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Nethroi Reanimator of Monsters

Commander / EDH BGW (Abzan, Junk)

Nolachis


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Maybeboard


The goal is to fill the graveyard with some of Magic's biggest creatures and then recur them over and over again. Nethroi's mutate is a big slow mechanic, so this deck is more casual, but the joy of having a hoard of big baddies is worth it. Probably lots more room to optimize this also, but this was made from mostly cards I had or were cheap to buy.

With Entomb and Animate Dead, you could have a Woodfall Primus, Breaker of Armies, or Torgaar, Famine Incarnate on turn 2 or 3 to keep the other players busy. Meanwhile, fill the graveyard with more big creatures while you ramp.

Once you've hit the point of Nethroi's first mutate on turn 6-7, you should be able to recur some big monsters. If your opponents boardwipe, you'll have also recurred enough ramp creatures like Solemn Simulacrum or Sakura Tribe Elder to make casting Nethroi again on the next turn no problem.

Things to consider:

  • If you Mutate on top of a 0/0 creature like Phantom Nishoba, you can make Nethroi a 12/12 with trample for big commander damage
  • Commander games can be quick, so include plenty of removal to slow down everyone else (especially creatures with removal abilities you can recur)
  • Likewise, add hasty creatures to speed up your attacks
  • Creatures like Breaker of Armies are helpful to get around chump blocking if you don't have tramplers
  • Massacre Wurm is a useful boardwipe, other creatures like that could be considered

Possible win cons:

  • Torgaar can do 20 damage to any target when he enters the battlefield
  • If you have enough big creatures in your graveyard, Dread Defiler can do big damage
  • Big commander damage from Nethroi stacking him on 0/0 creatures
  • I'm sure you could throw gray merchant in this deck and it would do well

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Comments

92% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

40 - 2 Rares

28 - 1 Uncommons

13 - 1 Commons

Cards 100
Avg. CMC 3.25
Tokens Energy Reserve, Pest 1/1 BG
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