PrestonShilling says... #2
Well... I also found Bubbling Muck . So that could give us another copy. Only drawback is having both copies makes the "bounce an island" spells worse.
September 24, 2014 10 p.m.
PrestonShilling says... #3
That should be a good start for high tide mana... What do you think?
September 24, 2014 10:54 p.m.
Are you trying to storm kill before turn 4 - 5 with consistency (what I'm doing 90% of the time with this deck and a few changes) or are you having issues with reaching consitent turn 4-5 lethal damage ? Adding High-tide likes cards in your deck will just absolutely slow down your deck, because you only drop 1 land by turn, and you need only islands to be effective, plus it distords completely your mana base by producing only blue. I think this deck is completely amazing and you can only make little changes to it. That's what I did :).
September 25, 2014 8:15 a.m.
PrestonShilling says... #5
The mana base should be fine like it is. I'm jus trying to get another dark ritual, not break it by going ultimate. Something that helps me chain wheels together.
I usually can combo off between turns 4-6. Anything earlier than that is a little harder to do. I like the feel of Nekusar but it feels like adding storm cards would naturally help with the closing speed and help differentiate my list from the other Windfall/wheel Nekusar lists. In my head, I was envisioning something simuliar to the run of the mill Nekusar list. But with a storm feel. Chaining wheels helps set up a storm count and also act as cantrips to set up our hand... Not to mention it's what. Nekusar's main strategy. I'd like to avoid playing all of the blue cantrips that modern/legacy storm has to play because we DO have the wheel effects.
Basically the reasoning behind a stormy Nekusar list was to have cards like Tendrils of Agony Mind's Desire Ignite Memories and Cerebral Vortex win out of nowhere. I feel like the grixis has all of the pieces of the puzzle, I'm just not putting them together right to get the outcome that I want.
September 25, 2014 12:13 p.m.
Gush is only good in limited and vintage. I don't think it has a home in this deck. Ignite Memories would be a nice addition if having a storm kill be more consistent is what we want. which is the case against certain decks but not all. A second storm card in the sideboard seems like the best choice.
September 25, 2014 3:06 p.m.
PrestonShilling says... #7
I'm trying to have my main wincon be the storm cards, with the traditional Nekusar deck as the Backup plan.
September 25, 2014 3:55 p.m.
the only parts I like in your maybeboard are Mystic Remora except its a dead outside of your first turn and even then its maybe a bit to reactive and controll-like. Chain of Vapor is a maybe, but in my opinion Shattering Spree is better because it answers the cards that most need answering. I don't like the cards that draw cards, why draw cards to draw more cards when we can draw the cards we are drawing for. Past in Flames is always a maybe but seems like adding it would put one to many of those type of cards in the deck. Are you having trouble against decks with lots of removal?
September 26, 2014 8:37 a.m.
PrestonShilling says... #9
I'm not having trouble winning any particular match-up, just trying to lean harder on the storm aspect.
The draw spells are in the maybe board. Because when I wheel, I want to make sure I get another copy. (Wheel) I just never decided which cantrips seemed better. Naturally I wouldn't play them all, just a handful to keep our combo going, when we whiff after casting wheel.
September 26, 2014 10:39 a.m.
PrestonShilling says... #10
I honestly like Disrupting Shoal . I've been told that force of wheel (see what I did there) is pretty good so redundancy in that type of spells should help fight Nekusar hate during the storm turn. It can also be used early game to disrupt ramp spells/ mana rocks.
September 26, 2014 10:44 a.m.
JakeHarlow says... #11
Excellent deck!! If you don't mind, I'd like to use bits and pieces of this deck in my own Nekusar build. +1
September 26, 2014 10:59 a.m.
I think Chain of Vapor is bad here. You bounce something and they bounce nekusar every time. also I think Shattering Spree has a big brother in the form of Vandalblast
September 26, 2014 11:16 a.m.
PrestonShilling says... #13
JakeHarlow go right ahead. Thanks for the rating.
asaxgod I see your argument, however at 5 mana to overload. It's just a little too high. Don't get me wrong, destroying everyone's else's artifacts seems great, but I get the feeling that killing 1-3 problem artifacts/ combo pieces could put me too far ahead to race. Also Shattering Spree 's red can be cast off of any of the red mana ramp spells.
In short, I've always played blast for that spot, but shattering spree can potentially do the same thing for less mana.
September 26, 2014 3:52 p.m.
PrestonShilling says... #14
Made some changes to try and get that storm deck feel. Tell me what you guys think. I feel like storm cards should help my control matches, making win-cons harder to counter.
