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Never-ending Enchantments

Standard GW (Selesnya)

Zebriah


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Enchantments... Enchantments everywhere!!!

16 or 48 nonland cards are not enchantments. But, they help bring so much to the table for them though.

The primary goal is to buff your creatures. Akroan Skyguard + Favored Hoplite love getting buffed and Anafenza, Kin-Tree Spirit + Archetype of Courage + Eidolon of Countless Battles + Heliod, God of the Sun really want to help with that. However, Glaring Aegis and Mantle of Webs are +1/+3 buffers. To make this MUCH more powerful throw in Assault Formation + Helm of the Gods and anything attached with those get significant boosts. Let's not forget Nyx-Fleece Ram who is 0/5 but not a defender or wall.

If you feel these creatures are still weak to death. Maybe, play Gift of Immortality. Don't fear losing any enchantments because in your corner you have the Doctor. Starfield of Nyx will revive your enchants each upkeep.

Now for some of those annoying opponents add a touch of Banishing Light + Oppressive Rays to keep them under control.

To help with casting all this there are 4x Herald of the Pantheon.


Now, you can see where it's strong but where is it weak?

Simple. It has few answers to flying creatures or it's worst enemy... control decks.

I'm always interested in ways to improve so if you have any thoughts, please, do tell.

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

17 - 2 Rares

16 - 6 Uncommons

13 - 7 Commons

Cards 70
Avg. CMC 2.17
Tokens Enchantment Cleric 2/1 W
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