Notable Inclusions
Agadeem's Awakening
Testing.
This is a new card and needs to be proven. Mostly it will be played as a land, but it can be used (for a lot mana) to get crucial pieces back into play. It's probably too expensive though.
Allosaurus Shepherd
40 % of our spells are green. That's a lot.
Allosaurus Shepherd
is an important protection piece in a deck lacking blue. He makes crucial spells like
Pattern of Rebirth
or
Natural Order
uncounterable (or our commander or even hardcast
Protean Hulk
). His "pumping" ability is a nice on the top ability, because we run plenty elves. Overall, he is good.
Destiny Spinner
Because we run many creature spells this card is already really helpul. But we also run many reanimate-enchantments that are crucial for our strategy.
Destiny Spinner
is - because of our lack of blue - great to protect us.
Body Snatcher
Still the MVP in this deck. His utility is crucial to adjust the combo-lines. And even if he is not needed for adjustment, he is an enabler for the Hulk-Line.
Slaughter Pact
This is a free combo-enabler. It kills for zero mana
Protean Hulk
and starts the combo. Being a potential removal is just the icing on the cake.
Thoughtseize
You either target your opponent (most likely one with removal/counterspells) to be sure you can start your combo without (or less likely) interventions or you target yourself to discard a crucial card for you victory - e.g.
Protean Hulk
if you have a reanimation spell.
Culling the Weak
Ramp/ritual + sacrifice-effect for
Protean Hulk
or
Pattern of Rebirth
. Do I need to say more?
Dark Confidant
Probably one of the strongest carddraw cards in black and a justified staple. Even though this deck wants pace - and Bob obviously is pretty slow - he is played, because his value can be crucial to get effectively to the combo-pieces.
Grand Abolisher
This card can't be underestimated in this deck. Without blue we lack protection, but with this gem we are untouchable. Especially now when everyone plays
Thrasios, Triton Hero
he becomes even more powerful.
Autumn's Veil
/
Veil of Summer
Without blue these spells are the most effective ones protecting our combo's. I highly recommend them.
Cabal Therapy
This card is insanely strong in this deck, because both effects are useful. First, if you have one important piece in your hand, but you want it in your graveyard to cheat it out, you can discard it with casting
Cabal Therapy
naming the card (yes, you reveal your hand, but who cares if you win?). Second, you can sacrifice
Protean Hulk
or a creature enchanted with
Pattern of Rebirth
for free. Imo this card is no-brainer.
Aven Mindcensor
/
Drannith Magistrate
/
Linvala, Keeper of Silence
No comment needed. Just insanely strong.
Collector Ouphe
He compensates our speed problem, because he slows our opponents. Yes, he does not only stop our activation of
Lion's Eye Diamond
but also of
Walking Ballista
. That means he would prevent both combo's, making him unplayable besides his big benefit, right? No, because for the Hulk-Line we get a sac-outlet, that can sacrifice
Collector Ouphe
before we get the
Walking Ballista
; and
Razaketh, the Foulblooded
can sacrifice the Ouphe before we want to use
Lion's Eye Diamond
.
Summoner's Pact
This card is insanely fast and strong. We basically do not care about the upkeep-costs, because we intend to win with it the turn we cast it. We get
Protean Hulk
for free into the hand and thats just beautiful.
Notable Exclusions
Golgari Thug
If he dies, he can put important creatures on top of our library, which is a nice effect. This might stop opponents attacking us preventing the value of
Tymna the Weaver
or
Oakhame Adversary
for one turn. Furthermore (and most importantly), he has dredge 4 and we want this effect. We need cards that put our combo pieces into the graveyard and
Golgari Thug
helps us. Nontheless, he does not really perform constantly the way I want him to and this deck needs consistency.
Turntimber Symbiosis
This is a new card and needs to be proven. Mostly it will be played as a land, but it (really costly effect) can be great to get either
Protean Hulk
or
Razaketh, the Foulblooded
onto the battlefield. It's probably too expensive though.
Lurrus of the Dream-Den
Tricky one. Lurrus is obviously a great card in reanimation decks. Furthermore, we could get
Lion's Eye Diamond
back using it two times a turn giving us the mana for our commander. Nontheless, Lurrus is only a nice value-piece but do not really strengthen the deck insofar as it deserves one place in the 99. This might change though, because we could get our important protections pieces with him back too.
Fiend Artisan
In this deck I like him more than
Birthing Pod
. He is a
Green Sun's Zenith
with legs, but additionally sacrifices a creature, enabling the Hulk-Combo. Sacrificing Hulk and getting protection (
Sylvan Safekeeper
or
Grand Abolisher
) is a straight win. Nontheless, it is a slow card. Playing him is therefore not fastforward and should be calculated. Unfortunately, this card seems to be on the edge of being too slow and effective and is now excluded.
Birthing Pod
Even though we could sacrifice
Protean Hulk
and start the line and even could tutor for Razaketh, the Fouldblooded I decided against this card. Apart from the benefits mentioned above, in this deck the card unfortunately does not bring enough value and also costs too much mana for a sorcery speed sac-effect.
Smothering Tithe
It might be weird to exclude this card, because of its sheer value. But
Smothering Tithe
is a card that generates value over time and we don't want to be so biding our time, because we need speed. Protean Cat is not a deck that casts a spell for 4-mana and will sit back afterwards.
Fauna Shaman
Even though it can be extremely powerful,
Fauna Shaman
is too slow. Activating her ability once per cycle is not good enough. Yes, we could tutor for Proten Hulk or Razakaeth, the Foulblooded, but if we cannot discard them directly, we have to wait again (and we do not want to rely that we don't need to tutor them and can discard them directly).
Final Parting
This tutor is too expensive (). Yes, we could easily go for both either
Razaketh, the Foulblooded
or
Protean Hulk
- and put them into the graveyard - and
Reanimate
; for at least you get one of your combo's, but 5 mana in sorcery speed is not the ideal way.
Auriok Salvagers
With
Lion's Eye Diamond
he easily generates infinite mana. Nontheless, we do not need him: Hulk and Razakats work without
Auriok Salvagers
. He would be useful, of cource, because with infinite mana and good cards in our graveyard,
Nethroi, Apex of Death
can be bonkers. Furthermore, with a sac-outlet we could repeatedly cast our commander. But this is not a line we should aim for and
Auriok Salvagers
make the deck more fragile and inconsistent, because we would run too many pieces.