September 26, 2014 7:24 p.m.
Nekusar will always be my foremost win con it's just so awesome! But the idea is that he and storm build in almost the exact same way. While you are trying to win with nekusar you are as a result building your storm back up plan. If they can't answer him you win. If he sticks you win. But all the while you keep reviewing the situation knowing when it is possible to just cast a storm spell and kill everyone. The difference between the two is we don't have access to a storm spell at all times. I'm not sure how strong it is going harder in the paint on storm. Just saying that it might make winning with nekusar harder, and therefore hurt the deck
September 27, 2014 12:40 p.m.
I think I like Temporal Fissure over Ignite Memories because it isn't definitive unless we go infinite, and there is nothin more disheartening than getting your entire board bounced.
September 27, 2014 1:29 p.m.
PrestonShilling says... #17
I chose Ignite Memories over Temporal Fissure because of the potential to kill my biggest threat at the table. However I think your correct in the fact that fissure has a larger impact on lower storm counts. Also bouncing all other generals into a wheel seems really strong.
I know that I'm probably making the deck slightly weaker. But the wheel/windfall Nekusar decks are starting to pop up everywhere, so this is my attempt to make my list stand out from the rest of the pack. Lol
September 27, 2014 3:28 p.m.
Almost all nekusar decks are wheel based. Just not as kool or fast as ours.
September 27, 2014 5:14 p.m.
PrestonShilling says... #19
As far as storm vs. wheels, I cant really get away from wheeling everyone into oblivion. I just saw an opportunity to throw storm cards in the list because they essentially have the same game plan... Cast lots of spells and draw lots of cards. We can forego the cantrips because naturally chaining wheels keeps our hands fresh and alive. Add that to our Curiosity package and we have LOTS of ways to fill our hand up... I just needed more ways to ensure I'm drawing rediculous amounts of cards per turn so I think Geth's Grimoire and Notion Thief are a lot better in a storm build vs. wheels.dek. LolAlso since I'm dedicated storm I felt like having a mana engine was also higher on my priority list than other builds... Hence the addition of Skirge Familiar .
Thoughts on those card choices?
Also I'm REALLY wanting to test Eye of the Storm but it's cmc is so damn high... Do you think it's worth a spot consider the immense amount of value it has to offer a build like this one?
September 27, 2014 9:50 p.m.
I think Hive Mind will do what you want to do cheeper by having EVERY ONE casting wheels at the se time eye can backfire on you say you cast it and someone casts a Temporal Mastery then it's there turn forever
September 27, 2014 9:58 p.m.
PrestonShilling says... #21
I'm trying to put the wheel strategy on the back burner here. I was thinking more along the lines of on my storm turn, pumping it out using something like mind over matter and a monolith could be fairly easy and it would immensely help me with my storm count. Not to mention how nice it could be casting an actual card with storm can be with it. Naturally you don't want your opponents to be able to use it against you so only cast it when it can help you go ultimate, simuliar to Dream Halls . I was just thinking it could potentially be a useful tool to help me get there. Haha
So with that in mind, how do we feel about it?
September 27, 2014 10:51 p.m.
Replace Tarnished Citadel with Mana Confluence . The difference in health is amazing.
September 29, 2014 7:41 p.m.
Ok if your storming out eye is better then but if your still trying to wheel out hive is better, or you could go completely bozonkers, loose all your friends, and run both lol
September 29, 2014 7:56 p.m.
PrestonShilling says... #24
Sauron_ I've thought about trying that out but Tarnished Citadel can tap for colorless during turns when you don't need it to give you colored sources. Where as Mana Confluence will always be a painland. I'll have to start paying attention how much damage the citadel actually does. Lol
Kozelek actually, after considering Hive Mind ive decided against it simply for the fact that with it on board my, opponents get to copy my storm cards as well. I know they won't have a storm count so their copy will be MUCH weaker than mine, but with me storming off, naturally all of my opponents will target me with their copy of the spell... This makes Temporal Fissure unplayable because bouncing Nekusar turns off my wheel strategy and bouncing either a draw or mana engine pretty much stops the storm strategy.
September 29, 2014 8:42 p.m.
PrestonShilling says... #25
Waroulolz I must have overlooked your comment. Sorry about that... Lol I'm glad you like the deck. I would love to see your version and see what changes you made. I always like seeing the direction someone else takes with a deck I'm brewing. Lol
Weirdhat says... #1
how would you change your landbase to make High Tides as awesome as possible. I like the cards but it never seemed viable. If you tell me there is a way to play it. by the gods I will!
September 24, 2014 11:15 a.m.