only Nekusar but also Bone Miser and Sangromancer. The harmonic trigger can get even more cumbersome when Solphim, Mayhem Dominus is on the field, with a few test plays yielding up to 8 damage per card draw by turn 5. Other little pieces of utility come in the form of us not decking ourselves, or running out of gas in the wheel department if we happen to discard all of them in a single-wheel run. Time Reversal can save us if we are getting dangerously low, and in the case we don’t have Kess out, we can cast Echo of Eons from the graveyard to refill our library - preferably after Bojuka Bogging the reanimator’s graveyard, of course.
The land base is as efficient as I can afford currently, and I’m proud to say the deck doesn’t contain any proxies; yep, real Badlands! There are a few lands like Geier Reach Sanitarium we have that let us get a little extra card draw out if we want to keep some mana up for a Counterspell, though most of the counter magic we have will be focused on ensuring our big hitters—particularly Sheoldred, Nekusar, or Tegrid—stay alive, or our wheels hit the field intact.
I've tossed in a few things shuffled over from my old Legacy Trix deck, particularly Demonic Tutor and Force of Will for the try-hard insurance policies.
Patch 1 Summary:
2019 - 2022
What began as a curious endeavor into a fun obsession with Howling Mine has become my most adored commander deck and playstyle. Nekusar, The Mind Razer thrives on a fast-paced and definitive game plan that gives players unlimited opportunity in place of freedom of choice, setup, and at the price of life. It's fun for everyone!
Really though, through about 2 years of playing Nekusar, I have found that setting up your own board state to succeed is only secondary to the chaos that you should be enticing with a constant flow of wheeling gameplay. Players will often plan their turns a few moves in advance based on the hand they have, even choosing suboptimal openings for a key card in their hand. Our job is to use cards like Winds of Change, Dark Deal, or Windfall to keep them on their toes or in turmoil over their lost "big play". Everyone knows they would have won if they were able to make the perfect play for the next 5 turns, and somehow in EDH that is more ubiquitous a sensation than any other format. I encourage you to wheel your enemies - and yourself! - even if you don't have Nekusar, The Mind Razer or any of his engine companions to punish players. The mental anguish is literally the name of the game here, and we want to ensure we are playing with our opponents' heads as much as the possibilities in their hands.
Speaking of engines, it's important to note that while Nekusar, The Mind Razer is a great key player here and very fun to get out, there are others that work just as well or even better in some instances. Fevered Visions, Underworld Dreams, Kederekt Parasite, and Fate Unraveller all do Nekusars damage for cheaper and proc off our wheeling spells and abilities. Spiteful Visions may come as a pain to us, but we may avoid harming ourselves in the end with a pivotal and often overlooked card, Library of Leng. Why is the Library so good? Because while your opponents all must discard and draw, you may discard to the top instead. Couple that with infinite hand size, and you are able to strategize to your heart's content while your opponents struggle to deal with the massive life loss and a new hand to piece together.
Our discard keys are just as - if not more - important than our drawing pieces, as they all do either more damage or provide more utility than most of the draw abilities. Liliana's Caress, Megrim, and Raiders' Wake all do twice the damage as the drawing pings, but double up with a quick Jace's Archivist or Whispering Madness and players are looking to redraw quite a hefty price. Simply having one discard engine and one draw engine is enough to deal some serious damage, coupling with some utility discards and draws from Waste Not and The Locust God can get out of hand fast, all puns intended.
I have always loved the lore and vorthos of Liches, necromancers, and the undead, as well as drawing more cards than I need and just having everyone do the same. I take a lot of fun from that playstyle, and I couldn't have asked for a more perfect commander to encapsulate the Lich fantasy. I hope your Nekusar deck is just as rewarding to build and play!
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